DREAMS of GRANDEUR

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Postby numa_ninja » 2010.03.25 (08:29)

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Well, it's been over three years in the making, 100 levels, and a whole lot of heartache. Why? Well, this map pack consists entirely out of all of my failed attempts at making map packs, some dating back to late '07. Yes, every map pack that I've tried to make has fallen flat on its face. Well, until now.
First up, I'd like to dedicate this map pack to some people who without them, this never would have happened:

condog
goatman/sneekfeet
skyline
techno
maximumride
pheidippides
nexx
riobe
palemoon
losttortuga

More information included in the map pack in itself. Or, for those lazy enough not to read it, inspirationalist is me, condog and sneekfeet/goatman, and apocalypta is also me. As a side note, this also happens to be my first map pack. I wonder why. :P

Oh, and last but not least, enjoy!
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userlevels.txt
DREAMS of GRANDEUR
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Postby BluePretzel » 2010.03.25 (08:42)

This is quite an achievement, to say the least. Bravo guys! I hope you had fun making it, I shall download it now :)
spoiler

~By me

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~By UniverseZero

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~By Slick265

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Original sig! God this thing's old.

Also: I'm known as BluePretzel on nmaps, and BlueKraken just about everywhere else.


4 Mappacks, 1 comic:
<CLICK>

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Ncapitated- comic by BluePretzel



<transcendence!>

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Postby otters~1 » 2010.03.25 (17:09)

Fuckin' awesome.
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Postby goatman » 2010.04.04 (07:22)

Fuckin' deserves more attention. This is epic. Unfortunately, cause I haven't played in so long, most of these maps are impossible to me, even my own... :S

This is defs my apology for being such an incovenience. :/ It's just... *sigh* I'm so sick of people's ideas of what a good map is. I've said this too many times. And I'm angry. Oh, and if you wanna disagree with me, I'm totally prepped to RIP YA BLOODY HEAD OFF!

:D
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The answer is anarchy.


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Postby aids » 2012.02.09 (03:51)

6WR

  • i Judgment >> There wasn't enough room for innovation.
  • ii Patience >> It tested my patience. Not enjoyable.
  • iii Beginnings >> sneekfeet loves to make annoying maps.
  • [00-0] Nobody's There to Break Your Fall... >> Yes yes yes yes yes. Userlevel'd.
  • [00-1] Butterflies Eating my Stomach >> A bit too kooky for me.
  • [00-2] Carpet Bomb Sonata >> Got really tedious. Didn't bother finishing.
  • [00-3] On a Neck, On a Spit >> Super boring and super unfun. Bummer.
  • [00-4] Grand Canyon Waltz >> Sloppily made, bad enemies, ugly-looking.
  • [01-0] Cloud Symphony; Flying Forever >> A little bit old-school, but fun.
  • [01-1] Soarin'; All for Sunshine >> The lower section ruined the map.
  • [01-2] Rattle Snake Sandwich >> Much too cramped to be enjoyable.
  • [01-3] Heaven is Bittersweet >> Without the rocket it would rock.
  • [01-4] Shattered Dreams >> The chaingun was the wrong enemy.
  • [02-0] Tektonik Plants of Old >> I didn't like the gauss here.
  • [02-1] Duplicate >> These drones suck. Like, really suck.
  • [02-2] Electrode Spike >> It was too long. Cool looking.
  • [02-3] Spiffy >> Liked the design, not the enemies.
  • [02-4] Ladders to, through and around Heaven >> This looks familiar; did not like.
  • [03-0] Daydreaming >> It's mumbled. Poor design and layout.
  • [03-1] Blast >> Too many drones. Hella fun. Userlevel'd.
  • [03-2] Hide and Seek with the Furnace Masters >> A bit too tricky for me.
  • [03-3] Triflux >> Constricted and contrived. Could've been better.
  • [03-4] Stall >> Won't ever bothing trying to beat.
  • [04-0] StarDust >> Brilliant. Simple, fun, two words. Userlevel'd.
  • [04-1] Longer Than Your Average Mile >> Kind of a waste of time.
  • [04-2] Death; Now in Pill Form! >> Cramped, Metanet knockoff. Not that good.
  • [04-3] The Crucible >> Way to complex for me. Poo.
  • [04-4] Finale >> In no way is this good.
  • [05-0] >> Mapdraft, yo. I love the rocket.
  • [05-1] >> This is kickass. Good job. Userlevel'd.
  • [05-2] >> What the hell is this? Sucks.
  • [05-3] >> Scattered, random. Not fun at all.
  • [05-4] >> So, this sucks too. Sad face.
  • [06-0] Tension >> Would've been great without the gimmick.
  • [06-1] Tractor Beam >> Contrived gameplay. Really really really bad.
  • [06-2] SkyLabs >> This was actually pretty clever. Congrats.
  • [06-3] Arch >> Getting to the exit was stupid.
  • [06-4] Half-Pipe >> It's a great higscoring map. Userlevel'd.
  • [07-0] Down the Drain (Gone to Waste) >> The gauss is too annoying here.
  • [07-1] Step Up I >> This could be expaneded on more.
  • [07-2] Like Really Thick Honey >> Twas almost a fun highscoring map.
  • [07-3] Sweatpants 1 >> Felt like a really lazy level.
  • [07-4] Chandelier >> Would've been better with less mines.
  • [08-0] Fractured Stairway >> Not my favorite type of map.
  • [08-1] Iron Sights I >> Didn't like that it was open.
  • [08-2] Step Up II >> Sucky just like the first one.
  • [08-3] Waterfall I >> "The same gimmick many times does not a map make."
  • [08-4] Weave >> Blah. Rotsym maps aren't my style.
  • [09-0] Moss >> Not that fun, not that good.
  • [09-1] Dive Dive Dive! >> Why the fuck are there gausses?
  • [09-2] Montagne Pt. I - Ascent >> I kinda like the concept here.
  • [09-3] Glasshouse Powerhouse >> This map sucks big ol' cock.
  • [09-4] Glider >> Really contrived gameplay. Drones work better.
  • [10-0] Undergrowth >> The launchpad section needed more style.
  • [10-1] Wild Goose Chase >> Bland, and the gameplay could use work.
  • [10-2] Shootin' Stars >> I got a nice cornerjump. Boom.
  • [10-3] Iron Sights II >> Triple gausses were annoying, but fun.
  • [10-4] Snake >> I don't like the layout here.
  • [11-0] Sundance Kids >> Not enough gameplay to be enhjoyable.
  • [11-1] Static Shock >> This TV show deserves better, man.
  • [11-2] Untitled 1 >> I don't like the concept much.
  • [11-3] Sweatpants 2 >> I'm not patient enough to finish.
  • [11-4] Semolina Pilchard >> lololol, what the fuck is this?
  • [12-0] Abstract/Destract >> Hmmm, can't figure out the gausses.
  • [12-1] Highest Highs >> Didn't have to be so hard. :(
  • [12-2] Lowest Lows >> Stupid map, skipped. And it sucked.
  • [12-3] Dandelion Clock >> The oneway gimmick is a POS.
  • [12-4] Tri >> Time for a good map. Userlevel'd.
  • [13-0] Cavern >> This one was pretty creative. Sweetness.
  • [13-1] Plateau >> Absolutely fantastic maximo-esque map. Userlevel'd.
  • [13-2] Rooks >> Bleh. Gimmicky map, not that fun.
  • [13-3] Drill Team IV >> One laser would have been better.
  • [13-4] Mirage >> Meh. Pretty boring and unfortunately lame.
  • [14-0] Flight. >> I think the gausses ruined it.
  • [14-1] Camelot >> I don't get the point here.
  • [14-2] Wy3r >> Cool name, but a shitty map.
  • [14-3] Half Moon Over Pewter City >> I've never liked these drone paths.
  • [14-4] Energy Spire >> The jumps in this map pwn.
  • [15-0] Drill Team VXI >> That chaingun is such a douche.
  • [15-1] Three-Pronged Attack >> Really annoying. Doesn't seem to fit.
  • [15-2] Lonely Ninja Valley >> These tiles look like poop towers.
  • [15-3] Burial >> Twas so much fun to cheat.
  • [15-4] Mountain Traverse >> Loved the classic maximo style. Userlevel'd.
  • [16-0] Minimalism I >> What an odd, strange little map.
  • [16-1] Minimalism II >> So much fun to highscore. Userlevel'd.
  • [16-2] Minimalism III >> The delayed bounceblock jump is tricky.
  • [16-3] Minimalism IV >> The concept here is really nifty.
  • [16-4] Minimalism V >> Wasn't a fan of the enemies.
  • [17-0] Going Under >> Confined quarters are never very enjoyable.
  • [17-1] Cavernous Delights >> Cheatable, a bit of a pain.
  • [17-2] Wash, Rinse, Repeat >> Annoying, but it's still pretty fun.
  • [17-3] City Slickers >> Clever jumper, but not worth finishing.
  • [17-4] Coming Home >> Too much gold in the top.
  • [18-0] Over Calm Waters >> Way too difficult to finish. Boo.
  • [18-1] One Gold >> Stuipid filler map. Waste of time.
  • [18-2] You've Got Me Hooked >> I can't beat this stupid map.
  • [18-3] Rorschach >> Got kinda difficult, but still fun.
  • [18-4] Haunt >> That last mine was total bullshit.
  • [19-0] 'Square' >> I hate these goddamn gimmick levels.
  • [19-1] Hurt Beat >> Gauss are definitely not good here.
  • [19-2] Synapse >> Gameplay was very lacking, really lame.
  • [19-3] Exercises in Great Caution >> Much better than I expected. Userlevel'd.
  • [19-4] Dreams of Grandeur >> Old-school krusch map, not too bad.

Demos below.
Attachments
dog-demos.txt
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