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Re: The NReality Mod Help Thread

Posted: 2010.12.10 (21:41)
by bufar
tl;dr: Here's your code:
||||11,_icon,[half your image width]^[half your image height]^[thwump url];8,_icon,[half your image width]^[half your image height]^[ninja image url]
If you want a more detailed explanation, keep reading.
The four bars denote that this code is for object mods. All object mods start with number that corresponds with a certain object. Here, we use 11 and 8 for thwump and ninja, respectively. After the number is the mod to be used, which is _icon in this case. After that are the options for the specific mod. for _icon, they are image offset x, image offset y, and image url. When nreality loads the image, it won't center it on the object. That is why we make the offsets half of the image's height and width.

Re: The NReality Mod Help Thread

Posted: 2011.01.13 (11:26)
by kyozo_43
Hey guys, me again ...

I need to know ... if it is possible ... how I would go about making a rotating laser drone (or a normal one even) shoot in one direction (downwards) in increments of about 5 seconds?

Re: The NReality Mod Help Thread

Posted: 2011.01.14 (19:00)
by kkstrong
Elaborate.

Re: The NReality Mod Help Thread

Posted: 2011.01.15 (00:54)
by kyozo_43
SampsonHammerjack wrote:Elaborate.
Alright ...

This is the map I'm working on -



Now, it's an NReality Imagemap.

I want it to have 4 laser drones, shooting downwards, in sections (shoot, stop, shoot, stop, etc.).

They are supposed to be where those green things are on the 'roof' of the 'bank'.

If you could help me that would be great.

Re: The NReality Mod Help Thread

Posted: 2011.01.15 (06:26)
by tempaccount1
It is certainly possible, as per Lightnings. I haven't tried it myself (or I tried it but it caused N to crash, probably because I made a mistake), but you can probably create a rotating laser drone with a downward facing laser and zero rotation speed, and a coordinate path and a zero speed. Also, have a regular zap drone hidden in the boundary of the map periodically activating an area trigger that causes the laser drone to stop and start moving in intervals - it should also cause the laser drone to disappear from the map during these intervals.

Sorry for the lack of details, and there's probably a more elegant way anyway.

Re: The NReality Mod Help Thread

Posted: 2011.01.15 (07:34)
by kyozo_43
tempaccount1 wrote:It is certainly possible, as per Lightnings. I haven't tried it myself (or I tried it but it caused N to crash, probably because I made a mistake), but you can probably create a rotating laser drone with a downward facing laser and zero rotation speed, and a coordinate path and a zero speed. Also, have a regular zap drone hidden in the boundary of the map periodically activating an area trigger that causes the laser drone to stop and start moving in intervals - it should also cause the laser drone to disappear from the map during these intervals.

Sorry for the lack of details, and there's probably a more elegant way anyway.
Hmm, alright ...

I'll just wait for kkstrong's approach, but if he doesn't reply, I'll use this :P

Re: The NReality Mod Help Thread

Posted: 2011.03.07 (22:08)
by Slayr
I'm working on a map right now and would like to use the mod on this map. I would like to use it in this map: I would like to have the lights where the thwumps are right now.

Re: The NReality Mod Help Thread

Posted: 2011.04.18 (14:11)
by Equilibrium
I have been trying forever to put in a image in one of my maps but i don´t get it to work. Do i take the URL from the Internet or what?

Metanet Forums • Post a reply

Posted: 2011.04.24 (10:34)
by impagma
Is it possible to have 2 object image mods? I want a ninja one and a thwump on in the same map but for the life of me it wont work

Re: The NReality Mod Help Thread

Posted: 2011.05.05 (16:17)
by im_bad_at_n
Epic4ever wrote:I have been trying forever to put in a image in one of my maps but i don´t get it to work. Do i take the URL from the Internet or what?
Yes you have to take an image from the internet, it won't work if it is saved on your computer. If you made a custom image, you can always use http://www.imageshack.us to upload your image, then manage to get the picture url link. (To retrieve the link, you need to make sure the picture is the only thing on the page, for example: http://img200.imageshack.us/img200/2041/foreground.png. This is known as the "direct" link.)
impagma wrote:
Is it possible to have 2 object image mods? I want a ninja one and a thwump on in the same map but for the life of me it wont work
How Nreality code works:
tiledata|objectdata|bgImage|fgImage|NRealityMapType|objectMod|playerMod|AreaTrigger

In the objectMod location, you place the icon code for the thwump. In the playerMod location, you place the icon code for the ninja. The code looks like:

||||objectType,_icon,x_offset^y_offset^url

Thwumps have an object type #11. So your thwump icon code looks like: 11,_icon,x_offset^y_offset^url. The offset is used to position the icon more perfectly onto the object in question, and use ordinary digits to do so :-3, -2, -1, 1, 2, 3. If you don't use offset you'll use something like this: 11,_icon,^^url. The url is the picture url link, and works the same as how I described placing images above with epic4ever, though obviously the image is much smaller.
The Ninja does not have an object type (the only object that doesn't) so the code should look like: _icon,x_offset^y_offset^url. or _icon,^^url with no offset.

Also note that when two mods that you are using fit into the same category, then they belong in the same category. They have to be separated by semicolons (as opposed to exclamation marks in the objectdata section). So for example two object icons would look like: ||||objectType,_icon,x_offset^y_offset^url;objectType,_icon,x_offset^y_offset^url

Re: The NReality Mod Help Thread

Posted: 2011.08.05 (18:04)
by The Black Lion
I'm planing to had some nice dialogues between N and a mysterious voice in some of my old levels.
Making text drones is quite simple but I can't figure how to use them with triggers (on and off). It would be really nice if someone could explain me how to.
And is it possible to make them appear/disappear just with time? I mean the text drone appear at x frames/seconds and disappear after y frames/seconds or something like that.
Thanks :)

Re: The NReality Mod Help Thread

Posted: 2011.10.01 (09:29)
by aids
This isn't so much asking for help then a query of a possibility. I think I great concept would be thwumps which would only move down when you're in their range. The map could either be a puzzle to get the thwumps in certain locations OR perhaps a open minejumper-style rocket dodger with the thwumps in place of oneways or bounceblocks. Somebody should look into this for me, as I am without NReality.

Re: The NReality Mod Help Thread

Posted: 2011.10.22 (22:11)
by Equilibrium
Eh when do I unlock the underclock mode, I mean do i need to complete a column or two before i get it unlocked?

Re: The NReality Mod Help Thread

Posted: 2011.10.22 (22:27)
by EddyMataGallos
6 columns

Re: The NReality Mod Help Thread

Posted: 2012.01.20 (20:03)
by Equilibrium
Mod: Regular trigger for 2 one ways
Mod properties: The ninja hits the door buttons and goes on and the one ways disappear for like 5 sec and then reappear

Question: Do I have to write anything in the box that says Special Off/On?

Re: The NReality Mod Help Thread

Posted: 2012.01.21 (00:17)
by Paradox
Epic4ever wrote:Mod: Regular trigger for 2 one ways
Mod properties: The ninja hits the door buttons and goes on and the one ways disappear for like 5 sec and then reappear

Question: Do I have to write anything in the box that says Special Off/On?
I'm not quite sure what you're asking, here is an example...

Tell me if it is close to what you're going for...


Re: The NReality Mod Help Thread

Posted: 2012.01.21 (10:03)
by Equilibrium
Actually that is exactly what I want, but no actually I want it to be the other way around that when you take the switch the one way appears and stays on until for example i have pressed another switch!

Do I make any sense?

Re: The NReality Mod Help Thread

Posted: 2012.01.21 (11:40)
by Paradox
Epic4ever wrote:Actually that is exactly what I want, but no actually I want it to be the other way around that when you take the switch the one way appears and stays on until for example i have pressed another switch!

Do I make any sense?
Okay, that is insanely difficult, i can think of a way to do it but it would take awhile to test everything & then it might not even work, maybe someone else can help you

So basically, the One-Way starts off invisible (i can't make this), i can make it so the One-Way disappears as soon as the map starts but you will still be able to see it before starting the map (this will be so boring to make), i can do the same with a locked door, i may be able to do it with a trap so that it starts off invisible anyway (but i've tried to do this with a trap in the past & couldn't get it to work), i'll ask NachoCheese if he can help you if he comes on IRC (& not just coming on for 2 seconds saying "YEAAAAAAAAAAAAAAAAH" then leaving)

Re: The NReality Mod Help Thread

Posted: 2012.01.21 (12:45)
by Equilibrium
Paradox-Dragon wrote:
Epic4ever wrote:Actually that is exactly what I want, but no actually I want it to be the other way around that when you take the switch the one way appears and stays on until for example i have pressed another switch!

Do I make any sense?
Okay, that is insanely difficult, i can think of a way to do it but it would take awhile to test everything & then it might not even work, maybe someone else can help you

So basically, the One-Way starts off invisible (i can't make this), i can make it so the One-Way disappears as soon as the map starts but you will still be able to see it before starting the map (this will be so boring to make), i can do the same with a locked door, i may be able to do it with a trap so that it starts off invisible anyway (but i've tried to do this with a trap in the past & couldn't get it to work), i'll ask NachoCheese if he can help you if he comes on IRC (& not just coming on for 2 seconds saying "YEAAAAAAAAAAAAAAAAH" then leaving)
Okay, yeah I can believe that what I´m asking is kinda impossible but the thing is I´m making a kradda and the guy is going through a path that he already had used and I cant use a locked or a trap door because there is a rocket chasing..! And if I have a trap door then the rocket explodes, if I have a normal door I fuck up the beginning, + the ninja is being pushed by a thwump and so that is the situation...!!

Re: The NReality Mod Help Thread

Posted: 2012.01.21 (13:17)
by Paradox
Epic4ever wrote:
Paradox-Dragon wrote:
Epic4ever wrote:Actually that is exactly what I want, but no actually I want it to be the other way around that when you take the switch the one way appears and stays on until for example i have pressed another switch!

Do I make any sense?
Okay, that is insanely difficult, i can think of a way to do it but it would take awhile to test everything & then it might not even work, maybe someone else can help you

So basically, the One-Way starts off invisible (i can't make this), i can make it so the One-Way disappears as soon as the map starts but you will still be able to see it before starting the map (this will be so boring to make), i can do the same with a locked door, i may be able to do it with a trap so that it starts off invisible anyway (but i've tried to do this with a trap in the past & couldn't get it to work), i'll ask NachoCheese if he can help you if he comes on IRC (& not just coming on for 2 seconds saying "YEAAAAAAAAAAAAAAAAH" then leaving)
Okay, yeah I can believe that what I´m asking is kinda impossible but the thing is I´m making a kradda and the guy is going through a path that he already had used and I cant use a locked or a trap door because there is a rocket chasing..! And if I have a trap door then the rocket explodes, if I have a normal door I fuck up the beginning, + the ninja is being pushed by a thwump and so that is the situation...!!
Oh, well if that's the case...
Then i can probably make something different, can i see the map? you can PM it to me...
with what you just said, i can think of a few ways to make it work that are easier than what you're asking, i just need to be able to see exactly what i need to out into where, if that's okay with you

Re: The NReality Mod Help Thread

Posted: 2012.01.21 (15:53)
by Paradox
Oh, sorry about spamming your inbox, internet & all, the last message i sent you has a map in it

Now, it can either be like that or rotation, it can happen randomly (area trigger) or it can happen with a switch (harder than area trigger), it could also be an area trigger that activates a switch at the same time to look like a switch, it could even be a trap switch (easy, please choose this one if you want a trigger), if you want rotation i'll have to do some testing but i should be able to get it in 5-30 minutes

Re: The NReality Mod Help Thread

Posted: 2012.01.21 (16:12)
by Equilibrium
no no this what you did is great i´m just gonna make some adjustments, so that there is only 1 one way, and change the other one to a trap door but still thank you very much you really saved my map there..! And by the way you are by far the nicest member on the forum..!

Re: The NReality Mod Help Thread

Posted: 2013.08.17 (06:34)
by Ors
I have little problems with Turn Off door triggers. (When I get a door key drone shouldn´t move)

Re: The NReality Mod Help Thread

Posted: 2014.02.08 (03:07)
by Vanquish
Hey, does anyone know how to make moving objects? I've seen maps before where there have been thwumps or mines moving around in circles and I wanted to know how to do it. Here is an example of what I'm talking about - http://www.nmaps.net/224461

Re: The NReality Mod Help Thread

Posted: 2014.03.20 (19:02)
by DraxoBox
DO NOT UNDERSTAND AREA TRIGGERS!!! and I tried looking at the N wiki, it doesn't help. I desperately need to understand triggers.