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Postby LouDog004 » 2011.08.16 (01:01)

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Postby LouDog004 » 2011.08.16 (01:05)

All these wonderful tilesets were made by chrdrenkmann. All the silly objects were placed by me.

I made this mappack last month, but a few of the levels niggled at me, so I had to come at them fresh to make the right changes. Thanks to sunset for some advice.

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Postby Chrdrenkmann » 2011.08.16 (16:37)

This could be good.
Especially for me.
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Postby Chrdrenkmann » 2011.08.20 (16:02)

I hope people can forgive this double post but I have to write some words now.
Played all 100 maps and I liked most of them.

First of all, I've really enjoyed the scrambled titles.
This is what I call creativity. I've noticed this "easter egg" late (07-1) but better late than never.
The only error I've found was in 15-2. The original title is "Homesick" but yours is "Echo Ski", the 'm' is missing.
My favorite title by far is "17-1: I Bite I Sin Civil Vinyl Bin". Pure poetry.

Ok, it's time to review the maps.
Overall, they were quite easy but there were harder ones as well.
Surprisingly, in the middle of the columns. The difficulty was similar to a ping-pong match.
Easy, not so easy, easy, not so easy.

I've also noticed that you've used those 3x3 gold pattern very, very often.
No criticism, just a side note.

The most interesting maps were those with no tiles (12-3; 19-0).
Pretty fun, even without grey blocks. I would 5ave 12-3 on NUMA if you'll submit it.

Other maps which I've really liked were 08-0, 15-3 and 18-0.
Furthermore, 19-4 was a PERFECT map to finish this pack.
If you'll submit the mentioned four maps too they will get a 5 and a favorite by me.

Well, that was pretty much it.
I would recommend a sequel. :)

Chrdrenkmann
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Postby Sunset » 2011.08.20 (21:42)

I helped with some of the maps. I think that should be noted somewhere. .-.

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Postby LouDog004 » 2011.08.21 (18:49)

Sunset, I gave you a shout out.

Chrdrenkmann, I'm glad you enjoyed it. I will probably make another column at least, but with different rules. Using no objects is too hard.

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Postby Sunset » 2011.08.21 (21:04)

Oh! I have no idea why I didn't see that. Sorry, haha.

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Postby otters~1 » 2011.08.22 (05:41)

Chrdrenkmann wrote:I hope people can forgive this double post but I have to write some words now.
Played all 100 maps and I liked most of them.

First of all, I've really enjoyed the scrambled titles.
This is what I call creativity. I've noticed this "easter egg" late (07-1) but better late than never.
The only error I've found was in 15-2. The original title is "Homesick" but yours is "Echo Ski", the 'm' is missing.
My favorite title by far is "17-1: I Bite I Sin Civil Vinyl Bin". Pure poetry.

Ok, it's time to review the maps.
Overall, they were quite easy but there were harder ones as well.
Surprisingly, in the middle of the columns. The difficulty was similar to a ping-pong match.
Easy, not so easy, easy, not so easy.

I've also noticed that you've used those 3x3 gold pattern very, very often.
No criticism, just a side note.

The most interesting maps were those with no tiles (12-3; 19-0).
Pretty fun, even without grey blocks. I would 5ave 12-3 on NUMA if you'll submit it.

Other maps which I've really liked were 08-0, 15-3 and 18-0.
Furthermore, 19-4 was a PERFECT map to finish this pack.
If you'll submit the mentioned four maps too they will get a 5 and a favorite by me.

Well, that was pretty much it.
I would recommend a sequel. :)

Chrdrenkmann


Several notes.

a) you can edit your posts.
b) re: 3x3 gold. tis loudog for ya.
c) I think your English is improving quite a bit although I am possibly getting you mixed up with someone else. cheers!
the dusk the dawn the earth the sea

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Postby Chrdrenkmann » 2011.08.22 (14:38)

boustrophedon wrote:Several notes.

a) you can edit your posts.
b) re: 3x3 gold. tis loudog for ya.
c) I think your English is improving quite a bit although I am possibly getting you mixed up with someone else. cheers!


a) Yes, of course. This was an exception because an edit wouldn't count as a new post. Won't happen again. ;)
b) Memorized.
c) Hint: I was the German reviewer. Thanks, flag.
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Postby aids » 2011.08.22 (15:04)

In terms of individual maps, there were an unprecedented number of maps which I Userlevel'd. This could've been one really good column, and instead it is two subpar columns.

  • Tutorship >> Excellent opener. I'm thinking I'll like these maps.
  • Sunless Basics >> Very repetitive, though a nice concept.
  • Most Theatrical Roofs >> Cruel, cruel map. Neither fun or worth AGDing.
  • Woeful Union Ladylove >> It needed at least a rocket to make it interesting.
  • Deadlier >> Simple map. Not very fun though.
  • Branded Emu >> Hmmm, bland map. Kinda really filler.
  • Cheesier Foyers >> An amazing highscore map. Userlevel'd.
  • Rep Up >> The top was good, but the bottom was shit.
  • Bravo Oyster >> A nice change compared to the previous ones, but strange.
  • Unto Any Toady Area >> Needed enemies.
  • Shake Denied >> Really nice for highscoring, if a bit boring.
  • Rex Prowl More >> Ugh, horrible. Ugly and pointless.
  • Mad Steppe >> Why wouldn't you add some bounceblocks or really anything helpful. This is awful as it is.
  • Wand Swish Wino >> I didn't bother getting that shitty gold by the exit. You really need to make your maps more accessible.
  • Pirate Muscles >> Another one which needed an enemy or two.
  • Seediest Lushes >> I blame the tiles. They weren't good.
  • Believe Toilets Tell >> It's like 00-2, except really good. Userlevel'd.
  • 500 Paladin Ions >> You could've used circling drones well here, but you didn't.
  • I Govern Fun >> This was a disappointment. There was too much gold and the laser wasn't enough.
  • Knuf >> The gold placeement irked me, but it was decent to highscore.
  • Falconer Pine >> The ninja's starting location was dumb, but it was great fun.
  • Tecaf >> I'd better get bonus points for KRA. Userlevel'd.
  • Radio Tint >> First try. It wasn't too bad, just repetitive.
  • Flavoured Comity >> The tiles were horrible, and the gold was a bitch to get.
  • Haunch Fairing Minima >> Difficult as shit. Not worth AGDing.
  • Omit Moon Emoticon >> Impossible gold piece is impossible.
  • Overwhelming Shortie >> Damn fun to highscore. Userlevel'd.
  • Cosmic Braille >> The simplicity of this is amazing. So much fun. Userlevel'd.
  • Nearby Mattocks >> I didn't like the layout here. It wasn't very well-made.
  • Eikciuq >> Weird-ass name, too much gold. But hella fun to highscore.
  • Beatified Vaginal Bathhouse >> Worst name ever. Also, fuck that leftmost gold piece.
  • Rap >> I didn't like the gauss. A chaingun would've been better.
  • Jasmine Pea >> I never want to see this level again. That fucking rocket is evil.
  • Rebate Hats >> Super fun level. Should've been closer to the 00s. Userlevel'd.
  • Roof Detour >> This could've been refined more. It was cool, but it wasn't anything special.
  • Cidem >> Hmmmmmmm. Really nice chaingun and gold placement, but something didn't fit. Maybe the exit location.
  • Barrel Raiser >> Needed more polish. Good concept, just poorly executed.
  • Four If Sushi >> Decent, though I loved the cornerjump.
  • Hold Atomic Law >> Fuuuuuuck that. No bounceblocks, no oneways? Not even a thwump. I'm disappointed in you.
  • Irks >> Not too bad, even though the gold was a bit much.
  • Tinsel Gatherer >> You could've done much better with the gold placement. I did speedrun it though.
  • Porkiest Online Granddad >> Another awful map. No style whatsoever.
  • Puncturing Movies >> Damn it, why are you making maps which suck so much?
  • Without Dams >> Much much much much better. I loved it. Userlevel'd.
  • Earache Brink >> Nice, but the rocket was boring.
  • Own >> As in, I pwned this map. Very nice. Userlevel'd.
  • Qhterces >> Yuck, bad level design.
  • Dim Thing >> The floorguard wasn't enough, but I liked the gold.
  • Rot Vex >> If only you had put some bounceblocks in the corners. It was a fun map though.
  • Halt Salt >> Excellent map, but not deserving of xx-4. Userlevel'd.
  • Cab Trek >> I didn't like the starting position, but the chainguns worked great.
  • Toy Merge >> Poor starting location again, but I liked the layout.
  • Dang Mimes >> Genius rocket placement. Just a fantastic level.
  • Snail >> Horrible lasers. Ruined the map.
  • Mica Nipples >> Another shit level. Terrible gold and even worse drones.
  • Gala Run >> I'd appreciate this pack if you had gotten rid of filler maps like this.
  • Rre >> It need to be a back and forth map.
  • Corn Led Elm >> I didn't like the rocket placement.
  • Ugly It >> The whole "only gold and enemies" theme was cool at first, but now it just sucks. This is a shitty level.
  • Swine Men >> Very very very good level. Great for highscoring and speedrunning.
  • Ultimo Voyage >> Interesting map. Even though you 'have to' have two floorguards, I would've preferred one for the whole level.
  • Rapier >> That chimneying got old /fast/. Good level otherwise.
  • Snip Info Clip >> The bottom gold was not worth getting.
  • Torn Twosome Headstand >> Didn't like it at first, but it grew on me. Pretty fun for highscoring.
  • Trashy Hymnbook Sister >> Good use of the cramped space, but I didn't enjoy it.
  • Dynamic Fragmentation >> Horrible gauss placement.
  • Loan Slob >> Boring level, but fun.
  • Dew Locker >> Horrible gold, so I speedran it. I didn't expect to get that cornerjump though.
  • Shook >> Hahahah, you call this a level?
  • Sundae Vows >> This is some cockamamie bullshit. One rocket would've been plenty, and the tiles are too far apart.
  • Kosher Docilities >> Once again, this is too hard to be a xx-0 level. Creative though. EDIT: Damn, this AGD took me half an hour. Userlevel'd.
  • Consonant Hedonist >> The level design was nice, but it wasn't utilized very well.
  • Swalc >> Shit level.
  • Pen Land >> This is why thwumps aren't good for "only two enemy" maps.
  • Rested >> Just that that other map with one gauss, this map is awful.
  • Gave More >> Lazy starting location, but nifty level design.
  • Quiet Lots >> Would've been great if you'd've added more enemies.
  • Echo Ski >> The leftmost gold was the only bad part about this.
  • Smokes Detainees >> The cross-chaingun aspect was nice, but I didn't like the tiles.
  • Thru Flu >> Phew, nice rockets, but the gold was boring.
  • Melange Hater >> Basic filler map.
  • Am Sunk >> The dual lasers were nice, but the gold was boring.
  • Eroc >> Very awesome for highscoring. Userlevel'd.
  • Acne Riot >> If there was a 4-tile to the left of the ninja this map would be better.
  • Mlauq >> Ridonkulously fun to highscore. Excellent. Userlevel'd.
  • I Bite I Sin Civil Vinyl Bin >> I'm starting to wonder where you're getting these names from. The tiles were the bad part.
  • Hgih >> Interesting idea, but not fun at all.
  • Via Pinnacle >> Not worth playing.
  • Simian Or Pivot >> I only managed to beat this twice. Wholly deserving of the xx-4.
  • Arctic Boa >> You are /really/ making me hate chimneying.
  • Erotic Drowning >> Fantastic level. The drones were great and the gold looked good. Userlevel'd.
  • Sinewy Waistline Ahoy >> Maps like this suck. There's no purpose to them.
  • Randomises Tallness >> It got old fast, so I didn't bother AGDing. I got a really nice jump though.
  • Ofu >> I hated the tiles, but it was fun to highscore.
  • Nil Nodes >> Contrived gameplay is the worst. The exit location sucked.
  • Qaeseye >> Shitty level. Not worth playing.
  • Icy Rent >> I think this is my favorite map in the pack. Userlevel'd.
  • My Sets >> It was okay. Nice use of thwumps, but waste of a good tileset.
  • Deer Envy >> Throwaway level. Could've been much better.

And demos for most of them:
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