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Quantum Matter

Posted: 2009.03.21 (17:07)
by Amadeus
Yes, it's out. This hopefully, will be epic. In this carefully edited and perfected collection of 16 of my best maps, many never-before-seen, I have employed styles, atmospheres, and gameplay mechanics for the first time, to, in my opinion, a beautiful blend of mapping. Split into two parts, the latter metanetesque, I hope you enjoy it.
Finally, I want to give a huge thanks to everyone who playtested:
Kablizzy
Meta_Ing
Life247
Palemoon
and many more who gave helpful feedback and demos.

Lastly, enjoy.

Re: Quantum Matter

Posted: 2009.03.21 (22:18)
by MattKestrel
The pack was fairly nice; you've shown that you know how to manage enemies and other stuff well, for the most part. But I felt the pack was too much of a series of safe bets. I didn't see much originality, and although the maps played well, most of them were generic. Then again, you could probably say the same about my latest pack *hinthint*

Re: Quantum Matter

Posted: 2009.03.21 (23:23)
by PALEMOON
here you go:

Abyss: this is pretty cool, but getting out is a little awkward
Chapel: a little boring, but i can understand it, as this is a level pack
Crater: i like this one a lot.
Shaft: don't really like thwumpcannons, and the rest of the level felt kind of bad
Bricks: I've played this before, not really anything special
Bubbles: The gold looked cool, but was slightly irritating to get. The rest of the level played nicely
Cloning Facilities: very nice. Cool idea with the drone
Exposure: Two guasses make jumping around kind of stressful, but it's a lot of fun.
Framework: Pretty cool. I liked the tileset especially.
Imperial Factory: Nice, very nice. One of my favorites.
Outpost: TREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
Platforms: This one's pretty special. I would take it out to dinner and have pleasant conversation with it
Quantum Matter: The gold looks nice, but i didn't like the bottom chamber
Range: Stylish and cool to play. Fits nicely in the levelpack
Squares: I didn't really like this one, for no reason, really
Squiggles: Not very fun. It was pretty tedious to go in each one of those holes while crazy demon guns are firing


overall though, this was a pretty well-done set of levels, just like your last pack. The trick is to play them all in a row, like you're supposed to :D

Re: Quantum Matter

Posted: 2009.03.22 (00:56)
by squibbles
call me vain...but I totally read squiggles as squibbles... xD

Re: Quantum Matter

Posted: 2009.03.22 (19:27)
by Minion_of_Pi
I liked Chapel better w/ drones. Instead of thwumps.

Re: Quantum Matter

Posted: 2009.03.24 (05:17)
by yungerkid
played through about 2/3rds of it, and it wasn't very original. so i didn't have much fun. more motifs needed.

Re: Quantum Matter

Posted: 2009.03.28 (03:32)
by Radium
I enjoyed it. The aesthetics really worked with me (some of the styles reminded me of myself). The gameplay was pretty good on some maps, but not so good on others. A lot of parts were very awkward. Pretty good pack.

7/10

~RF

PS-- Never make mappacks.. The maps get ignored relative to the attention they would get on NUMA. That's why I stay away from teh packz.

Re: Quantum Matter

Posted: 2009.03.28 (09:58)
by MattKestrel
Alternatively, make a NUMA pack and just post a compilation on the forums. Worked for me, whilst the "unseen" pack really didn't :P

Re: Quantum Matter

Posted: 2009.04.13 (00:16)
by Riobe
Quantum-Matter 6/10 - So'k, some of the transitions were awkward.
Exposure 5/10 - Average to me. Just too uninspired. :/
Squiggles 7/10 - Very strategical. Nice. :)
Framework 8/10 - Very well put together.
Imperial Factory 8/10 - Also very well put together.
Bricks 6/10 - A bit too easy for my tastes.
Platforms 6.5/10 - Pretty fun, but again, easy.
Outpost 7/10 - Nice.
Cloning Facilities 6.5/10 - An odd one for sure, but pretty good.
Bubbles 8.5/10 - Now this was a cool map.
Squares 7.5/10 - Quite fun.
Range 9/10 - Really fun. I love the velocity produced by running on the 1 tiles. :D
----------
Crater 7/10 - Pretty cool.
Chapel 8/10 - Yes, this was very nice.
Shaft 7/10 - Short, but sweet.
Abyss 5.5/10 - Heh, you know what I have to say about this map.

Overall, the pack in the end just needed some more inspiration. Although the pack did start to get better towards the end (excluding the actual end. :P).

7/10 from me as well.

Re: Quantum Matter

Posted: 2009.05.06 (21:47)
by RandomDigits
Quantum Matter
5/10 I found it kinda awkward. Not very fun.
Exposure
5.5/10 It didn't flow very well for me. The launch-pads were pointless. And some gold was annoying to get.
Squiggles
7/10 I liked it for the most part. The mines did get annoying though. Other than that, fun.
Framework
8.5/10 Grat map. The gold was great to get.
Imperial Factory
6.5/10 The top gold was too hard. The rest was nice.
Bricks
7.5/10 Kind of easy, kind of fun.
Platforms
8/10 I liked the gold. The top gold could maybe have been a bit easier.
Outpost
8.5/10 Great. At first I disliked it.
Cloning Facility
8/10 Cool concept. Reminds me of one of my maps, but with better aesthetics.
Bubbles
7.5/10 Fun but hard.
Squares
7/10 Aesthetics were nice, gameplay was mostly nice. A few hard spots.
Range
9/10 Very fun. Gold was hardish.
-----intermission-----
Crater
7.5/10 Fun if easy.
Chapel
7/10 Heh. The end is neat:

(watch in Ned)
Shaft
7.5/10 The beginning was cool
Abyss
4/10 The enemies were just too much. I didn't like how it played at all. Aesthetics were good though. The mines on the sides got in the way.