ModMaster v1.4 *** Dronie Award :: Program Of The Year ***
Posted: 2009.04.14 (05:09)
Download Modmaster 1.4: http://www.box.net/shared/puggqfrfml
Download Modmaster 1.3: http://www.box.net/shared/6kk2thvl4k
Download Modmaster 1.2: http://www.box.net/shared/lfyvtlcj4d
Download ModMaster 1.1: http://www.box.net/shared/kkntkivzd4
To Open ModMaster:
1) Open File titled: "NReality Helper 2"
2) Use Program
--------------------
This is my first application that actually has a real use. Please excuse my ignorance and amateur style of coding, designing, etc. I will get better in the future (hopefully :] ).
This was coded using Visual Basic Express Edition 8
--------------------
Basic Details you will want to know:
This is meant to be only a supplement to NReality coding, to ease the way that code is made. You may notice that the output of the program comes with some words left in (e.g. x, y, path, direction, etc.) To make it so that object will work in NReality, you will need to replace these words with the correct value. I did this because I wanted to make the program so that it only dealt with NReality mods. The left words are fairly self explaintory, you may ask questions on the ModMaster thread or PM kkstrong on the forums if you have any questions.
On the objects/drones that you can code individually on:
1) You will only be able to line at a time. To make several of these objects in a map simply:
1) Enter in Values in each text box (note: if you leave a textbox blank, it will not crash the program, the program will just simply ignore it)
2) Press the "Calculate Code" Button
3) Copy and Paste Given Code, and replace words with correct values.
4) Repeat until desire is fulfilled :) (what will happen is the code will just be replaced)
Note: I have entered in the default values for all of these. If you calculate code with these given values, the object will appear normal in NReality.
On objects/drones that you cannot code individually on:
1) You will only be able to calculate one mod at a time. To use this function:
1) Choose Mods you would like to use. By checking the boxes, you will turn off the readonly function assigned to the text boxes, and you will be able to write in the text boxes. ( you can see the readonly function is marked by a slightly bluish tint)
2) Enter in values for boxes
3) Press the "Calculate Code" Button
3) Copy and Paste Given Code, and replace words with correct values.
If you would like to do this several times, remove values from
4) Repeat until desire is fulfilled :) (what will happen is the code will just be replaced)
--------------------
Versions History:
1.1 - initial release of program
1.2 - Fixed Several Minor Bugs
- Backround Image (Under Images Tab)
- Foreground Image (Under Images Tab)
- Icon (Under Images Tab)
- Regular Trigger (Under Triggers Tab)
- Special Trigger (Under Triggers Tab)
- Area Trigger (Under Triggers Tab)
- AI Pathing Objects (Under Pathing Tab)
- Circular Pathing (Under Pathing Tab)
- Chase Pathing (Under Pathing Tab)
- Custom Path (Under Pathing Tab)
1.3 - Fixed Major Bug in Triggers Section
1.4 - Added New Function to Drones section to allow for original drone input/output (Credit sidke for code help)
- Made drone outputs more efficient
- Fixed Area Triggers, They should now always work!
- Hyperlink in playermods sections working
- Program Icon! (Credit incluye for make the icon)
- Dronies button!
--------------------
To Do List:
- Fix circular pathing, not all textboxes filling code [ tried on this one for a while, can't see where the bug is ]
--------------------
If you have any questions, you may ask in the ModMaster thread or PM kkstrong on the forums if you have any questions.
Download Modmaster 1.4: http://www.box.net/shared/puggqfrfml
Download Modmaster 1.3: http://www.box.net/shared/6kk2thvl4k
Download Modmaster 1.2: http://www.box.net/shared/lfyvtlcj4d
Download ModMaster 1.1: http://www.box.net/shared/kkntkivzd4
Download Modmaster 1.3: http://www.box.net/shared/6kk2thvl4k
Download Modmaster 1.2: http://www.box.net/shared/lfyvtlcj4d
Download ModMaster 1.1: http://www.box.net/shared/kkntkivzd4
To Open ModMaster:
1) Open File titled: "NReality Helper 2"
2) Use Program
--------------------
This is my first application that actually has a real use. Please excuse my ignorance and amateur style of coding, designing, etc. I will get better in the future (hopefully :] ).
This was coded using Visual Basic Express Edition 8
--------------------
Basic Details you will want to know:
This is meant to be only a supplement to NReality coding, to ease the way that code is made. You may notice that the output of the program comes with some words left in (e.g. x, y, path, direction, etc.) To make it so that object will work in NReality, you will need to replace these words with the correct value. I did this because I wanted to make the program so that it only dealt with NReality mods. The left words are fairly self explaintory, you may ask questions on the ModMaster thread or PM kkstrong on the forums if you have any questions.
On the objects/drones that you can code individually on:
1) You will only be able to line at a time. To make several of these objects in a map simply:
1) Enter in Values in each text box (note: if you leave a textbox blank, it will not crash the program, the program will just simply ignore it)
2) Press the "Calculate Code" Button
3) Copy and Paste Given Code, and replace words with correct values.
4) Repeat until desire is fulfilled :) (what will happen is the code will just be replaced)
Note: I have entered in the default values for all of these. If you calculate code with these given values, the object will appear normal in NReality.
On objects/drones that you cannot code individually on:
1) You will only be able to calculate one mod at a time. To use this function:
1) Choose Mods you would like to use. By checking the boxes, you will turn off the readonly function assigned to the text boxes, and you will be able to write in the text boxes. ( you can see the readonly function is marked by a slightly bluish tint)
2) Enter in values for boxes
3) Press the "Calculate Code" Button
3) Copy and Paste Given Code, and replace words with correct values.
If you would like to do this several times, remove values from
4) Repeat until desire is fulfilled :) (what will happen is the code will just be replaced)
--------------------
Versions History:
1.1 - initial release of program
1.2 - Fixed Several Minor Bugs
- Backround Image (Under Images Tab)
- Foreground Image (Under Images Tab)
- Icon (Under Images Tab)
- Regular Trigger (Under Triggers Tab)
- Special Trigger (Under Triggers Tab)
- Area Trigger (Under Triggers Tab)
- AI Pathing Objects (Under Pathing Tab)
- Circular Pathing (Under Pathing Tab)
- Chase Pathing (Under Pathing Tab)
- Custom Path (Under Pathing Tab)
1.3 - Fixed Major Bug in Triggers Section
1.4 - Added New Function to Drones section to allow for original drone input/output (Credit sidke for code help)
- Made drone outputs more efficient
- Fixed Area Triggers, They should now always work!
- Hyperlink in playermods sections working
- Program Icon! (Credit incluye for make the icon)
- Dronies button!
--------------------
To Do List:
- Fix circular pathing, not all textboxes filling code [ tried on this one for a while, can't see where the bug is ]
--------------------
If you have any questions, you may ask in the ModMaster thread or PM kkstrong on the forums if you have any questions.
Download Modmaster 1.4: http://www.box.net/shared/puggqfrfml
Download Modmaster 1.3: http://www.box.net/shared/6kk2thvl4k
Download Modmaster 1.2: http://www.box.net/shared/lfyvtlcj4d
Download ModMaster 1.1: http://www.box.net/shared/kkntkivzd4