fantasque rêver

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Postby fingersonthefrets » 2008.10.05 (00:09)

a map pack made by southpaw and frets.

'I couldn't find any fillers.' ~ nevermore
'this is some really great work.' ~ Losttortuga
'This is my favourite map-pack of all-time' ~ Kablizzy
'Fan-freakin-tastic' ~ Condog
'you just want to play them again and again' ~ numa_ninja
'my favorite map pack ever' ~ seven_two
'this is really fantastic.' ~ kkstrong0
'You've set a very high benchmark with this' ~ mam
'one of the best level packs I've played, ever' ~ Mr__X

yeah, so obviously it's bloody brilliant, play it! and comment on it plllleaaasssee.
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Postby jackass » 2008.10.05 (00:27)

Ooooh More Maps To Add To the Collection :)

I especially like
    4-1 az-ka-traz
    0-2 the camera?s rolling
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Postby blackson » 2008.10.05 (01:16)

This map is almost as fun as looking for my lost yellow ball when it rains.

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Postby Kablizzy » 2008.10.05 (01:38)

Listen to what people are saying about fantasque rêver!

"I'm so happy I just shat myself!"
"I haven't left my basement in two weeks! Thanks, fantasque rêver!"

And so on.
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vankusss wrote:What 'more time' means?
I'm going to buy some ham.

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Postby notsteve » 2008.10.05 (01:53)

i mean, i played it
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Postby fingersonthefrets » 2008.10.05 (01:56)

Kablizzy wrote:Listen to what people are saying about fantasque rêver!

"I'm so happy I just shat myself!"
"I haven't left my basement in two weeks! Thanks, fantasque rêver!"

And so on.


Hehehehe ;P

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Postby Pikman » 2008.10.05 (02:03)

I win 1-0.

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Postby SkyPanda » 2008.10.05 (16:17)

So the map packs aren't getting ported over.. obviously we can resubmit old packs to here then?

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Postby fingersonthefrets » 2008.10.06 (05:44)

yeah, topics are being moved over, just as read-only.

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Postby origami_alligator » 2008.11.20 (09:19)

Pikman wrote:I win 1-0.



edit:
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.,,,,,@

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?


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Postby ska » 2009.04.19 (02:27)

This is such an excellent pack. You should orgasm after completion or your money back.

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Postby aids » 2011.10.02 (08:17)

Definitely nowhere near as good as I thought it would be.

  • 0-0 camel ride >> Good opener. The exit chamber was especially nice.
  • 0-1 rock on in 3D >> Tasteless filler map.
  • 0-2 the camera's rolling >> The bottom part was classy, but the exit switch area was boring.
  • 0-3 composition >> The bottom felt lazy compared to the upper part.
  • 0-4 mexican sunrise >> Nice tiles, but the gausses weren't fun.
  • 1-0 abstract penis (sept inspired) >> Not too bad for a Sept-ish map. I would've liked two drones.
  • 1-1 boys will be boys >> One of the worst maps I've played lately.
  • 1-2 earth >> Ahahah, what a shitty map. Bad tiles, poorly-placed gold, lazy chainguns.
  • 1-3 fuck the details >> I remember this from NUMA. It's very good, but I felt like it was missing something. Drones in the upper right maybe?
  • 1-4 mini map one: submarine >> The rocket/bounceblock arrangement fragmented the gameplay so that it wasn't enjoyable.
  • 2-0 and the knight draws upon us >> Sweet level design, but I'd change two things. Make it cheatable, and add a launchpad below the right gold.
  • 2-1 stan >> Yeah, this isn't good. It's extremely linear and less fun than it appears to be.
  • 2-2 mini map two: speed bump >> Stagnant gold placement and a rocket which kills the fun.
  • 2-3 mini map three: park life >> The gauss area could've had some great drone paths. Pretty fun otherwise. Userlevel'd
  • 2-4 temperatt >> Rather phallic, but damn is it great for highscoring. Userlevel'd
  • 3-0 target identified: the kra >> Gorgeous-looking, but it's cheatable.
  • 3-1 fantasy >> I feel like there's an underlying flow which I couldn't find. But at least it looked good.
  • 3-2 castle of diamonds >> Good tiles, absolutely horrible gameplay. Gausses and rockets were not the way to go here.
  • 3-3 society escape >> This map was very Metanet-esque. I wasn't a fan of the top right though.
  • 3-4 archery >> Back-and-forth maps are the worst type of cop-out. Don't make them unless you give me incentive (i.e. gold I can only get by going back).
  • 4-0 pushed into exile >> This wasn't too bad the second time around. Too much gold I think.
  • 4-1 az-ka-traz >> Incredibly ugly and pointless.
  • 4-2 by the seaside >> Tedious and lame. Bad gold placement too.
  • 4-3 a journey to the beginning >> Skipped, not fun at all.
  • 4-4 diagonal\\\ >> Yuck. These maps are becoming worse and worse.
  • 5-0 hot air balloons in eugene, oregon >> I remember this from NUMA. It is awful. The gold placement is shit and the thwumps are idiotic.
  • 5-1 the ants go marching >> Stop trying to do so much with your maps.
  • 5-2 rome, in color >> Nice-looking map, but it needed more substance.
  • 5-3 arcs across the euphrates >> There wasn't any organization to this map, which made it a waste of time to play.
  • 5-4 take off >> Those top four gold ruin the map. Some oneways would also be helpful.
  • 6-0 hospital >> That bottom gold is the goddamn worst. :<
  • 6-1 windowsill >> Lazy drones, poor gold placement, boring gameplay.
  • 6-2 collapse >> Fuck this. You didn't even try with the gameplay, which is sad because it looks good.
  • 6-3 twin suns of tatooine >> Horrible enemies (except for the leftmost floorguard). Not fun either.
  • 6-4 sleeping lessons >> This was on NUMA. It's such a boring map. The gauss area is cramped and the rest is too open.
  • 7-0 set up shop >> This is cheatable, but I can be assed to demo it since it sucks. The gauss/rocket pairing is laughable.
  • 7-1 electric feel >> This is a laser map, not a drone map. Skipped.
  • 7-2 all the leopards are dead >> Another one which has a flow but I didn't use it. Waste of time.
  • 7-3 black panther >> Nope, not acceptable. Triple gausses, are you fucking serious?
  • 7-4 two.five.sixsix >> These are so sucky. Asinine use of gausses here.
  • 8-0 counterbalance >> Fucking stupid.
  • 8-1 aladdin's lamp >> Good up until the rocket trapped me in the exit switch area five times.
  • 8-2 christ! [the drone dodger] >> Ahahahaha, more like "Christ! What a Piece of Shit."
  • 8-3 rhinocerosgoat >> I'd rather have a power drill shoved up my ass than play this again.
  • 8-4 construction site >> I've lost all my will to try and beat these maps.
  • 9-0 digital pyramid >> This could have been fucktons better if you had simplified the gameplay.
  • 9-1 if you were here would you calm me down? >> Skipped.
  • 9-2 The Honeycomb Project >> Played this way back when on NUMA.
  • 9-3 empty darkness breeds death >> Skipped.
  • 9-4 and so the dream ends at the beginning... >> Ahahaha, this is how you decided to end the column? Pathetic.

Some demos.
fr-demos.txt
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Postby scythe » 2011.10.07 (00:07)

It is so totally beyond me that I never beat this when it came out. Thanks for reminding me.

Yeah, I'm supposed to be studying right now. Sue me.





























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