Should I Submit This To NUMA Thread

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Postby remm » 2009.02.01 (03:22)

I believe this to be a rather good map already, but i almost always overlook something basic, so can someone tell me what to add/remove. Did I do too much to the tiles? does the little minejumper bit fit in? What about the enemies that dont do anything. Is it too hard...etc

tell me what you think

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Postby koipen » 2009.02.01 (10:14)

So i took advice and rounded up some things. I also found Exit button so it's complete. i changed the floorguard tunnel on the top because it was too hard the way it was. So here is my first map: Rocker


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Postby 01123 » 2009.02.04 (18:54)

I've got an N= map i want to submit to NUMA, but the submit page keeps telling me I need a vertical bar in the map data. The thing is, i have a vertical bar, right where it's needed.

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Postby 29403 » 2009.02.04 (19:00)

If you're using N+, it won't work. You can only submit maps from the original N.
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Postby DoctorAperture » 2009.02.05 (22:33)

err okay, this is one of my longest maps, and i really want to make it look nice, so if anyone could playtest, tell me what they like, and gime tips on object, i would love it...

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Postby Kablamo » 2009.02.07 (23:14)

EVALUATE MINE!

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Postby ska » 2009.02.22 (12:49)

Kablamo_Boom wrote:EVALUATE MINE!

Not bad!
Here's an agd


I think you shoiuld rework some of the tiles, but aesthetically i really liked the oneway/normal door comb worked and the the top left rocket was really well positioned. ATM a high 3, bordering a 3.5.

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Postby koipen » 2009.02.22 (15:51)

Numa doesn't work but this is my newer map. Call it Tech style.

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Postby Fraxtil » 2009.02.23 (00:56)

koipen wrote:Numa doesn't work but this is my newer map. Call it Tech style.
AGD:

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Postby chume14 » 2009.02.23 (16:47)

Ok this ones a bit bizarre I've created a concept map but it has some issues and it hard to make it work if your willing to try it make sure you read the instructions

Instructions

1 Open ned and press h (load full map)
2 Post this map data
3 Press p to play
4 You are a rocket hold left to turn clockwise right to turn anti-clockwise
5 just fly around and stuff there is no aim yet

If you give me feedback I'll rce 3 maps on numa (bribes) please be sure to follow instructions

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Postby Kablamo » 2009.02.24 (04:47)

chume14 wrote:Ok this ones a bit bizarre I've created a concept map but it has some issues and it hard to make it work if your willing to try it make sure you read the instructions

Instructions

1 Open ned and press h (load full map)
2 Post this map data
3 Press p to play
4 You are a rocket hold left to turn clockwise right to turn anti-clockwise
5 just fly around and stuff there is no aim yet

If you give me feedback I'll rce 3 maps on numa (bribes) please be sure to follow instructions



:0 :) :D

That is AWESOME!!!

how did you figure that out??

i think you should add a door and make a rule be that you have to get the door key and then get to the door.
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Postby Riobe » 2009.02.24 (07:44)

chume14 wrote:Ok this ones a bit bizarre I've created a concept map but it has some issues and it hard to make it work if your willing to try it make sure you read the instructions

Instructions

1 Open ned and press h (load full map)
2 Post this map data
3 Press p to play
4 You are a rocket hold left to turn clockwise right to turn anti-clockwise
5 just fly around and stuff there is no aim yet

If you give me feedback I'll rce 3 maps on numa (bribes) please be sure to follow instructions

Dude, that's insane. I'm not sure what you could do with it really, though the concept is fantastic.
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Postby Why Me » 2009.02.25 (04:20)

Wow, I can't believe that I've never noticed this thread. I'll have to use this much more often.

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Postby Tunco » 2009.03.02 (16:25)

chume14 wrote:Ok this ones a bit bizarre I've created a concept map but it has some issues and it hard to make it work if your willing to try it make sure you read the instructions

Instructions

1 Open ned and press h (load full map)
2 Post this map data
3 Press p to play
4 You are a rocket hold left to turn clockwise right to turn anti-clockwise
5 just fly around and stuff there is no aim yet

If you give me feedback I'll rce 3 maps on numa (bribes) please be sure to follow instructions

Awesome!How did you figured that out???
But anyway,great concept,just like RRR,couldn't compare with that but you can make awesome map out of it.

And can you please write your ideas about this map:
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Postby chume14 » 2009.03.02 (18:54)

Cool thanks guys thats persuaded me to work on It I'll post a link to the numa map when I finish also the 3 RCE's go to Kablamo_boom since he was first (I didn't realize I'd get feedback from more than one person I'll do them tomorrow)

Tunco123 I played your map heres a AGD demo



I put it in the map box cause I wasn't sure what to do with it. I like it as a map its fun and challenging. Points I would work on the very left hand side its ugly and doesn't consist of much even if its just a better tileset work on that also some of the mines are unnecessary it seems over the top and makes movement cramp playtest it and try and find out which ones you can remove

What does RRR mean

Some people will complain about the amount of gold I didn't mind it this map is definitely numa worthy and with a couple of touches could get a solid 4.something =)
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Postby Kablamo » 2009.03.06 (10:14)

chume14 wrote: What does RRR mean
Rocket Rocket Revolution
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Postby Tunco » 2009.03.09 (16:36)



Please tell me your ideas about this map.
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Postby gr_8 » 2009.03.13 (12:15)

Tunco123 wrote:

Please tell me your ideas about this map.
ok, first off - get rid of the trapdoors hidden under the gold, no one will like them.
the tileset, was a little bland if nothing else. maybe try using a veriety of tiles, not just 'e' tiles, but the map you have made here
fitted well with the tiles it was given.
The laser and zap drones were placed extremly well, and the drone paths were just a little off awesome, so thats good.
however the beginning was a little bit of a rush, which then slowed down to almost nothing in the middle of the map.
some good jumps were incomperated into this map, but i don't know what getting an agd is like as i avoided basically all gold because of those trapdoors.
if nothing else, get rid of the traps.
otherwise, its an ok map.
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Postby Tunco » 2009.03.16 (17:11)

Tell me what you think about this map:
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Postby MattKestrel » 2009.03.31 (21:04)

Constructive criticism: It's too repetitive, laggy and cramped. Try and work on those things and try again.



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Postby koipen » 2009.04.08 (18:26)



Newest prsoner map Feway. Not sure about it's difficulty scale. Multipath BTW. It has actually six different paths to go.

GTM: Nice gameplay, truly. But some of the gold was akward to get. looked also nice,

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Postby Godless » 2009.04.29 (21:07)

Can I get some ideas as for the plotline for this tileset? I'm having some trouble being creative =\


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Postby Rhekatou » 2009.06.03 (02:27)

I have worked a while on this, and need a playtester.
please pm me =)

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Postby nicoguerreronico » 2009.06.25 (18:50)

Person wrote:Ok this ones a bit bizarre I've created a concept map but it has some issues and it hard to make it work if your willing to try it make sure you read the instructions
Instructions

1 Open ned and press h (load full map)
2 Post this map data
3 Press p to play
4 You are a rocket hold left to turn clockwise right to turn anti-clockwise
5 just fly around and stuff there is no aim yet

If you give me feedback I'll rce 3 maps on numa (bribes) please be sure to follow instructions

THAT IS AWESOME!
You should really make an actual map out of it like this one.
Last edited by unoriginal name on 2009.06.25 (20:34), edited 2 times in total.
Reason: There you are. Also, just edit your post rather than double posting.
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Postby Rhekatou » 2009.06.26 (14:56)

nicoguerreronico wrote: THAT IS AWESOME!
You should really make an actual map out of it like this one.
Naw, sweep would get all angry-ish at you, if he were still around.
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