into space

Share and discuss your N map releases in this forum.

Moderator: zoasBE

Global Mod
Global Mod
Posts: 714
Joined: 2009.11.07 (19:20)
NUMA Profile: www.nmaps.net/user/Sunset
Steam: www.steamcommunity.com/id/
MBTI Type: INTP
Location: Iowa City, IA

Postby Sunset » 2011.02.19 (18:20)

the last map is meant to be uncompletable don't badger me about it
Attachments
into space.txt
(37.4 KiB) Downloaded 70 times

User avatar
The Dreamster Teamster
Posts: 83
Joined: 2010.06.28 (22:53)
NUMA Profile: http://nmaps.net/user/atomizer
Steam: https://steamcommunity.com/id/_atomizer
MBTI Type: INTP
Contact:

Postby atomizer » 2011.02.19 (19:15)

You forgot &userdata=

User avatar
Admin
Admin
Posts: 2328
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2011.07.19 (03:08)

Here I am again, playing your mappacks.

  • 44 Run >> I love this map more than I'll admit to. The gold in the tile is the only downfall to this perfect level. Userlevel'd.
  • Amazing what you'll find >> Horribly disorganized map. The rocket area was terrible and the gausses were sloppy.
  • Could this be my understanding? >> Played on NUMA. I hate the squeeze.
  • Darkness rebound >> You must get off by adding impossible gold. As good as it looks, it needs to be acessible.
  • Emotion >> Not that bad of a map. The drones are fun to dodge and the rocket covers the inside well.
  • Fax rename it. >> The launchpads were a lazy addition to the map. The top section was also poorly-designed.
  • Flashlight >> The gold under the oneways were the only part I didn't like. Really nice rocket area.
  • Holy nights >> A very ramshackle map. The gauss corridors were fine, but the chaingun/thwumps part was too contrived.
  • It's a reflex (Dana nana) >> Eww. I hated backtracking to the exit.
  • jdfjsdf >> Why the hell would you include a map like this?
  • Justify >> I did not like getting trapped behind the thwump. Or going back up the rocket side.
  • One more time we're gonna celebrate >> the top gold was much too difficult to get. I really liked the tile structure though.
  • Powerslave >> Very boring. There wasn't much I could do to route the map.
  • ReReReReReverb >> Good concept, horribly executed. The laser and chaingun were too powerful and you used the oneway setup too much.
  • The hit >> Not too bad for an exitless map. Fun drone paths and decent setup.
  • The kids tried >> Lemme get this straight. You just take some of your maps from NUMA, throw them in a pack with other news maps, and call it a pack? That's a piss-poor way to go about it.
  • The sleep is still in my eyes >> I had much too hard a time getting a good demo. The rocket area needed a bounceblock.
  • This halfed-ass thing i3kej >> Name says it all.
  • We gon' move 'till you need it >> Once again, the gameplay is contrived. The chainguns didn't do much, nor did the rocket.
  • WX Y63X >> The two leftmost gold were unnecessary and not worth getting. You could've even added some gold to the top area.Good map otherwise.

Mostly AGDs.
intospace-demos.txt
(33.3 KiB) Downloaded 47 times
Image

//--^.^--\\
\\.:.^.:.//


Return to “Mappacks”

Who is online

Users browsing this forum: No registered users and 1 guest