crater

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Postby bugz » 2011.12.31 (14:54)

50 maps here.
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Postby Paradox » 2011.12.31 (16:50)

Cool, i may have some demo's soon if i can beat them all willard
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Postby Losttortuga » 2011.12.31 (22:06)

Thoroughly cool.
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Postby aids » 2012.04.21 (15:38)

This pack could've been ten very good maps instead.

  • (10-1)-keepsake >> I don't like the cramped gameplay or the difficulty.
  • (64-1)-beachside resort >> Lazy retile.
  • 110868-latency >> You didn't use the objects well at all.
  • 122757-vats >> Too structured and boring.
  • 170649-weihnachtsoratorium >> Ummm, didn't do much for me.
  • 181014-cheesed on >> The gameplay wasn't supported enough by the tiles.
  • 185001-the novelty >> Good, but the drone gimmick tacky.
  • 185368-loopholes >> So much harder than I expected. Userlevel'd.
  • 196969-pulling it >> Not a good object set.
  • 201117-fond but not in love >> Hidden enemies are bad.
  • 203588-digestive >> Whoo-hoo! A map with atmosphere.
  • 205122-lactic >> Way too hard.
  • 205382-helvetica >> Really nice for demos, but not that fun.
  • 205866-the death of >> Great puzzle aspects, but it could have been structured better.
  • 213792-cut and paste >> It didn't have to be so contrived.
  • 215528-thorned >> I didn't like how hard the chainguns were.
  • 215576-spit >> Amazing in every way. Userlevel'd.
  • 215715-bendy >> Holy shit, this is a difficult map.
  • 216618-dental surgery >> Not worth beating.
  • 216884-dungeon >> Waste of time.
  • 216885-blithe >> This is shit compared to the original.
  • 216995-about >> It would be good if it wasn't so linear.
  • 217029-hangar >> Linear, but a lot of fun.
  • 217030-basement >> I wish this wasn't linear
  • 217180-hamartia >> The top killed the map's enjoyability.
  • 217449-scene city >> Oh, I guess that wasn't the route.
  • 217557-predilection >> Disconjointed, and not in a good way.
  • 217561-glyphs >> This had the potential to be an even better puzzle.
  • 217900-the crazy miner >> Yuck, boring.
  • 218045-interference >> Not fun enough to finish.
  • 66431-sleeper >> Why must it be so tenuous.
  • architecture >> Really boring with not enough dynamics.
  • bach >> Too much of the same jump.
  • break-in >> Cramped and unclever gameplay.
  • Fugue>> On NUMA. Cool puzzle, but could've been extended.
  • gymnastics >> I'm gonna add some gold to this and call it perfect. Userlevel'd.
  • hands >> Shit. Skipped.
  • homely fare >> What the fuck is this?
  • infestation >> Geez, what's with all these gimmick maps? :(
  • limber >> This would be fine if it wasn't so simple.
  • molehill mountain >> An extremely nooby map.
  • no news >> Another fantastic simple challenge. Userlevel'd.
  • onkalo >> Way to give up on a map.
  • posterity >> Good concept, but no style at all.
  • process >> Fucking stupid map.
  • Rise >> Dumb map on NUMA.
  • shoulders >> What's the point of this map?
  • textile >> Once again, a failure of a map.
  • the plague >> Too eclectic to be memorable.
  • white or cream >> Skipped.

A few good demos.
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