Can you survive the outbreak?
- The Konami Number
- Posts: 584
- Joined: 2008.09.25 (21:40)
- MBTI Type: INFP
Can you survive the outbreak? It's an interactive movie, I'd explain more, but honestly, this is one of those things that you have to look into yourself...sorry guys. Well, all I can say is, it involves zombies... and lots of them.
Cracked.com wrote:All video-game characters are in fact made of cotton candy. This theory, and only this theory, can explain the cat-like hydrophobia shared universally by their kind. How else are we to believe that Frogger, a frog, is killed instantly on contact with water?
-
- Beyond a Perfect Math Score
- Posts: 829
- Joined: 2008.09.25 (21:35)
- Location: England
- Contact:
- Retrofuturist
- Posts: 3131
- Joined: 2008.09.19 (06:55)
- MBTI Type: ENTP
- Location: California, USA
- Contact:
For one thing, half of the outcomes are just random chance, and others just don't make any sense.
When making the choice to go downstairs or outside, you're clearly holding a flashlight, but if you go outside you magically lose the flashlight. To keep the flashlight, you have to go downstairs and then abandon the girl on your way back up... but only if you picked wood! Even though neither the wood option nor the furniture option actually takes place (since both are interrupted), having the audacity to pick Furniture angers Jesus, and he'll prevent you from coming out of the basement no matter how you play your cards.
Leave Him -> Go With Whatsisface -> Damnit
Leave Him -> Stay Here -> Furniture -> Damnit
Leave Him -> Stay Here -> Wood -> Damnit
Save Him -> Stay Here -> Furniture -> Outside -> Damnit
Save Him -> Stay Here -> Furniture -> Basement -> Save Her -> Damnit
Save Him -> Stay Here -> Furniture -> Basement -> Leave Her -> WTF
Save Him -> Stay Here -> Wood -> Basement -> Leave Her -> Woods -> Yay...
Save Him -> Stay Here -> Wood -> Basement -> Leave Her -> Street -> Yay!!
Solution:
Save Him -> Stay Here -> Gather Wood -> Go Downstairs -> Leave Her -> Run For The Woods (not ideal) or Run For The Street (ideal)
- Can't Touch This
- Posts: 346
- Joined: 2008.09.26 (05:51)
- NUMA Profile: http://nmaps.net/user/Triptolemus
- Steam: www.steamcommunity.com/id/
- Location: Come to think of it....I have no idea.
Thanks for the little chart thing Tsukatu.
Izzy's Personal Forum Dronies winner of "Least Colorful Person"
Sigs!
==---Maestro's---== | Incluye's! | Izzy's! | Be_Happy_:)'s | notkitt's!!
T3chno's! | TMM's! | GTM's! | Sniperwhere's | NicNac14's!! | ---------------Pawz!
toasters | RedSham's! | Jackass's | Why Me's | Gloomp's!
-
- Beyond a Perfect Math Score
- Posts: 829
- Joined: 2008.09.25 (21:35)
- Location: England
- Contact:
Tsukatu wrote:It's enjoyable, but a little bit retarded.
For one thing, half of the outcomes are just random chance, and others just don't make any sense.Click to show/hide spoilerWhen making the choice to go downstairs or outside, you're clearly holding a flashlight, but if you go outside you magically lose the flashlight. To keep the flashlight, you have to go downstairs and then abandon the girl on your way back up... but only if you picked wood! Even though neither the wood option nor the furniture option actually takes place (since both are interrupted), having the audacity to pick Furniture angers Jesus, and he'll prevent you from coming out of the basement no matter how you play your cards.
All you need to know is that the guy is an idiot. If you choose to gather wood he breaks the chair leaving wood on the floor which he uses to beat back the zombie when he leaves her. And the flashlight not coming on thing is because he's too damn stupid to turn it on until he's in the basement. But yeah I agree none of these decisions really follow any logic, for example shooting the guy who has potentially been bitten makes sense. But then in doing that you get yourself killed.
Who is online
Users browsing this forum: No registered users and 10 guests