Hi mappers, do you use NReality?

Discuss N mapping theory, N maps, and other aspects of map-making.

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Hi mappers, do you use NReality?

Yes, I'm using it.
11
79%
I have used it before, but I haven't used it anymore.
1
7%
Tried it a few times. No.
2
14%
No, haven't tried it.
0
No votes
What's NReality?
0
No votes
 
Total votes: 14

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Damn You're Fine
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Postby Unreality » 2011.10.09 (16:40)

Most highscorers used NReality, so now I'm wondering... how many N mappers use NReality?

Please kindly comment. Your opinions will affect how I develop NReality.

p.s. NReality 6g is out, this version adds a "Ghost" function, where you can see the ghost of other demos when you are playing the map.

p.p.s. NReality6g2 is out with IRC integrated
Last edited by Unreality on 2011.10.12 (09:20), edited 1 time in total.

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Postby Paradox » 2011.10.10 (00:11)

This is how i see it

If you download NReality, theres no reason why you shouldnt use it, it allows you to quickly load levels from NUMA & lets you play NReality maps

Its exactly the same as v1.4 but with extra stuff willard
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Postby aids » 2011.10.10 (02:19)

If you plan to make changes to the Ned interface, I am 100% behind you. I have a few suggestions which I'll jot down later. If you're just talking about mapping within NReality, I'm sure many users do, even when they aren't making NReality maps.
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Postby Unreality » 2011.10.10 (05:30)

in fact it is really hard to edit the Ned Interface...

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Postby Nexx » 2011.10.12 (07:57)

I use NReality exclusively for a variety of reasons: ability to play numa maps easily, special mapping abilities, better highscoring database, visible framecounts, and demos in the main menu. Those are what I can think of off the top of my head.

And I don't think it's a stretch to claim that everyone who has an interest in NReality is patiently awaiting the custom mappack functionality.

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Postby Apakenua » 2011.10.18 (20:28)

I'm fine with the the Ned userface.

Anyhoo, I do code maps every once and a while. But even when that's not involved, I still use Nreality.
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