Angular constraints

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The Loneliest Number
Posts: 1
Joined: 2011.03.04 (21:41)

Postby Niall » 2011.03.14 (23:35)

Sorry if I'm posting this in the wrong section, new to this forum..

I'm having a bit of trouble with min/max angle joints in 2D and thought this'd be a good place to ask about it. I'm currently using verlet integration but I've got no real system built up so to be honest I'm happy to switch to whatever's the most.. convenient?
The idea I had was to, when the angle exceeds the limit, find the difference between the current and target angle, and basically move it back around in a circle to its target position - however I can't get anything working and even if I did I'm not sure how stable it'd be.

Does anyone have any experience with this type of thing and if so would they be able to point me in the right direction?

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