Mohit_Ghune wrote: EddyMataGallos wrote:
Mohit_Ghune wrote:Just speedrun.
You make this sound contradictory, as speedrunning does
yield more deaths due to the shorter runs, so the result is to be expected.
Shouldn't an average highscorer have more deaths than an average speedrunner? I mean you have to complete longer runs, so you are more prone to die.
Although, this logic can countered by the fact that highscorers might lose patience more quickly than a speedrunner would for the same map. :p
Technically yes, but at the end of the day, you tend to be cleaner in shorter runs because mantaining the level of cleanliness (i.e. killing yourself as often) while increasing the length of the map would increase the time required exponentially. So basically shorter runs tend to imply many more deaths, because you can die more quickly and you tend to kill yourself more often. Most of this I can tell by experience.
A way of seeing that exponential thing I said above (which wasn't an exaggeration), is this: Imagine you have a particular run, of course you'll have a certain success percentage for each "section" of the map. Say you manage to reach the end with the desired route 1/100 tries. Now you add just a single trick at the very end, for which you have 50% success rate, so 1/2, technically an easy trick then, and barely increases the length of the run. That already doubles the average time you'll take to finish the run though, see? Now imagine doubling or tripling the length, not just adding a section.
So even though it might not seem like so, its just implausible to go for the same success rates over a long run, because the way it adds up "is exponential", if that makes any sense. You have to lower the bar a little. That's why adding length typically involves more time than adding cleanliness. Of course, this all depends on how much length or cleanliness we add, on the level... But I have extensive experience in both playing modes and that's what I feel.
Another way of seeing this is, imagine we measure the time in a certain unit. And, every unit of time, our cleanliness level makes us have a 50% change of killing ourselves. This means on average you'll reach the 2nd unit half of the times, the 3rd unit a fourth of the times,... the 10th unit 1/1024 of the times, etc. You can clearly see that as you add length, this just blows up, you would never finish the fucking run xD
Adding cleanliness isn't linear either, of course, in fact its probably "pseudoexponential" too, although that one would be harder to illustrate though. It'd still be a relatively smaller exponential though