New glitch; Moving through Vertical Oneways.

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Postby el_devo. » 2010.07.31 (19:26)

Watch this demo: http://pastebin.com/SnXwmnTA

Not quite sure what the deal is, but I will update later with more info.

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Postby ninja_matt » 2010.07.31 (19:30)

This is just sooo wierd...
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Postby Raif » 2010.07.31 (19:36)

Never seen anything like it before. When you said on irc that you had glitched through a sideways facing oneway i thought it was during a chimney (watch 190-4 speed), but when I saw it I was like O_O.
I think van has the best theory for all these one way glitches so far.
#n-highscores wrote:[23:44] <vann> i have an explanation
[23:45] <vann> M&R were drunk when coding oneways

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Postby im_bad_at_n » 2010.07.31 (22:15)

That is really weird. :O
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Postby BluePretzel » 2010.08.01 (00:34)

Heh, strange. Like that glitch where you pass through a horizontal oneway when you fall a specific distance (I made a map with this glitch here if you want to see it). I presume this works the same way..?

EDIT: Ha, I found it. You have to move a certain amount of pixels at a VERY exact speed, and you'll go through. Or it may just be your speed. And this had to be done while in the air.
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Postby aids » 2010.08.01 (02:40)

Nice map. Crazy glitch.
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Postby Raif » 2010.08.01 (11:25)

Inspired wrote:About a year ago I passed through the oneway at the top on 00-0. I told golfkid about it (But he didn't believe me). Trying to find logs for it.
O_o. Do you have the demo?

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Postby ska » 2010.08.01 (11:47)

BluePretzel wrote:Heh, strange. Like that glitch where you pass through a horizontal oneway when you fall a specific distance (I made a map with this glitch here if you want to see it). I presume this works the same way..?

EDIT: Ha, I found it. You have to move a certain amount of pixels at a VERY exact speed, and you'll go through. Or it may just be your speed. And this had to be done while in the air.
QFE, also there is a krusch map that exists that must've had a - snapped one-way so that you fell through it every time you came off the ledge. Admittedly, i can't clearly recall this happening on a vertical one-way... but yeah, it doesn't really surprise me...

Postby 29 » 2010.08.12 (10:50)

Dude, awesome find! :D

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Postby lord_day » 2010.08.12 (11:10)

There have been a few different maps which use the horizontal version of this glitch. It is much easier to regulate the speed some is going on when they fall onto a horizontal oneway than the speed they hit a vertical oneway, so it would be impressive if you can use this well in a map.
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Postby aids » 2010.08.12 (16:12)

lord_day wrote:There have been a few different maps which use the horizontal version of this glitch. It is much easier to regulate the speed some is going on when they fall onto a horizontal oneway than the speed they hit a vertical oneway, so it would be impressive if you can use this well in a map.
epigone made one which was pretty cool.
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Postby amomentlikethis » 2010.09.17 (23:27)

lord_day wrote:There have been a few different maps which use the horizontal version of this glitch. It is much easier to regulate the speed some is going on when they fall onto a horizontal oneway than the speed they hit a vertical oneway, so it would be impressive if you can use this well in a map.
I imagine that is the case, yes. Pretty interesting find.
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Postby Raif » 2010.09.18 (07:43)

I found a map where this can be done pretty consistently, 204379, just watch the demos on NReality.

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Postby stonedeagle » 2010.10.22 (17:04)

On my episode demo for 148. Not the level demo, but the episode demo, on 148-1, I managed to just jump through a horizontal oneway, No wall jump, no gold lag, I just jumped through it. Also in 177904, there is the opposite glitch.
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Postby krusch » 2010.10.23 (00:06)

stonedeagle: that looks like gold delay to me. The gold doesn't have to be on the one-way to delay you through it. In fact, I'm pretty sure it can happen from gold placed half a tile away from the one-way.

Cool glitch, anyhow!
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