fake tiles?

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Postby Vanquish » 2012.11.04 (06:15)

hey, does anyone know how to make fake tiles in ngame. i heard about replacing a tile with a '.' in the code but that doesn't seem to work. are there any other ways. if anyone could answer this please it would be greatly appreciated.

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Postby trance » 2012.11.04 (06:30)

When making fake tiles, you want start with a base like the map data below:


Then the tiles you want to make fake, you replace the number/letter in the map data with a period and then load. Now the map data will look like this:


The periods will make the tile fake (as in you can go through it), and the fake tiles will retain their original shapes.
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Postby Vanquish » 2012.11.04 (11:12)

ahhh...i see. thanks trance


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