KILN

Share and discuss your N map releases in this forum.

Moderator: zoasBE

User avatar
Moderator
Moderator
Posts: 941
Joined: 2008.09.29 (04:32)
NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
MBTI Type: ISTP

Postby PALEMOON » 2010.04.21 (05:53)

Image
Attachments
KILN.txt
(69.73 KiB) Downloaded 114 times
Last edited by PALEMOON on 2010.11.30 (03:34), edited 5 times in total.

Jedi Pimp
Posts: 670
Joined: 2008.09.30 (16:14)
NUMA Profile: http://nmaps.net/user/toasters
MBTI Type: ISTP

Postby toasters » 2010.04.21 (05:57)

FIRST DOWNLOAD
I will edit this when I am done playing.

Edit: Favorites - 002 Pilaster Esperanza, 012 Platitude, 020 Kiew Mission, 028 Into Space, 040 shit i know i let you down forever, and 049 Splinter Orbit.

The minimalistic rocket maps were what I liked the most. Overall not your best pack, but there were some gems.
Last edited by toasters on 2010.04.21 (19:02), edited 1 time in total.
------------------------------------------------------------
/////////////////////// solar beats ///////////////////////
------------------------------------------------------------

User avatar
Moderator
Moderator
Posts: 1318
Joined: 2008.12.04 (01:16)
NUMA Profile: http://nmaps.net/user/maxson924
Location: Tampa
Contact:

Postby Rose » 2010.04.21 (11:57)

It was an honor to be a part of this :D Also that pic is badass.

I, too, will edit once I'm done.
Image

"Asked ortsz for a name change"
Posts: 3380
Joined: 2008.11.13 (16:47)

Postby otters~1 » 2010.04.21 (17:13)

Two things:

1 (one): Stop making so many mappacks. I'm way, way, aaaaaaaaaaaaywyywawy behind on playing them all.
2 (two): Disregard number one. Make another mappack, and allow me the honor of collabing for it.
the dusk the dawn the earth the sea

Global Mod
Global Mod
Posts: 714
Joined: 2009.11.07 (19:20)
NUMA Profile: www.nmaps.net/user/Sunset
Steam: www.steamcommunity.com/id/
MBTI Type: INTP
Location: Iowa City, IA

Postby Sunset » 2010.04.21 (21:09)

Woo!

Hawaii Five-Oh
Posts: 919
Joined: 2009.03.06 (19:50)

Postby blackson » 2010.04.23 (03:13)

Stop it, you're going to run out of your palemoon power.

dreams slip through our fingers like hott slut sexxx
Posts: 3896
Joined: 2009.01.14 (15:41)
NUMA Profile: http://nmaps.net/user/Tunco123
MBTI Type: INTJ
Location: Istanbul

Postby Tunco » 2010.04.23 (18:25)

I played some of it, the maps just felt like I'm playing a gloomp or blue_tetris map. Lame.
Blackson wrote:Stop it, you're going to run out of your palemoon power.
spoiler

Image


User avatar
Phei Phei Pho Phum
Posts: 1456
Joined: 2008.09.26 (12:28)
NUMA Profile: http://nmaps.net/user/Pheidippides
MBTI Type: ISFJ
Location: New Jersey

Postby Pheidippides » 2010.04.23 (18:30)

I really should catch up on your mappacks. You have a unique way of presenting them that's pretty cool.
Image
Follow me! @ninjarobotfeidi #nmaps

User avatar
Moderator
Moderator
Posts: 941
Joined: 2008.09.29 (04:32)
NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
MBTI Type: ISTP

Postby PALEMOON » 2010.04.23 (18:55)

Tunco wrote:I played some of it, the maps just felt like I'm playing a gloomp or blue_tetris map. Lame.

yeah, ok

"Asked ortsz for a name change"
Posts: 3380
Joined: 2008.11.13 (16:47)

Postby otters~1 » 2010.04.23 (20:53)

Tunco wrote:I played some of it, the maps just felt like I'm playing a gloomp or blue_tetris map. Lame.

:/

That's one of the ten dumbest posts I've ever read.

:/
the dusk the dawn the earth the sea

dreams slip through our fingers like hott slut sexxx
Posts: 3896
Joined: 2009.01.14 (15:41)
NUMA Profile: http://nmaps.net/user/Tunco123
MBTI Type: INTJ
Location: Istanbul

Postby Tunco » 2010.04.23 (20:55)

flagmyidol wrote:
Tunco wrote:I played some of it, the maps just felt like I'm playing a gloomp or blue_tetris map. Lame.

:/

That's one of the ten dumbest posts I've ever read.

:/

Blackson agrees with me.

Blackson. Blackson. :D

spoiler

Image



User avatar
Moderator
Moderator
Posts: 1318
Joined: 2008.12.04 (01:16)
NUMA Profile: http://nmaps.net/user/maxson924
Location: Tampa
Contact:

Postby Rose » 2010.04.24 (01:24)

Tunco, while I've never played an aesthetically appealing b_t map, he is unparalleled when it comes to gameplay. How is that lame?

PALEMOON, I'm about halfway through it now. Aside from the kinda obnoxious frequency of rockets, this is really good :D
Image

User avatar
Phei Phei Pho Phum
Posts: 1456
Joined: 2008.09.26 (12:28)
NUMA Profile: http://nmaps.net/user/Pheidippides
MBTI Type: ISFJ
Location: New Jersey

Postby Pheidippides » 2010.04.24 (02:08)

Downloaded, played about a quarter of it, and previewed the rest. The beginning hasn't wowed me yet, although 004, 005, 006, and 010 were pretty nice. The tail end looks promising.
Image
Follow me! @ninjarobotfeidi #nmaps

User avatar
The Dreamster Teamster
Posts: 79
Joined: 2008.11.18 (16:28)
NUMA Profile: http://nmaps.net/user/brainstone

Postby Brainstone » 2010.05.12 (18:50)

I´ve now played through this. There were some clever maps, some hard maps and some fast maps. Overall it entertained me for quite a while. I liked it.
Image

Image

User avatar
Admin
Admin
Posts: 2328
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2011.07.30 (02:27)

You're a story teller, and your medium is N.

  • 000 Lyceum >> Needed more gold.
  • 001 Spike Alignment >> The 2-tiles really made for cool routes.
  • 002 Pilaster Esperanza >> The rockets took very interesting paths when I played.
  • 003 Rossmeritude >> Not up to your usual standards. Stupid level.
  • 004 Carneia >> Hmm, I speedran it and got a better run.
  • 005 Futile Circuit >> Very cool level design. More gold is needed.
  • 006 False Arena >> This right here is classic, loveable PALEMOON. Userlevel'd.
  • 007 Superstructure D (Accept No Substitute) >> Linear without looking it. Your gold placement needs work.
  • 008 Fake Promise >> I got some really nice tile breaches with the rocket.
  • 009 Corebound >> The gold and triple lasers were really something. Great for highscoring.
  • 010 Convulsion >> Please stop adding gold which isn't worth getting.
  • 011 Useless Digit >> Twas definitely harder then it ought to've been.
  • 012 platitude >> Sneaking by that right rocket was amazing. Userlevel'd.
  • 013 Heraldric >> Ugly-looking and not fun.
  • 014 Campanile >> More gold PALEMOON. More gold.
  • 015 Orthostates >> This gold will drive me insane. Beware.
  • 016 1337 >> The enemies were too powerful.
  • 017 Useless Digits >> Hmmm, a bit bland. The concept was nice, but it wasn't fun.
  • 018 Willikens Sans Head >> Interesting map. Fun to highscore.
  • 019 Bloodstone >> A really bad map.
  • 020 Kiew Mission >> This map is phenomenal. I'd feature this in a heartbeat. Userlevel'd.
  • 021 Metro Maintenance >> Fascinating level design. The drones can be overwhelming, but only if you let them.
  • 022 door x 3 >> Extremely linear, but I got some nice dodges.
  • 023 teyn >> Wow, very nice. Sparse but the chaingun did a great job. Userlevel'd.
  • 024 Dionysus >> Linear again, but fairly fun.
  • 025 Core Tragedy >> Awful, the lasers and trapdoors were horrible.
  • 026 Arborharbor >> Great level design, just super short.
  • 027 yr youth smells sundoor >> Intriguing level, but very hard.
  • 028 Into Space >> Eh, the gold was good, but it wasn't fun.
  • 029 Rocke7road >> Hugely addicting map. Not that enjoyable though.
  • 030 X Y = Fuck Young Jimmy Hellatian Working for a Dollar >> gloomp is either an idiot or a genius. This map can go either way. (Watch my sickass demo.)
  • 031 Meringue Floating on Cr笥 Anglaise >> A nice squibby map.
  • 032 Beast's Fever Dream >> Aesthetically, the map was solid, but I couldn't enjoy it.
  • 033 Assembly Line For The Deaf >> This had the bad type of drones, the ones which only get in the way.
  • 034 Beset By Doubt >> You used gausses when the obvious choice were drones. :/
  • 035 Alternative Entrance >> Well, something was off-kilter about this map.
  • 036 forge >> The doubled-up drones were nice, but the gold was boring.
  • 037 BOSSMAN >> Phew, this one was tougher than I expected it to be.
  • 038 > spritsunk sirslug rex >> Damn son, this one was tough. I liked it though.
  • 039 Godless Shrine >> Eh, it had a nice structure, but the gameplay was subpar.
  • 040 shit i know i let you down forever >> Not on this map. It's great fun.
  • 041 Cog Teeth >> Again, good level layout, but it was ruined by shitty gold placement.
  • 042 gourd patrol:loss central >> Strange level. I didn't like the right chaingun.
  • 043 EXTRASENS0RY >> Eeeeh, this one was too assorted. There wasn't a unifying theme.
  • 044 Ouroboring >> It looked great, but it played like shit.
  • 045 Jaws of Defeat >> Damned hard map. I couldn't beat it. :(
  • 046 KUCHISAKE-ONNA >> The triple gausses were awful. Not fun at all.
  • 047 CKFU >> Eww, dumbass filler map.
  • 048 NBE A.D. (Ninja Block Era, A.D.) >> Way too linear to be enjoyable.
  • 049 Splinter Orbit >> Not worth AGDing. Rockets were too hard.
  • 050 The Zone >> Very nice, simple map. Needed more gold.
  • 051 Rip Free, Spectresangre >> Tight confine maps aren't my favorite.
  • 052 Darkness Made Real >> The normal drones killed the map for me. It needed more freedom.
  • 053 Splinter Descent >> Much harder than it looks. I liked the layout very much.
  • 054 Nymphcontortion >> Seems more sidke than PALEMOON.
  • 055 Spheres Of Futility >> This was outlandishly fun to highscore. Bravo. Userlevel'd.
  • 056 KILN >> Blah. Why would you include this?

And here are some really nice demos:
kiln-demos.txt
(102.02 KiB) Downloaded 80 times
Image

//--^.^--\\
\\.:.^.:.//


Return to “Mappacks”

Who is online

Users browsing this forum: No registered users and 2 guests