Metanet Bitesized :: LEVELS FINISHED! :D Playtesters needed!

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The Future of Metanet Bitesized

1 Remove backgrounds
0
No votes
2 Center all levels
3
20%
3 Remove backgrounds and center all levels
6
40%
4 None of the above
1
7%
5 Capital Letters as Titles
2
13%
6 lower case letters as titles
3
20%
 
Total votes: 15

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Postby aids » 2010.01.17 (05:29)

Someone on the old forums made a program of all the level data in N. Here is a duplicate. http://www.mediafire.com/?mzqdmt35ndm
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Postby 29403 » 2010.01.17 (10:32)

Thanks, hopefully it'll make lives easier for the ones that never heard of it. :P

Thanks, Scrivener for the levels... maybe we can continue again. :D But you've gotta check the levels needed to do in the front page, because 55-1 and 55-3 were done. But we'll use yours, (because I made 55-1 & 55-3).
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Postby Scrivener » 2010.01.17 (20:54)

the front page is confusing. are the maps shown ones that have been done, or ones that need to be done?
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Postby bufar » 2010.01.17 (20:58)

Scrivener wrote:the front page is confusing. are the maps shown ones that have been done, or ones that need to be done?

Those maps need to be done.

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Postby Rule » 2010.10.22 (15:16)

Bump.

Yes I bumped it, I think this needs to be completed, I'll update this post with a few maps soon.

22-1, it's not great but it's a tough one;


24-2, a little bit altered, but people will recognize it;


24-4, mapping will continue tomorrow;
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Postby Izzy » 2010.10.23 (01:08)

I'll contribute 3 or more.



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Postby Rule » 2010.10.23 (16:43)

I figured I'd just update my latest post, but than some awesome guy showed up and stole the possibility....

But hey, I'll just Post another reply here;

93-2, not very original but it's a tough one to bitesize;
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Postby 29403 » 2010.10.25 (09:36)

Thanks, Rule and Izzy. :D

In the future though, Rule, can you put the level codes in the format I asked? I've forgotten names of some of the levels, like 24-2 and 93-2.

Also, I think I've lost a few levels from when my laptop was broken months ago, so the real total isn't 370, it's 366. I'll update.

Let's get this thing finished!
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Postby kkstrong » 2011.02.01 (06:45)

Rule, that map was really well done.
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Postby Equilibrium » 2011.11.06 (10:25)

Noob Question: what are you doing here?
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Postby 29403 » 2011.12.29 (13:21)

Epic4ever wrote:Noob Question: what are you doing here?


What in the flying fuck?

Also, thanks to whoever pinned this =)
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Postby Paradox » 2011.12.29 (15:04)

Hmm, pinned. Thanks for telling me Trance

So, i've been doing some stuff for this, since it died, well, i've been working on Metanet Bitesized in #Meta on IRC, Getting some advice, from zap & trance for some of the maps, no one else that i asked to help contributed

Here's the topic for #Meta

'384/500 - 76.8% - 116 To Go - Main Project: http://tinyurl.com/Metanet-Bitesized - Maps To Do: http://tinyurl.com/Maps-To-Do - Userlevels: http://metanet.4shared.com/'

I fixed all the spelling errors & capitalized all the map names & types

The userlevels.txt is in a download file because Pastebin only accepts 500kb willard

userlevels.txt
Metanet Bitesized, all spelling errors fixed willard
(522.09 KiB) Downloaded 166 times
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Postby 29403 » 2011.12.29 (16:11)

Wow, thanks for the additions, Paradox-Dragon, and well done on 88-4! Thanls for the capitalisations as well, and for getting rid of that irritating blank space!

I've been thinking of things to improve it as a whole. I was thinking of removing all the 'backgrounds' (e.g. 43-0) and just filling them with walls. Some of them are really nice (e.g. 20-1, 33-1) but some of them are pretty blah (e.g. 00-1, 00-2, 02-0).

Some levels will have to be remade since they're not 'mini' enough (3 tiles between the border of the game window, and the edge of the level. 04-1, 04-2, 04-3, 04-4, especially 04-3, aren't nearly small enough, they were all made by me in the very early stages of this project. I'll remake them sooner or later.)

The odd level is very difficult for its placement, and compared to the actual level: 33-0 is one.

Also, this might be kind of fiddly, but a small proportion of levels are off-center. That doesn't matter at all though.

Pa-D, 27-2 was a duplicate, but in this case yours is far smaller, so yours is in.
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Postby Paradox » 2011.12.29 (16:51)

Ahh yes, 27-2, i had made that when i read the list wrong, I have since read the list wrong several times & probably made 6 other duplicates, all deleted, i only kept 27-2 because it was ridiculous small & funny, i thought yours was more serious so i kept both, i only kept mine as a joke

Also, most of my maps are 3 tiles from the top & bottom, & 3 tiles from the left & right, so, i was unsure if you meant 3 tiles on each side or just 3 tiles in total? (For some of the maps i made, i kept all the things to scale & just moved them all closer together, for others i scaled everything down by 1/2 or 1/3, some of my maps would be better done at 1/2 & not just moved closer together)

81-3 is very difficult & i did ask some of the pros like zap & Eddy to help playtest it, but none of us have been able to beat it, i have been able to get 3/4 of the way, it is also a very addicting map & fun, also, possibly harder than 88-4, also, my 88-4 may still need some editing

About the blank space, yes, i thought of removing it all too, I also noticed in your maps, some have 4 tiles on all the corners, 00-0 is an example of a 4 tile in the bottom left corner, i found this very annoying, just wondering if you also wanted to fix that too, if you give me a list of all the things that need fixing, & a list of the maps that are too big, i will be more than happy to fix them willard
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Postby 29403 » 2011.12.29 (17:26)

Paradox-Dragon wrote:Ahh yes, 27-2, i had made that when i read the list wrong, I have since read the list wrong several times & probably made 6 other duplicates, all deleted, i only kept 27-2 because it was ridiculous small & funny, i thought yours was more serious so i kept both, i only kept mine as a joke


Ridiculous small, that's the whole spirit of this project!

Paradox-Dragon wrote:Also, most of my maps are 3 tiles from the top & bottom, & 3 tiles from the left & right, so, i was unsure if you meant 3 tiles on each side or just 3 tiles in total? (For some of the maps i made, i kept all the things to scale & just moved them all closer together, for others i scaled everything down by 1/2 or 1/3, some of my maps would be better done at 1/2 & not just moved closer together)


3 tiles from the top, bottom, left and right.

Paradox-Dragon wrote:81-3 is very difficult & i did ask some of the pros like zap & Eddy to help playtest it, but none of us have been able to beat it, i have been able to get 3/4 of the way, it is also a very addicting map & fun, also, possibly harder than 88-4, also, my 88-4 may still need some editing


There are a few difficult ones there, far more difficult that the original levels (33-0, I'm still looking at you). If you could edit 81-3 to make it easier, that would be great.

Paradox-Dragon wrote:About the blank space, yes, i thought of removing it all too, I also noticed in your maps, some have 4 tiles on all the corners, 00-0 is an example of a 4 tile in the bottom left corner, i found this very annoying, just wondering if you also wanted to fix that too, if you give me a list of all the things that need fixing, & a list of the maps that are too big, i will be more than happy to fix them


I'll fix that. You can check the quality control if you want!
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Postby Paradox » 2011.12.29 (18:30)

I was very displeased with the whole of ep 33, & as 'ep 33 sr' was my first ever top 20, one of my favorite episodes, if not my most favorite, i would like to remake it, if this is okay with you?

3 tiles from the top, bottom, left and right.


Wait, are you saying my maps are too big?

If you could edit 81-3 to make it easier, that would be great.


No No No, i won't! This map is great, if people can't beat it, i'll make them beat it!

Maps like 1-0 & 2-0 both have the ninja 002 coordinates above where the ninja on the actual maps are

2-0 also has a NaN'd gold & a BB (bounce block) missing, Here is it with a BB & fixed gold

Finally, ep 00 & 01, is more of a resemblance to ep 00 & 01 than an actual ep 00 & 01

EDIT

Center all the levels (this will look neater but really, really fiddly to do.)


I can easilly do this, how many votes till you decide what happens? 20 (10 people willard)?
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Postby 29403 » 2011.12.29 (18:55)

3 tiles is a good guideline. 2 tiles is the absolute minimum IMO.

About Episode 33: I think you should get permission from numa_ninja. Forgot to mention in in the first post.

Also, how can you easily center maps?!
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Postby Paradox » 2011.12.29 (19:09)

It's dangerous to go alone... take this.


That program doesn't always have the correct image, & drones are usually off

I have some good mapping skills, i can make/copy/move objects fast, tiles are easy since you can just copy paste in ned, there is also, NED Plus, a fan program from the old forums for multiple objects & another fan program for object moving, i can/will get them for you

EDIT

Here is the Object mover & here is the NED Plus

For the object mover, i'm using windows 7, & this is probably how the program works on all computers. just open 'gnmov', paste your map data into the top text box, click 'Load Objects', then 'Select All' (or all you want), set the X & Y offset, X 24 moves everything 1 grid square to the right, then press 'Translate', & there's your map data willard

EDIT

35-2, It's not on the list, or in the userlevels, Which makes 13 levels to go in the 30s collumn, Which makes 76.6%, Which doesn't make sense willard
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Postby NachoCheese » 2012.01.15 (00:53)

I'm keen to help however I can.




Is that 29-3 O.K?
Any maps you want me to do and I'll do them.

EDIT: 97-4


53-3
Last edited by NachoCheese on 2012.01.16 (20:36), edited 1 time in total.

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Postby trance » 2012.01.15 (22:47)

Here are 81-0, 81-1, 81-2, 82-3, and 83-3.

http://pastebin.com/k3jY8BWq

Dox and I worked on 83-3 which is annoying, but possible. I'll be doing more of the 80s column in the future.

Also this is to complete the 20s column.

http://pastebin.com/CjPQwhMa

NachoCheese has 29-3 completed, so I decided to finish it off.
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Postby Paradox » 2012.01.16 (20:05)

Here are a few more







EDIT

NachoCheese can't get the N Level Data, so here...
Attachments
N Level Data.zip
N Level Data
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Postby trance » 2012.01.18 (00:20)

Continuing on my journey bitesizing the 80s column, I have gotten ten more done.

http://pastebin.com/jrP6jjvX

http://pastebin.com/6RheFsHu
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My Accomplishments

My highscoring/speedrunning name is "1211".
I have one former highscore 0th* (114-0) and one current speedrun 0th* (23-1).
I have 25 "legit" highscore Top-20s, but according to NReality, I have 124.
I have 41 highscore Episode Top-20s. Again, according to NReality.
I have 289 speedrun Top-20s and I'm 23rd on the boards.
I have 167 speedrun Episode Top-20s and I'm 4th on the boards. :D



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Postby Paradox » 2012.01.18 (06:25)

A few more






EDIT

More maps





EDIT

Some more



Last edited by Paradox on 2012.02.05 (10:02), edited 1 time in total.
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Postby DW40 » 2012.01.19 (10:31)










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Postby 29403 » 2012.01.20 (08:24)

Thanks everyone! They've all been added to the pack.

NachoCheese, trance, thanks a lot for finishing the 20s column! That's five columns down, five to go! Also, trance, there's some good work on the 80s column there! :)

NachoCheese, in the future, could you post the level data in the format I provided at the first page? Just makes things a bit easier since I've forgotten the names of the levels!

Paradox-Dragon, thanks for your help on the 30s. Sorry about 35-2... nobody's perfect!

BanjoDave, thanks for removing Episode 95 off the to-do list! :D
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