Well, what can I say? Three things.
1) I love you. <3
2) I can't believe you made nine! :DDD
3) The reactions. I have AGDs for ALL of them.
Jungle Walk - A nice, simple opening, but fuck is that chaingun deadly. It picks you off like a leopard getting a twig out from underneath its claws...
Intense In Tents - I don't think this could be more contrasting to the first one, took me about 20 tries to get this AGD, the drones kept being lured above the thwumps. I like the mechanisms employed here, and how the chaingun is only really a threat if you stand still.
Divergent - As you can see from my demo, I worked out which switches were necessary in the first few playings, and after that it's all hell to avoid the bullets. I think I did well. Also, It's pretty. <3
The Bullion Seeker's Dilemma - Another relaxing map, I say that after finally getting into the key chamber without being shot or zapped, and then blown up. Feels adventurous.
Strolling Through Destiny's Courtyard - This feels like a Destiny map, which I'm sure is what you intended, and it feels brilliant. The only real threat is your own cockiness, which I have plenty of, so I died plenty a time trying to be too clever. My AGD is much more cautious.
The Mechanic - Finally, the all important symmetrical map. It looks beautiful, and it plays equally well. The gausses were never really a problem, it was just the fall down from top-to-bottom. SPLAT.
Footle By The Fountain - OH MY GOD. <3 I fell in love with this one, possibly because it's amazing, or maybe it's the fact the chaingun has eyes in the back of it's... uh... head... Or maybe it's the fact it is so simple that's it is complicated. Who knows? I don't.
Electrified Contents - This is my bugger of the pack. I didn't like it very much. As you can see from my AGD, I got a bit bored of dodging the drones, so I cheated and went around the outside. Sorry!
One Way Traffic Jam - Boy, oh, boy. What a way to end the pack? A pursuing rocket, a load of bounceblocks and a piece of gold undressing in its bedroom, being perved on by the exit switch. I had great fun (eventually) dodging the rocket, collecting the gold, outfoxing the gauss and dying at the final launchpad. The AGD was from the 10th try exactly. Yeah, I counted them.
On the whole, a very professional pack. Which I will award 44/50. The aesthetics are, on the whole, fantastic. With that one exception, the gameplay is superb. My only qualm is that most of the maps, probably 5 or 6 of them, now that I have completed them, I will not return to. They don't really have the "I want to play it again and again until I get Repetitive Strain Injury" factor, which I hear is a new talent contest coming up in the Spring. Keep an eye out for it!
But thanks, hoohah, for brightening up my day. I really didn't expect the maps so soon! <3