Page 1 of 1

nReality on n 2

Posted: 2013.01.06 (10:31)
by Gan
Is this going to be possible?
I mean: Unrelity will develope another version of his awesome improved n?

If user levels are implemented already, it will be a good thing.

Just wanted to know, (maybe it's to early).

Re: nReality on n 2

Posted: 2013.01.28 (02:27)
by Unreality
It is much harder to wrap n 2.0 swf because it is written in actionscript 3.

And moreover I probably dont have that much time anymore...

Re: nReality on n 2

Posted: 2013.01.28 (07:51)
by ska
Unreality wrote:It is much harder to wrap n 2.0 swf because it is written in actionscript 3.

And moreover I probably don't have that much time anymore...
Mare was wanting to know if you could assist in developing a cheat-proof 2.0 You should PM her or Raigan about it.

Re: nReality on n 2

Posted: 2013.02.01 (09:23)
by Unreality
ska wrote:
Unreality wrote:It is much harder to wrap n 2.0 swf because it is written in actionscript 3.

And moreover I probably don't have that much time anymore...
Mare was wanting to know if you could assist in developing a cheat-proof 2.0 You should PM her or Raigan about it.
They mailed me 10 days ago, I replied them within the same day, with a lot of details and description to many of the anti-cheat methods that I have used. I've got no reply so far. :p

Re: nReality on n 2

Posted: 2013.02.02 (14:47)
by thevdude
What about making NReality work with userlevels like it used to with numa.notdot.net? I haven't played in a LONG LONG TIME, so having just downloaded it the other day and not having userlevels available kinda of broke my heart. :(

It's possibly because I'm running it with linux, going to try it in wine and see what happens.

Re: nReality on n 2

Posted: 2013.02.02 (21:36)
by EddyMataGallos
Lol its not only possible, but actually NUMA is fully integrated in NReality, you can just type the map ID and play AND highscore every single level, no need to add it to userlevels.txt.

Re: nReality on n 2

Posted: 2013.02.03 (18:34)
by thevdude
I'm aware. It wasn't working for some reason, but works fine when I run it with wine instead. Linux is weird sometimes.

Re: nReality on n 2

Posted: 2013.02.06 (09:26)
by Unreality
thevdude wrote:I'm aware. It wasn't working for some reason, but works fine when I run it with wine instead. Linux is weird sometimes.
you may need to login in order to have the levels loaded

btw Raigan has replied ~ i think they will implement some of the anti-cheat measures...

Re: nReality on n 2

Posted: 2013.02.08 (06:23)
by ska
Unreality wrote:
thevdude wrote:I'm aware. It wasn't working for some reason, but works fine when I run it with wine instead. Linux is weird sometimes.
you may need to login in order to have the levels loaded

btw Raigan has replied ~ i think they will implement some of the anti-cheat measures...
hooray!

Re: nReality on n 2

Posted: 2013.02.17 (04:21)
by TheRealOne
Excellent news. Hopefully they took a thorough look at the feature you designed Unreality and chose a few to implement. I would love the ghost mode to continue. Beside the anti-hacking and the NUMA integration, that is by an large my favorite feature in Nreality.