PROPOSITION FOR MILESTONE ONE:
We get the player object and tile rendering system to "near-final" form
NB: all of these points will be necessary for whatever end product we decide on,
assuming it's a platformer.
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All basic movement for the robot down.
running - currently broken due to collision issues
jumping
some form of crouch
Any other player related stuff, health, power, whatever.
Tile rendering (proper edge recognition)
Inert particles - Smoke on impacts as a demo object
Level object - capable of loading a level from a data string.
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Current Participants & Roles
This will be updated whenever I remember, remind me if anything's urgent
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Heavy Activity Roles
Geti - Management, programming & art.
Matt - Lead programming, minor art.
Ignate - Lead artistic and conceptual design.
Orange - Level design, possibly music.
Roles of Unconfirmed Permenance
Yanni - Foley, sprites perhaps.
Crescor - Music - Stuff he's been composing
OneSevenNine - music.
987654321 - Creepy music, drawings and possibly sprites
SlappyMcGee - Everything and more.
Tunco - ? similar to 987654321 apparently
Techno - Foley and maybe Ambience
Squibbles - Abstract Sound
UniverseZero - Graphical whatevers
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It got brought up. I'm keen to get something done as part of a team for once (my current studio consists of me doing everything, a friend slowly learning to script and getting his feature creep on, and the other developers being busy or absent), so if this is an option, FUCK YES.
Read the last sentence again, and have a chuckle with me.LittleViking, AGES AGO wrote:For nearly five SEVEN years, the Metanet Community has been growing and progressing to the point it's at today. Drawn together by a fun little, independent game for the PC, our group has representative members from all walks of life. Gamers, artists, musicians, coders, web designers, kids who just want to pitch in; we have class clowns and intellectuals, chronic underachievers and Ivy League scholars; we have people from Asia and America, Australia and Europe, all parts of each country and all over the world. (Except South America for some reason... but Kablizzy has always had a thing against Brazil.)
But if there's one thing we all have in common (and there may be only one thing), its our love for free games. Simple games, indie games, games that the players can give back to. N became famous for its community features. The highscore board, the level editor, the exchangable map and demo formats, and the user map archive. Every level is taken to the limit by highscorers. The map archive is literally brought to the breaking point every month by the traffic it garners. As diverse as we are as people, we're still rabidly brought back to the game so we can give back to it.
The Proposal
The logical next step to this fauning over N is to try to recreate its magic in our own game.
We have serious talent in this community. We have enough experts and hobbyists to pull off a project like this. Don't start thinking that you can't help out just because you're not a master of your craft. Raigan Burns, co-creator of N, once said about game programming, "You can play guitar to be a really good guitar player or you can play guitar 'cause you wanna write songs." You don't have to learn everything there is to know before you can work on a game. If your song only uses five chords but sounds really, really good, who's to say you're not a musician?
This project is open source. That includes code, images, music, anything that goes into the game. The final product will likely be offered up for free, with or without copyright. As an open source project, we're asking you to join up and contribute. Everyone is welcome, as long as you're not damaging to the project. You'll be working on a team, so you'll be expected to compromise. And of course, you'll be expected to do some work. I've seen too many game projects crash into the ground because half the team disappears at the mention of work.
In any case, I'm keen to head this up. I'm not sure as of yet what I want to make this in, but it'll definitely be cross platform (love and flash spring to mind) and likely have somewhat retro inspired graphics.
Before we get started, some notes about me:
[list][*]I'm 17. I've got a busy life; school, friends, partying, my girlfriend, all of these things eat my time. That said, I manage to find time to do a lot of other stuff on top of that (see: 3465 posts on DRLFF, producing various games (and a million ideas for games), playing guitar till my fingers bleed, all that jazz) so I should be relatively available for this.
[*]I'm used to working alone, but that doesn't mean I'm not going to play this one as a team member.
[*]I've made a lot of smaller, time waster-y games, and less big things due to their tendency to fall on their faces when I lose interest or everyone else in the project stops working on it or I get caught up in something else. However, I'd want to make this a lot bigger than a microproject, somewhere in the realm of complexity as N, the reason we're all here. Something with like 20 game verbs at most, something you can pick up for 10 minutes or 2 hours and get the same amount of fun out of. I'll elaborate in a bit.
[*]I'm fluent in Lua and less so in ActionScript3, and I've forgotten just about everything about C/++/# I knew. That makes me useful for coding things in love (love2d.org, though the site's been all over the place, they're having server issues), doing AI scripting, somewhat useful for flash development (especially anything to do with flixel) and just about useless when it comes to coding in anything else, though I'm a pretty fast learner, so that could also be a non-issue if this goes on long enough.
[*]I'm an artist of the visual and music kind, though recording music is difficult for me. You can see my visual art at http://forsakengeti.deviantart.com
[*]When it comes down to it, my main aim is quality. If something doesn't make the cut, it doesn't get released. In all other circumstances, it's high quality. That said, I've got a lot to learn...[/list]
tl;dr: I'm busy, work alone, can do art, music and coding, and want something done well.
that brings me to:
That's it.The New Proposal.
We make a game. We actually sit down and make a game together over the next week/month/year, whatever it takes. We get it done, and we do it as a community.
Discuss.
FOOTNOTE: The old topic has some interesting game ideas, currently I'm wanting to work on something node based, be it a platformer or a space shooter or whatever else, I'd like there to be some customisation but for it to be on an incidental level. If you haven't, go play Captain Forever. Also, go waste an hour or 5 on Arne Jansson's site. Apologies for the massive wall of text, I'm off to study for a trig paper so this entire post was kind of spammed out in fast forward. Any help with management and support would be appreciated. I'll be free of pressure for a few days after thursday (I'm GMT+12 for those that don't know)