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Postby Amadeus » 2009.08.20 (19:54)

Mappack hype thread of a sort. I'll post information, dates, previews, and reviews for all interested.

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Information

Release date: September 1st, 2009
Number of episodes: 10
Number of levels per episode: 6, with a prologue and epilogue
Number of maps: 63
Style of Organization: Based on both thematic elements and difficulty curve

This is what I consider the epitome of MY mapping to this point. I may post a bonus episode, an expansion column, an author's cut, or a release of rejected levels, all depending on how these 63 maps are received.

Previews

Nmaps.net______Nmaps.net
Featured map Fountainhead__Featured map Stalactite


In addition, 00-00 has been released exclusively on #Moa. A final preview will be submitted to Numa on September 1st.


Organization

One of the key issues when creating my pack was organization. A true difficulty curve is very difficult, but also overrused. I wanted to freshen the genre up, change how packs are made. So my pack is organized (both withing the column and the individual episodes) based on a multitude of elements: theme, difficulty, length, style, genre, and tileset. You'll find maps grouped accordingly by whether they are hollowed or built, the length to complete or AGD, the style of map, and much much more. I'm not offering an excuse for the sub-par difficulty curve, simply explaining that the reason for it is my attempt to organize the pack in the best format as a whole. You may also notice that the prologue an epilogue set up an adventure, then resolve.

How to Play this Pack

As my mapping style has morphed, so has the way my maps are made. Many of you will notice unnecessary doors, trapdoors, and faster "cheatable" routes. Please note, these are all intended. Trap doors add variety to routes, locked doors allow different methods of completion, to try and determine the fastest, or the method that harvests the most gold. More importantly however, is flow. Many of these maps, prominently 01-03, 03-00, 03-02, 03-05, 05-01, and 05-03 are what might be describe as "flowy action."

Credit, Where Credit is Due

My maps (and especially level packs) in the past have often been called generic, here I sought to break that stereotype. In PRIDE, I set to find what a good map is - and what a good pack is, while keeping true to my mapping roots. You'll see a multitude of influences, perhaps the most obvious, and maybe dominant, influence is Atob's style of mapping. Most apparent in the prologue, 04-01, and 07-1, his object placement is the most drastic influence in my maps. However, I believe that I have successfully combined the plethora of influences (with original twists and ideas constituting the majority) in order to make a unique, fun, and mature map. Hopefully, you'll think the same as well, when you finish PRIDE.

Secondly, a long and arduous process of playtesting leads me to thank quite a few members of the community. Originally, I went to Lord Day with an idea for a themed mappack, before PALEMOON released MRDR. The quality of such maps however, fell short due to thematic influence, so I deleted all said maps except one after consulting LD. Only the epilogue remains as a survivor of the pack. After playtesting 25 or so maps (more than half were later dropped), Pheidippides became busy and was unable to help, leaving me desperately looking for someone with experience and time. Kablizzy fit both options, I went to him with my entire pack asking for advice on organization and such. His support greatly made PRIDE possible. RandomDigits as well helped immensely. His playtesting, demoing, and mistake catching helped me to polish and perfect the pack. Thanks again to all of you guys.

Critical Review

"The pack is phenomenal... Every map is pretty damn good as-is - I think there were only one or two maps that I didn't entirely love"

Kablizzy, playtester of PRIDE


"I have the utmost belief that this pack will be some of the best maps that metanet has seen in a long while"

Inspired, discussing the pack in general


"This is the one of the best kind of maps out there, simple, well done, and great fun to play"

Itaer, after playing a mappack leak.

"A turning point... for an already well-established author

-Guitar Hero Matt, in his review of featured preview Stalactite



"This map is absolutely amazing...the difficulty is perfect"

-Green Ghost, on the mappack preview Stalactite


"...one of the most stylistically impressive maps I've ever played. Reminds of of barabajagal's effortless cool. 5av'd"

-Astheoceansblue, on mappack preview and featured map The Fountainhead

The Pack

Without further ado, PRIDE.
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Postby Itaer » 2009.08.20 (20:14)

/Droooool
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Postby Amadeus » 2009.08.20 (22:15)

Oh now, I wasn't a multiaccounter. I did have my account disabled you know. I just wanted a fresh start.
Anyhow, TEP aside we can be good friends :)
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life


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Postby blackson » 2009.08.20 (23:10)

Blackson wrote:When it comes out, please post your mappack using this thread. I'm not against using a hype thread, but please don't use two threads for one mappack.

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Postby Amadeus » 2009.08.20 (23:39)

Ha! You've got it wired, man. Of course, I'll do as I've done in the past.
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life


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Postby Rule » 2009.08.24 (13:55)

Ok, I'm going to mention everything that isn't perfect.
...
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Postby Itaer » 2009.08.31 (00:24)

Of course I have most (or all, I think) of the mappack already so theres not need for me to drool, but I did at first and let me tell you: it's AMAZING!!!!!!!!
Seriously guys, this will be epic.
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Postby Amadeus » 2009.09.01 (01:39)

No silly, you have the first rough draft. You know nothing of what's coming!
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life


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Postby Rhekatou » 2009.09.01 (02:19)

Then there's only more joy!
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Postby Tunco » 2009.09.01 (07:12)

I don't want to dissapoint you, but I'm more excited of BanjoDave (DW40)'s pack. :)

However, this seems quite nice too.
spoiler

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Postby MattKestrel » 2009.09.01 (17:09)

Blackbelmoral, your avatar is giving me epilepsy. Please change it to something less deadly.

Also, I'm looking forward to this pack, having had a little sneak peak a couple of days ago. A truly fantastic progression.
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Postby Tunco » 2009.09.01 (17:15)

MattKestrel wrote:Blackbelmoral, your avatar is giving me epilepsy. Please change it to something less deadly.

You mean, me? Blackbelmoral didn't even posted to this thread.

Though, I won't change it.

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Postby MattKestrel » 2009.09.01 (19:47)

Tunco123 wrote:
MattKestrel wrote:Blackbelmoral, your avatar is giving me epilepsy. Please change it to something less deadly.

You mean, me? Blackbelmoral didn't even posted to this thread.

Though, I won't change it.


No, Rhetakou or Rhekatou or w/e is BlackBelmoral. Sorry for the confusion. I just couldn't be bothered to to type that name.
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Postby Tunco » 2009.09.01 (21:45)

MattKestrel wrote:
Tunco123 wrote:
MattKestrel wrote:Blackbelmoral, your avatar is giving me epilepsy. Please change it to something less deadly.

You mean, me? Blackbelmoral didn't even posted to this thread.

Though, I won't change it.


No, Rhetakou or Rhekatou or w/e is BlackBelmoral. Sorry for the confusion. I just couldn't be bothered to to type that name.

It's funny that you say it seriously.

Though, you have epilepsy?
P.S. We're talking about epilepsy in N Map Packs forum.

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Postby Amadeus » 2009.09.01 (23:29)

Tunco123 wrote:
MattKestrel wrote:Blackbelmoral, your avatar is giving me epilepsy. Please change it to something less deadly.



You have epilepsy?


He's joking :/
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life


http://greenbrown.bandcamp.com

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Postby Amadeus » 2009.09.02 (04:06)

It's been released!
Official Numa Preview: Shelter From the Storm (07-04)
Also, the Prologue is dedicated to Itaer, for introducing me to N, and believing in me. Thanks
Last edited by Amadeus on 2009.09.02 (04:48), edited 1 time in total.
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life


http://greenbrown.bandcamp.com

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Postby Itaer » 2009.09.02 (04:12)

These are some of the best maps I've ever seen.
Nice!
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Postby Tunco » 2009.09.02 (09:29)

Woah. Nice pack dude! I love the trailer map on numa. *Downloads*

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Postby Radium » 2009.09.02 (13:49)

I'm so proud of you!

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Postby RandomDigits » 2009.09.02 (17:59)

You're welcome <3
It was great to be a part of this effort!

Now. Let's download this thing.
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Postby Seneschal » 2009.09.02 (18:09)

atob wrote:"...one of the most stylistically impressive mappacks I've ever played


Edited to reflect my thoughts. It was a blast playing this through from start to finish. Very few maps stood out as sub-par, although there were maybe 2 or 3 which I didn't like terribly much. I managed to AGD every map other than 07-3, 08-4, 09-0 and 09-4. All in all, a really great mappack; it's going to be hard to top this for mappack of the year in my eyes.

EDIT: On reflection, although the maps play very well together, it's hard tp pick some which play as well out of context. Still, I suppose that is the aim of a mappack, to get a lot of maps which work well together.
Also, considering how much I've been enjoying Outer DX, I'm sorry to say that this probably isn't going to be my mappack of the year :(
Last edited by Seneschal on 2009.09.06 (09:46), edited 2 times in total.

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Postby blackson » 2009.09.02 (18:56)

That majority of the maps were good fun. The only complaints I have is the lack of new designs/structure and the repeated trap door gameplay.

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Postby Tunco » 2009.09.02 (19:36)

Blackson wrote:That majority of the maps were good fun. The only complaints I have is the lack of new designs/structure and the repeated trap door gameplay.

Wha? These maps had the most creative tileset-gameplay I've seen in a long time.

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Postby Rule » 2009.09.02 (20:11)

I only need xealar to run these for me and install a fridge, and then I'll have my very own Rolls Royce.
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Postby toasters » 2009.09.03 (01:15)

You've made too much of a science out of this map making thing.
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