REUNION

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Postby PALEMOON » 2012.10.15 (19:11)

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here i made some more maps!

one column and one episode featuring guest maps by some cool guys :)
please enjoy
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Postby zoasBE » 2012.10.15 (19:27)

Oh nooo! PALEMOON have made another MapPack!!
You're like a mappacking robot, but that's really nice, thank you! Really nice art-work MOONY!!

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Postby otters~1 » 2012.10.16 (05:04)

agd'ing my way through this instead of doing any number of things that are more immediately important. i had really missed your maps, i think
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Postby aids » 2012.10.25 (21:22)

Such a lovely pack. Glad to see you still have it.

  • 00-0: old city dig site >> Could have been good if you used the doors better.
  • 00-1: corporate worms >> The drone timing was off but this is great nonetheless. Userlevel'd.
  • 00-2: i'm just sayin >> I wish it wasn't so long.
  • 00-3: slight order of operations >> Oh man, it's a circular map but it's really fun.
  • 00-4: attic >> This map is fantastic. Userlevel'd.
  • 01-0: eaves >> Boring and uncreative.
  • 01-1: the kitchen table >> Can't say I enjoyed this.
  • 01-2: industrial zone PLM edition >> Very poor layout.
  • 01-3: JACUZZi >> Those 1-tile are so shitty.
  • 01-4: Blaster Charmer >> I don't like this one. The gauss suck.
  • 02-0: forgot the keys >> This is fantastic. It's perfect.
  • 02-1: forgot the budget >> Drones below gold, but this is fun fun map.
  • 02-2: forgot the maturity >> Nice tits. It's pretty good.
  • 02-3: forgot the targeting solution >> I don't really like the gauss. Drone might be good.
  • 02-4: forgot the kevlar >> I love the gold, but not the triggers.
  • 03-0: that bridge from HL2 you know the one >> No gauss and some horizontal thwumps would be nice.
  • 03-1: no justice >> I don't like the rockets.
  • 03-2: just us >> The layout is very confusing, but the rocket is perfect.
  • 03-3: Heavy Industry L >> I don't like the lasers. Drone might have been better.
  • 03-4: civilized and not civilized >> I didn't feel like AGDing it.
  • 04-0: do ninjas drink to get drunk >> Or do they drink to forget?
  • 04-1: keeps your breath fresher >> A bounceblock or two would be helpful.
  • 04-2: life support >> I think that it was good but I didn't like how the top was.
  • 04-3: cacodominus >> Yuck, not that fun.
  • 04-4: the nightfly >> Sloppy map.
  • 05-0: xx atrium xx >> This would be really good if the exit and trigger were swapped.
  • 05-1: philanthropy >> That last piece of gold isn't worth it.
  • 05-2: incredible secret petroleum station >> Love the normal doors, but not the rocket.
  • 05-3: chutes and ladders and dying >> I don't like this at all.
  • 05-4: the fabulous sights of bryn argoll >> Lovely tiles, but really tough gameplay.
  • 06-0: kazmakulai >> I liked cheating this, but it's boring.
  • 06-1: worker's ascent >> I don't like cheating oneways if it's part of the map originally.
  • 06-2: slave galley >> I didn't like the bottom floorguard part.
  • 06-3: (ju)iced up >> Eww, what a terrible layout.
  • 06-4: modified oilrig >> I did not like the top tiles, but the drone was well-timed.
  • 07-0: FRCQNCY >> It's fun little map. Less gold and it would be perfect.
  • 07-1: aerial combat with training wheels >> This one is okay.
  • 07-2: needless asthetic >> Boring figure.
  • 07-3: inconueniens collectio >> I loooove the drones here. I wish it was speedrunnable.
  • 07-4: Hard Void >> Meh, I don't like the laser and the chaingun together.
  • 08-0: chain lord nation >> It needed better gold placement.
  • 08-1: U-Fix-It Home Hydraulics >> More gold and I'd like this.
  • 08-2: gratuitous self-worship is outlawed in the future >> I don't like the trapdoors.
  • 08-3: Necrosis >> Aww, I can't beat it. :(
  • 08-4: Exit Wound >> Meh. I felt the lasers could have been used better.
  • 09-0: crossing the rubicon >> Oh man, these lasers are perfect. Userlevel'd.
  • 9-1: bad trip >> Don't like this one at all.
  • 09-2: ninja booty call @ da swank-ass pizzent >> Simple and elegant. Not much replay value though.
  • 09-3: FUTURE: ninja no densetsu >> Played on NUMA. Not one of atob's best.
  • 09-4: START WALKING >> Bad gold placement.
  • 10-0: x poe zay >> Drones under gold. D:
  • 10-1: I'm A Good Boy >> Really boring.
  • 10-2: liquid lunch >> I very much hate this overuse of gold.
  • 10-3: rolling cradle >> Disappointingly linear.
  • 10-4: supine latticework >> Horrible mine placement.
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