ReTile iI :: Week iiI

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

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Postby ChrisE » 2010.06.17 (09:21)

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OverCover
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Postby origami_alligator » 2010.06.17 (10:40)



ORIGINAL: http://www.nmaps.net/199859
Last edited by origami_alligator on 2010.06.22 (04:09), edited 1 time in total.
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.,,,,,@

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?


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Postby Brainstone » 2010.06.17 (16:18)

Woooh, that was close. This round I may be doing a bit more gameplay-wise.
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Postby Seneschal » 2010.06.17 (21:44)

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Postby OneSevenNine » 2010.06.18 (16:46)

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:loud music:
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Postby PALEMOON » 2010.06.19 (03:07)

arc
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hcarr
ie
r

hooray

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Postby Brainstone » 2010.06.19 (15:22)

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Postby remm » 2010.06.21 (09:56)

Sorry for being a little late, I had subbed it to NUMA, but not told you about it here.
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peking^

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Postby Rose » 2010.06.21 (18:34)

I actually put full effort into this one zomg

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Postby Erik-Player » 2010.06.22 (03:03)

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are any of my friends still here

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Postby PALEMOON » 2010.06.22 (09:58)

i was super productive this morning fuuuuuuuuckyeah

chrisE // OverCover
+ 24//30pts = gameplay
+ 17//20pts = replay value (replayability)
+ 3//10pts = aesthetics
Good use of double chainguns. The map is also fun and easy to navigate but also
dangerous, making repeated plays very enjoyable. The tileset is great in the top
section, but the repeated use of the l shapes near the bottom is uninteresting and
could be something cooler, like the curvey curves at the top.
+ 43//60


origami_alligator // Untitled
+ 28//30pts = gameplay
+ 10//20pts = replay value (replayability)
+ 1//10pts = aesthetics
Awesome, awesome use of the objects here. The exit area was a clever use of a door
and the upper right had neat interactions. However, the map is long and not very
dynamic so you basically end up doing the same thing each time, hurting your replay
value. The tileset also exaggerates the wild placement of the objects and stuff,
making this map look dense and cluttered (and bad).
+ 39//60


Seneschal // Bicycle Kiss
+ 18//30pts = gameplay
+ 14//20pts = replay value (replayability)
+ 7//10pts = aesthetics
Lookin' pretty Guacamole here (good thing every surface isn't covered in mines and
gold with no other enemies). You lose gameplay points for stuffing the doors
and launchpads into those ever-popular honeycomb formations where they can't do
anything but look forlornly at the ninja passing by, knowing that they will never
have the warmth of a ninja's buff body passing through their inviting metal ingress.
the map was fun up until the two chainguns completely overpowered their area. :C
+ 39//60


OneSevenNine // whatever you do stay dizzy for me
+ 26//30pts = gameplay
+ 10//20pts = replay value (replayability)
+ 8//10pts = aesthetics
Really excellent gameplay is to be had in this. The floorguard tricks were neat and
the gauss turrets were ACCENTUATED (CAPS) with the nice usage of dark grey solid
surfaces a british gentleman would call "tiles"
the replay is meh, although there is some room for speedage and stuff what
+ 44//60


brainstone // Mass Complex
+ 23//30pts = gameplay
+ 13//20pts = replay value (replayability)
+ 6//10pts = aesthetics
this map is really long but the overall challenge is such that it doesn't get too
frustrating to continue. Multiple playthroughs are enjoyable due to that!

hooray
also the map has a pretty brainstone vibe to it while using the objects quite well.
+ 42//60


romaniac // Cold Candle
+ 27//30pts = gameplay
+ 15//20pts = replay value (replayability)
+ 6//10pts = aesthetics
Well this is delightfully weird. Loved the blocks next to the oneways and the jumps for the switches are strange and varied with the laserbeamage. Overall just a very interesting map to play. nice!
+ 48//60

maxson924 // Covet
+ 22//30pts = gameplay
+ 15//20pts = replay value (replayability)
+ 3//10pts = aesthetics
I love what you've done with the place, darling. The chaingun and assorted enemies were utilized well, and the mines (especially in the top section with the rocket) are used just great. I really dislike the 5 tile stripes, though. They look less than awesome and tend to get in the way and make me stumble whenever i want to do something cool.
+ 40//60



Erik_Player // Calm The Storm
+ 27//30pts = gameplay
+ 9//20pts = replay value (replayability)
+ 3//10pts = aesthetics
some areas (liek with the rocket and the upper left) are just flat and boring compared to others. I like how it's all labyrinthine (awesome word) but some areas were just bleh- was that squeeze out to the rocket area really needed, it just got me killed on a seeker that was awkwardly right in my face when i finally got out D:
Nice use of a weird object set!
+ 39//60

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Postby Rose » 2010.06.22 (17:52)

palemoon wrote:I love what you've done with the place, darling.


Thank you sweetie <3
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Postby origami_alligator » 2010.06.23 (18:57)

ChrisE---
http://nmaps.net/201204
-gameplay: 25/30
-replay value: 17/20
-aesthetics: 8/10
---
total: 50/60
---
comments: So the simplicity basically made this map. The careful dodges and fantastic jumping that you have to perform to even make any progress makes this map a gem to play. Fantastic use of the objects, ChrisE.

Seneschal---
http://nmaps.net/201233
-gameplay: 14/30
-replay value: 14/20
-aesthetics: 3/10
---
total: 31/60
---
comments: It was alright. I didn't appreciate the clunkiness of this map. There were about 3 or 4 things you could have done to make the gameplay less frustrating overall but they really brought down your score in that department. I feel like this map needs to be rushed because the double-chaingun aspect makes it extremely difficult to manage the top section unless both chainguns are still separated.

179---
http://nmaps.net/201272
-gameplay: 15/30
-replay value: 11/20
-aesthetics: 8/10
---
total: 34/60
---
comments: It seemed kind of bland. There wasn't much to the map IMO but I did love the gauss gauntlet at the top. The rest of it was just a simple map with not much flare to it.

PALEMOON---
http://nmaps.net/201304
-gameplay: 24/30
-replay value: 18/20
-aesthetics: 9/10
---
total: 51/60
---
comments: Really well done! The laser//rocket duo is impressive and works extremely well together. I like how you crafted the tiles to work with the lasers vision instead of limiting it to the top section. Great job this week, dude.

brainstone---
http://nmaps.net/201334
-gameplay: 30/30
-replay value: 15/20
-aesthetics: 8/10
---
total: 53/60
---
comments: I think the ultimate goal of any ReTile map is to make it seem like the objects were placed by yourself. I think you achieved this goal perfectly with this map.

romaniac---
http://nmaps.net/201424
-gameplay: 23/30
-replay value: 12/20
-aesthetics: 6/10
---
total: 41/60
---
comments: This was a little puzzle to me and that was very cool. The object set you got had some weird aspects to it (like the switches around the mines) and I think you could have morphed the tiles to make grabbing those a little more enjoyable but it was still enjoyable regardless.

eevee---
http://nmaps.net/201458
-gameplay: 12/30
-replay value: 13/20
-aesthetics: 5/10
---
total: 30/60
---
comments: I just found this map extremely frustrating to play. I constantly felt limited by the tiles rather than feeling like they were trying to help me. The top section with the rocket was wonderful and I wish you would have used that section as your theme for the tiles rather than the 5-tiles you ended up going with.

Erik-Player---
http://www.nmaps.net/201478
-gameplay: 26/30
-replay value: 16/20
-aesthetics: 6/10
---
total: 48/60
---
comments: If there was ever a map that I would define as a "maze", this would be it. I was constantly going down the wrong corridors and ending up at dead ends without even realizing it. Great use of objects, dude.
Image

.,,,,,@

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?



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Postby ChrisE » 2010.06.24 (08:18)

Fuck you objects. Might not still be at the top after this week, but I enjoyed it.

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Postby origami_alligator » 2010.06.26 (08:05)



demo:

Code: Select all

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Image

.,,,,,@

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?



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Postby PALEMOON » 2010.06.26 (15:37)

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this week was rough.

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Postby remm » 2010.06.27 (05:50)

Week 3: Nmaps.net
Quite fun objects. The doors were tricky to get right.
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peking^

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Postby OneSevenNine » 2010.06.27 (06:13)

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:loud music:
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Postby Brainstone » 2010.06.27 (20:09)

Now I wanna see the original map!
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Postby Erik-Player » 2010.06.28 (02:17)

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are any of my friends still here

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Postby otters~1 » 2010.06.29 (19:52)

Whatever idiot stretched the page is pissing me off because something fucked up and I lost my in-depth stuff for the first two maps. Those are the correct scores, though.

EDIT: You're a noob southpaw.

Chris
total ::37/60

southpaw
total :: 43/60

palemoon
gameplay :: 12/30
replayability :: 8/20
aesthetics :: 4/10
comments :: I apologize for having any part in your set. :P
total :: 24/60

rema
gameplay :: 27/30
replayability :: 16/20
aesthetics :: 6/10
comments :: Striking map, I was drawn to the structure in the middle but the low-key tiles accentuated it well. Played like a dream, one of the nicest retiles I've played.
total :: 49/60

179
gameplay :: 14/30
replayability :: 8/20
aesthetics :: 3/10
comments :: Nothing good here to speak of. Drone room had charm, and the magic gauss, but the rest was monotonous.
total :: 25/60

brainstone
gameplay :: 20/30
replayability :: 14/20
aesthetics :: 9/10
comments :: Sweet map, you did exactly the right thing with the columnar tiles. The beginning is incredible.
total :: 43/60

Erik
gameplay :: 18/30
replayability :: 14/20
aesthetics :: 6/10
comments :: You got lucky objects, because the glitch added a lot of depth to an otherwise lackluster map. The bottom was intense.
total :: 38/60

Sen
Why didn't you submit a map. :<
the dusk the dawn the earth the sea

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Postby origami_alligator » 2010.06.29 (20:44)

ChrisE---
http://nmaps.net/201585
-gameplay: 12/30
-replay value: 8/20
-aesthetics: 6/10
---
total: 26/60
---
comments: Not brilliant, kinda messy, overall unfun. The tiles were nice but that was the majority of your aesthetics score.


PALEMOON---
http://nmaps.net/201724
-gameplay: 12/30
-replay value: 14/20
-aesthetics: 4/10
---
total: 30/60
---
comments: This was not a good map either. The objects and tiles seemed extremely random with little harmony. I noticed you tried to do a couple cool gameplay aspects through making the ninja navigate your tiles but it fell short of awesome and leaned towards lame.


romaniac---
http://nmaps.net/201759
-gameplay: 21/30
-replay value: 15/20
-aesthetics: 7/10
---
total: 43/60
---
comments: Really wonderful use of objects here. The gameplay mechanics were very crisp and seemed natural, as though you built this map with your own objects. Great job.


179---
http://nmaps.net/201761
-gameplay: 15/30
-replay value: 10/20
-aesthetics: 5/10
---
total: 30/60
---
comments: Not horrible but not great.


brainstone---
http://nmaps.net/201803
-gameplay: 24/30
-replay value: 15/20
-aesthetics: 7/10
---
total: 46/60
---
comments: I love all the little pieces of this map. It's like a small puzzle and the prize is having a lot of fun figuring it out.


Erik-Player---
http://www.nmaps.net/201821
-gameplay: 16/30
-replay value: 8/20
-aesthetics: 6/10
---
total: 30/60
---
comments: It was a nice try at a good map but I think what brought your score down for me was that everything was very spread apart and the map overall seemed a little rushed.
Image

.,,,,,@

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?



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Postby PALEMOON » 2010.07.02 (11:57)

CHRISE REHASH CAVE
+29 || 30pts = gp: really fun bottom left good use of the mines and seeker
+19 || 20pts = rv: i want to play this over a lot something about it is enjoyable
+4 || 10pts = ae: looks like generic popular map with rough spikey sides and arsty mine placement #453

+52 || 60 this is a way good score



SOUTHPAW REFUSES TO NAME HIS STUFF
+26 || 30pts = gp: like some kind of puzzly thing with the drone it was neat but sometimes was hard to navigate
+18 || 20pts = rv: the gameplay invites multiple playthroughs but is not mean about it
+3 || 10pts = ae: this is not exactly the most pretty thing ever

+47 || 60 this map was fun


ROMANIAC BLACK WOOL
+24 || 30pts = gp: good use of thwumps. I did not really appreciate the rockets being on my ass in awkward ways all the time though.
+9 || 20pts = rv: i really did not want to play this more than a couple times
+6 || 10pts = ae: so you turned it into a radium/mahimahi map.

+39 || 60 good, but could be improved.


ONESEVENNINE WHATEVER YOU DO DON'T WAIT FOR ME
+28 || 30pts = gp: drones worked nicely yo
+11 || 20pts = rv: replayable i guess. I think this score should be out of 10 and ae out of 20 because yeah but whatever
+6 || 10pts = ae: looks slightly terrible, with the exception of Mississipi

+45 || 60 you did a good job with what you got


BRAINSTONE KHALITORIAL
+27 || 30pts = gp: engaging, interesting, fun to navigate
+14 || 20pts = rv: the rocket placement kills me a lot so i have to retry a lot :C
+8 || 10pts = ae: cool looking and stuff

+49 || 60 very nice!



ERIK-PLAYER THE WIND
+23 || 30pts = gp: bewildering usage of the door floors and the empty tunnels were kinda cool
+10 || 20pts = rv: at first it looks really replayable and explorable but then you realize you only go one way every time
+9 || 10pts = it certainly looks windy

42 || 60 i didn't really like this

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Jedi Pimp
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Postby Erik-Player » 2010.07.05 (06:23)

Yeah, I apologize for barely making an effort, but I couldn't do anything about it at the time. It won't happen again, I promise.

;_;
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are any of my friends still here

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Postby Brainstone » 2010.07.06 (14:27)

I would like to know when this is going to continue? Because I really like this contest.
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