One-Man Insanity Wolf Pack

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Postby ska » 2013.01.17 (05:27)

5 episodes of some of the hardest maps I've ever made with some devilish tweaking....

Preview.
Download.

First completion of every level will get a very special prize!

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Postby Scrivener » 2013.01.17 (06:01)





spoiler

<Uuni> i dont see the escape in religion


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Postby ska » 2013.01.17 (12:13)

Scrivener wrote:




Good start, but you've got no idea what you're in for! >:D

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Postby Scrivener » 2013.01.22 (01:11)











Last edited by Scrivener on 2013.04.16 (19:20), edited 1 time in total.

spoiler

<Uuni> i dont see the escape in religion



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Postby Inspired » 2013.01.22 (02:06)



The Great Thwump Race was fantastic!

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Postby Scrivener » 2013.04.16 (19:19)












One more...

spoiler

<Uuni> i dont see the escape in religion



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Postby Leonidas » 2013.04.16 (22:32)

Great mappack.

Awesomely executed, nice challenges to mess around with and try to beat. I''m not posting demos for this, but I enjoyed it.
Click!!!



Image
From Streetsahead

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From elhombredelsombrero (Traveleravi)

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From Aidiera

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Also from Aidiera

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From Traveleravi


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Postby aids » 2017.04.21 (22:32)

I'll skip some of these having previously played/commented on them, but there are some new ones to check out.

  • 00-0 BaconStripsBaconStripsBaconStrips /// Besides one tricky mine, this map is awesome. Userlevel'd.
  • 00-1 silicon steps /// Looks good but wasn't much fun.
  • 00-2 screw up /// It would've made more sense to have the exit switch at the bottom of the gold.
  • 00-4 Choke Point /// This is the kind of map a juvenile Life247 would make in 2007. Ergo, not good.
  • 01-0 Ventilation Guards /// This type of map might be possible for you, but it's not for me. However, making it easier would make it fantastic, so it will be userlevel'd.
  • 01-1 Infinite Corruption /// Not sure what the trap door is for, but I'm amazed I beat this.
  • 01-2 Scalability /// What it lacks in looks, it makes up for in challenge.
  • 01-3 N-durance /// This one feels old school. But it could have better enemies in the bottom section.
  • 01-4 disorientation /// Very few mappers can make a good iteration of this type of map. You can't.
  • 02-0 Perfect Placement? /// The mine section was a nice challenge, but the top was lame.
  • 02-1 No Doubt - Rock Steady /// I don't like these kinds of maps.
  • 02-2 Smooth Move /// This is the type of bullshit I expect form your maps.
  • 02-4 Bionic Cyclonic /// Just because a map is tidious doesn't mean it's clever.
  • 03-0 Looney Stripes /// Stupid.
  • 03-1 Life in a Glasshouse /// Again, too hard, but it's worth keeping because it's so unique. Userlevel'd.
  • 03-2 Tribute [Redux] /// That one floorguard ruins the flow.
  • 03-3 Spinifex /// You make maps for masochists.
  • 04-0 pretentiously simple /// Well, you're not wrong.
  • 04-2 hexagon havoc /// I don't remember if I have played this one before. It's sooo close to being that good kind of throwback map.
  • 04-3 bingo bango /// Nah fam, you fucked up. The wait needs to be shortened. Don't worry, I'll take care of it. Userlevel'd.
Attachments
omiwp-demos.txt
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