REUNION
Moderator: zoasBE
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- Posts: 941
- Joined: 2008.09.29 (04:32)
- NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
- MBTI Type: ISTP
here i made some more maps!
one column and one episode featuring guest maps by some cool guys :)
please enjoy
- Attachments
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- REUNION.txt
- (86.88 KiB) Downloaded 265 times
- Moderator
- Posts: 566
- Joined: 2011.02.17 (22:24)
- NUMA Profile: http://nmaps.net/user/zoasBE
- Location: somewhere inside a super hexagon.
Oh nooo! PALEMOON have made another MapPack!!
You're like a mappacking robot, but that's really nice, thank you! Really nice art-work MOONY!!
You're like a mappacking robot, but that's really nice, thank you! Really nice art-work MOONY!!
[align=center]ZOAS © VODKAS © THE23 © INSATIABLEEEE!!![/align][/font][/color]
just as friends as enemies
even fewer friends
[spoiler=CLICK!!!]Here you can find all my maps.
zoasBE@NUMA
VODKALOVER@NUMA
the23@NUMA
insatiable@NUMA
COMMANDOS
//stoneman
9000
:3
CORaN
Astro Chimp
My 100 Vehemence 4 Maps
MOSS
Vehemence 4 as THE23
Parkour and Puzzle Laboratories!
VODKALOVER Session One
VODKALOVER Session Two
VODKALOVERX XMAS A PACX[/spoiler]
zoasBE@NUMA
VODKALOVER@NUMA
the23@NUMA
insatiable@NUMA
COMMANDOS
//stoneman
9000
:3
CORaN
Astro Chimp
My 100 Vehemence 4 Maps
MOSS
Vehemence 4 as THE23
Parkour and Puzzle Laboratories!
VODKALOVER Session One
VODKALOVER Session Two
VODKALOVERX XMAS A PACX[/spoiler]
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- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
agd'ing my way through this instead of doing any number of things that are more immediately important. i had really missed your maps, i think
the dusk the dawn the earth the sea
- Admin
- Posts: 2332
- Joined: 2008.09.27 (16:53)
- NUMA Profile: http://www.nmaps.net/user/Aidiera :3
- Steam: www.steamcommunity.com/id/
- MBTI Type: INTJ
- Location: Phoenix, Arizona
Such a lovely pack. Glad to see you still have it.
- 00-0: old city dig site >> Could have been good if you used the doors better.
- 00-1: corporate worms >> The drone timing was off but this is great nonetheless. Userlevel'd.
- 00-2: i'm just sayin >> I wish it wasn't so long.
- 00-3: slight order of operations >> Oh man, it's a circular map but it's really fun.
- 00-4: attic >> This map is fantastic. Userlevel'd.
- 01-0: eaves >> Boring and uncreative.
- 01-1: the kitchen table >> Can't say I enjoyed this.
- 01-2: industrial zone PLM edition >> Very poor layout.
- 01-3: JACUZZi >> Those 1-tile are so shitty.
- 01-4: Blaster Charmer >> I don't like this one. The gauss suck.
- 02-0: forgot the keys >> This is fantastic. It's perfect.
- 02-1: forgot the budget >> Drones below gold, but this is fun fun map.
- 02-2: forgot the maturity >> Nice tits. It's pretty good.
- 02-3: forgot the targeting solution >> I don't really like the gauss. Drone might be good.
- 02-4: forgot the kevlar >> I love the gold, but not the triggers.
- 03-0: that bridge from HL2 you know the one >> No gauss and some horizontal thwumps would be nice.
- 03-1: no justice >> I don't like the rockets.
- 03-2: just us >> The layout is very confusing, but the rocket is perfect.
- 03-3: Heavy Industry L >> I don't like the lasers. Drone might have been better.
- 03-4: civilized and not civilized >> I didn't feel like AGDing it.
- 04-0: do ninjas drink to get drunk >> Or do they drink to forget?
- 04-1: keeps your breath fresher >> A bounceblock or two would be helpful.
- 04-2: life support >> I think that it was good but I didn't like how the top was.
- 04-3: cacodominus >> Yuck, not that fun.
- 04-4: the nightfly >> Sloppy map.
- 05-0: xx atrium xx >> This would be really good if the exit and trigger were swapped.
- 05-1: philanthropy >> That last piece of gold isn't worth it.
- 05-2: incredible secret petroleum station >> Love the normal doors, but not the rocket.
- 05-3: chutes and ladders and dying >> I don't like this at all.
- 05-4: the fabulous sights of bryn argoll >> Lovely tiles, but really tough gameplay.
- 06-0: kazmakulai >> I liked cheating this, but it's boring.
- 06-1: worker's ascent >> I don't like cheating oneways if it's part of the map originally.
- 06-2: slave galley >> I didn't like the bottom floorguard part.
- 06-3: (ju)iced up >> Eww, what a terrible layout.
- 06-4: modified oilrig >> I did not like the top tiles, but the drone was well-timed.
- 07-0: FRCQNCY >> It's fun little map. Less gold and it would be perfect.
- 07-1: aerial combat with training wheels >> This one is okay.
- 07-2: needless asthetic >> Boring figure.
- 07-3: inconueniens collectio >> I loooove the drones here. I wish it was speedrunnable.
- 07-4: Hard Void >> Meh, I don't like the laser and the chaingun together.
- 08-0: chain lord nation >> It needed better gold placement.
- 08-1: U-Fix-It Home Hydraulics >> More gold and I'd like this.
- 08-2: gratuitous self-worship is outlawed in the future >> I don't like the trapdoors.
- 08-3: Necrosis >> Aww, I can't beat it. :(
- 08-4: Exit Wound >> Meh. I felt the lasers could have been used better.
- 09-0: crossing the rubicon >> Oh man, these lasers are perfect. Userlevel'd.
- 9-1: bad trip >> Don't like this one at all.
- 09-2: ninja booty call @ da swank-ass pizzent >> Simple and elegant. Not much replay value though.
- 09-3: FUTURE: ninja no densetsu >> Played on NUMA. Not one of atob's best.
- 09-4: START WALKING >> Bad gold placement.
- 10-0: x poe zay >> Drones under gold. D:
- 10-1: I'm A Good Boy >> Really boring.
- 10-2: liquid lunch >> I very much hate this overuse of gold.
- 10-3: rolling cradle >> Disappointingly linear.
- 10-4: supine latticework >> Horrible mine placement.
- Attachments
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- reunion-demos.txt
- (118.01 KiB) Downloaded 211 times
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