raingardens

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Postby Cheez » 2013.07.04 (07:37)

I did a thing a few months ago but I never submitted it.

here it is. raingardens, by MyCheezKilledYours.

http://packs.droni.es/629fbd3808353a03b6

featuring:
- lsudny
- PALEMOON
- Rose
- trance
- Bio

a fair amount of playtesting was done by #n-mapping

these persons include:

RandomDigits
Paradox
gloomp
lord_day
Rose
trance
Bio
(possibly others that I cannot remember at this time. please forgive me for this.)

trance also helped me a lot with map reworking and reordering, so a big thanks to him.
have fun
Attachments
raingardens.txt
[broken]
(76.88 KiB) Downloaded 120 times
| last.fm | NUMA | RYM |

<Torex> Is there any possible way for me to get mod-ship in the community?
<Izzy> You can be an FF6 Miniboss!

<@Izzy> van prefers it long.

<kuri> is your brother a guy cheez

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Postby Leonidas » 2013.07.21 (03:18)

I've only played maybe a quarter of the maps so far but I am enjoying this, nice work!
Click!!!



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From Streetsahead

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From elhombredelsombrero (Traveleravi)

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From Aidiera

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From Traveleravi


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Postby aids » 2015.02.06 (23:19)

Pretty solid pack you've got here.

  • [00-00] skies; a dream, revisited >> Elegant, and a cool drone path.
  • [00-01] synthetic structures >> The right section is deviously tricky, but I liked the thwumps.
  • [00-02] lungs >> Rather uninspired.
  • [00-03] ice crisis >> A+++ tileset, almost ganteka-esque. Some better enemies would be good.
  • [00-04] fryerstarter >> Cheeky name. All three sections are decent.
  • [01-00] lay your ghosts to rest >> These maps are classy as shit. Cool layout.
  • [01-01] bloodbath >> Ehhh, not that pretty, but it has great enemies.
  • [01-02] dissipation >> The leftmost switch ruins all the fun.
  • [01-03] chernobyl >> Awesome little map. Perhaps summore gold would be good.
  • [01-04] onward to the gallows >> Curious. I liked the laser.
  • [02-00] wreck of the brinehammer >> I got a laser glitch in my demo. :D Cool map.
  • [02-01] melting city >> Hmmm, three chainguns is good, but the rest of the map was bland.
  • [02-02] Steeple Cross >> I would have liked more hiding spots.
  • [02-03] league >> Interesting design, but the rocket is pretty tricky.
  • [02-04] junkyard shit >> This is what I'm looking for. Userlevel'd.
  • [03-00] The Candlelight Massacre >> Very pretty gold pattern.
  • [03-01] somnarium >> Yep, this is great. Userlevel'd.
  • [03-02] One: twentyseven >> Sweet gold and really well-placed enemies.
  • [03-03] cheydinhal >> A little bit tedious, but still enjoyable.
  • [03-04] adrift >> Just okay.
  • [04-00] sacred sixteen >> Are you sure Sunset didn't make this? Userlevel'd.
  • [04-01] Camilla Rhodes >> I love a good lsudny tileset, but it's too hard to navigate.
  • [04-02] This is a Five-Minute Map >> Surprisingly, it was boring.
  • [04-03] valhalla >> Amazing design, but wasn't that replayable.
  • [04-04] Synthetic Division >> I recall this. Big fan of the gauss, less of the chaingun.
  • [05-00] V >> The rocket should be a seeker.
  • [05-01] laputa >> This map is simply amazing. Userlevel'd.
  • [05-02] everyone looks so good from here >> I didn't like either of the enemies.
  • [05-03] a created void >> Great design with terrible enemies.
  • [05-04] nosebleed!! >> Played this on NUMA. Good fun.
  • [06-00] the world is our ___ >> Cramped gameplay is rarely fun.
  • [06-01] desolate earth >> I don't much like the design or the gauss.
  • [06-02] impact of reason >> Clever little map!
  • [06-03] monolith >> Simple but fun.
  • [06-04] astral imprisonment >> I do wish there was more coverage.
  • [07-00] I saw the wolf >> Fucking great. A bit of ChrisE in this. Userlevel'd.
  • [07-01] Salmarnir >> I made a map with a similar lower section. :p
  • [07-02] Machine Death >> Good idea, but very hard.
  • [07-03] cleansing pool >> Yikes. Hard.
  • [07-04] cloudy water clambering >> Love love love love love.
  • [08-00] a steady decline >> I rather like the rocket placement.
  • [08-01] Action/Adventure >> I love the tile style.
  • [08-02] destructor sequence >> Quite brilliant exit switch placement.
  • [08-03] unconsciousness >> Simple and wonderful. Userlevel'd.
  • [08-04] transcend >> The floorguard part is good, but the top is unnecessary.
  • [09-00] feedback loop >> Super cool design.
  • [09-01] powerburial >> Blah. Didn't like this layout.
  • [09-02] throwing copper >> Sweet sweet design. Didn't really need the trap doors though.
  • [09-03] namaste >> I'm sooo shit at perp jumps. Skipped.
  • [09-04] gopher guts >> I like the tileset a bunch.
  • [10-00] hive mind >> Pretty nice, just needed to be easier to traverse.
  • [10-01] caves >> Cramped. Didn't much enjoy it.
  • [10-02] facilitate >> Ehhhhh.

Demos below.
Attachments
raingardens-demos.txt
(121.65 KiB) Downloaded 90 times
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