No plans to update graphics, allow gamepads, and add music?
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- Almost as Bad as One
- Posts: 2
- Joined: 2010.04.03 (19:49)
Coming back to my PC and checking out N itself, I was... disappointed. I mean, the base gameplay is all there, but N+ just looks, feels, and sounds SO much better. Not to mention you have to use the keyboard. Keyboard and mouse is only good for FPS and RTS games. Platformers are extremely better when played with a gamepad.
I hate consoles just on the point of them being so vastly inferior to PCs, I mean what is gaming without free mods, updates, and multiplayer? Shit, that's what.
I would be more then prepared to pay $5-10 for a PC version of N updated to N+ standards, and the benefit of this none of the money would get stolen by microsoft, as I imagine roughly half of the profit being made by N+ is.
- Mr. Glass
- Posts: 2019
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- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
Also, gamepad use just isn't anywhere near as accurate imo. I suppose it's because I'm so used to playing on PC. It's also never going to happen, for better or for worse.
Bedsides, the real beauty of the PC version lies here in its custom maps community. I'd recommend you check out the editor on the PC version as it's far superior to the console variants, and the community site is VASTLY greater than the online map sharing options of the console versions.
n
::: astheoceansblue
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::: Map Theory: The Importance of Function & Form
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- Almost as Bad as One
- Posts: 2
- Joined: 2010.04.03 (19:49)
As far as gamepad use being less accurate, that's crazy talk. On a keyboard you have a choice between 0 and 1, stop or go. For anything that requires accurate movement you're reduced to quickly tapping the key a few times, and even then you'll be way off. It's like trying to push a kart with a two-story bus. With an analogue stick you have several hundred different degrees of sensitivity, the most precise control over movement possible, so for a game based wholly and completely around precise movement it would kinda make sense to use one.
As for your third point, absolutely correct, I even made that point myself in my original post, it's the reason why it's such a godawful shame that we're stuck with the inferior version of the game.
- Cross-Galactic Train Conducter
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It's not the stripped down, it's the minimalism. Regardless of the graphics, the game at the core is the same. I agree with atob in that I prefer v1.4 to N+, simply because it isn't all that flashy, it's a simple, addictive game.T0bias wrote:Well you're the first person I've ever met who actively preferred stripped down graphics. Super Metroid may be a far superior game to Metroid Fusion, but I've never met anyone who believe the earlier title was better looking.
- Mr. Glass
- Posts: 2019
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- Location: up down left right start A start
Seeing as both versions are optimized for their respective platforms, the talk is sane as can be. I find controlling N PC a lot more satisfying/responsive than any of the console versions.T0bias wrote:As far as gamepad use being less accurate, that's crazy talk.
Also, yes, I should have said minimal I supposed. And it's a stylistic choice. I prefer artistic, heavily stylised graphics over realistic. And I know a few people who prefer retro 8-bit styles over 3rd gen super rendered, it's not so difficult to believe people like that exist is it?
n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
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M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
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G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- Lifer
- Posts: 1071
- Joined: 2008.09.27 (02:08)
- NUMA Profile: http://nmaps.net/user/golfkid
- Location: the 19th hole
As far as that goes, having a gamepad wouldn't make any difference in this case. The game mechanics don't allow for variable acceleration that the gamepad would let you control. If its to the right in any degree, you accelerate at the same amount, whether you just barely nudge it to the right or shove it over as far as it can go. If the game let you accelerate at different amounts, then I would give you that point. But unless you rewrite the physics engine, thats not going to happen.T0bias wrote:As far as gamepad use being less accurate, that's crazy talk. On a keyboard you have a choice between 0 and 1, stop or go. For anything that requires accurate movement you're reduced to quickly tapping the key a few times, and even then you'll be way off.
[16:24] <@golfkid> I'm pretty sure I will literally scream if I die on the last column of 78-4 at this point
[16:25] <trance> Oh, yeah. That level.
[16:29] <@golfkid> lol
[16:30] <@golfkid> It looks so simple
[16:30] <@golfkid> But it says "NO! I will rape your sanity!"
My Accomplishments:
Completed N; Completed Nreality on 4/11/08
598 top 20 scores in N 1.4 as of 6/28/14 (498 level scores, 100 episode scores, 2nd position in top 20 rankings); reached 100 on 12/14/2008; 300 (half of all possible ) on 11/9/2009; 400 on 12/2/2011; max of 598 on 2/3/2013; tied for 0th in top 20 rankings on 2/26-27/13
4 current v1.4 0ths (9th position in 0th rankings); First v1.4 0th: 63-3 at 1:20 pm, 3/24/2008
current level score: 71079.200 (6th position all time); 60k seconds on v1.4 6/17/08; 12th to 70k at 11:30pm EST, 12/24/2011; 6th to 71k at 5:50 pm EST, 9/29/2012
current episode score: 34276.650 (4th position all time); 100k seconds total level score (Metanet and NReality) on 2/4/08
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- dreams slip through our fingers like hott slut sexxx
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I just want to point out NReality just because it's another great feature N offers, (NReality is made by Unreality not Metanet Software) you can play numa maps via NReality just entering the map ID ( nmaps.net/mapIDhere ) and you can upload your speedrun / highscore of the map via NReality server, and with NReality, you can choose to use variety of enemies that is not avaible in original N v1.4 using Mod Master kkstrong coded.a happy song wrote:Bedsides, the real beauty of the PC version lies here in its custom maps community. I'd recommend you check out the editor on the PC version as it's far superior to the console variants, and the community site is VASTLY greater than the online map sharing options of the console versions.
- Beyond a Perfect Math Score
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Also, N hasn't been updated by others because it was made in ActionScript (Adobe Flash). The only person in this community who knows how to program in ActionScript (named Unreality) has indeed made an update called NReality, which is more secure for highscoring, somewhat syncs with NUMA, and allows for various mods to the game, including graphical mods (nothing like the depth-adding N+ background, though). Unreality is not going to make a major graphics update to the game because that's a huge project that he would have to tackle in his spare time, plus he may not feel like he really knows where to go with it artistically. Also I don't think Unreality is that active in the community these days anyway.
So there you have it. Yeah it would probably do the community good to have a major update like v1.5. But yeah, we're still gonna keep playing v1.4 anyway, 'cuz it's fun.
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- Unsavory Conquistador of the Western Front
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vankusss wrote:What 'more time' means?
I'm going to buy some ham.
- Intel 80486
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Nailed it on the head. I might even accuse you of thought theft, because I'm sure I was going to say exactly that.a happy song wrote:I'm of the school of thought that N PC is far superior to N+ because it's so stripped down. I really can't stand the updated graphics of the newer game, and when I play it on my DS I switch to classic view as default.
Also, gamepad use just isn't anywhere near as accurate imo. I suppose it's because I'm so used to playing on PC. It's also never going to happen, for better or for worse.
Bedsides, the real beauty of the PC version lies here in its custom maps community. I'd recommend you check out the editor on the PC version as it's far superior to the console variants, and the community site is VASTLY greater than the online map sharing options of the console versions.
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