Sorry for the delay in updating the first post, I'll do that now. I'll address each of your bug reports as best I can:
james_S wrote:Hi, Has anyone mentioned the floor corner issues yet? such as being able to walk on mines that are placed in a floor corner (which looks really bad as the mines look very exposed yet have no effect) and if you fall directly into a floor corner you bounce off powerfully (helps if falling at an angle esp. if hit by something) -bad consequence of that 'ninja getting into the tiles and beig propelled out of them effect'.
known since beta. Not really much can be done about it, since that's a consequence of how ninja/tile interaction has changed. I'll add another category for "Changes since v1.4" to my first post.
james_S wrote: If you hit a spring bouncer on the ceiling diagonally it doesnt have any effect, even though it looks like the ninjas head going through it.
interesting, this is definitely new
james_S wrote: About 'one way panels', if you jump from a standing on a rising thwump just before the 'one way panels' you can pass between them when they're placed next to each other forming the normal one way barrier (if u overlap those panels, then u cant pass through). And more importantly when u place a one way panel perpendicular to a surface (e.g a wall of other vertically placed one way panels) which is quite common when mapping (or even if the one way panel is placed inside a tile (wall)) -the ninja gets affected by it as the edge sticks out even though u cant see it.
all of these were around in v1.4. Nothing new here.
james_S wrote: ''Level save delay'' bug applies to lvl names which sometimes dont get saved at all (-u can avoid that by saving, reopening then saving again)
I can't vouch for the save delay thing since I don't map, but everyone's been mentioning it, so I'll add it to the post. I can't say if your "fix" works, can someone else verify?
About the level names thing. I don't know if this is the same thing but sometimes there'll be a map whose name shows up in the map list but when you click on it to play it, it just says "Untitled". Not helpful when playing a map in-browser since you can't then search for title/author.
james_S wrote: On quite a few occasions there have been highscores in which the ninja just dies after moving randomly (-not cause they hacked, I think thats part of the save delay bug -but affecting saved runs).
Could be that, or could be because the map author edited their map after publishing it. NReality also has this.
james_S wrote: In Editor, when cut and rotate something that has sliding gates in it, 360 degrees (ie twice) and then... open the testing the level tab the gates show as turned only part way e.g. 90degrees (I used it in my millennium bug map -in the user levels). Plus also if u copy and paste normal gates.
so I tested it with the latest version and only normal doors ("I" in editor) do that... not locked doors ("O"). Also it doesn't happen on the older version, weird.
panstromek wrote:Online version
-If you load level by the url, you can't easily log in (to submit highscore). You must hit escape and login in menu, but then you can't go back to the level, you must reload page. And you can't view highscore and rating (And you can't rate). Solution would be ability to load level by ID/URL in game itself, still the same story :).
ok yeah, that's actually annoying. also when compounded with the level name bug which sometimes makes things appear as "untitled" in-game so you can't search for it.
panstromek wrote:Mapping
-Saving delay bug. When you save map, close and reopen game, level you made is sometimes not saved (you see older version or just empty map, if it is first save). After some time, level updates automaticaly to the newer version. Delay is sometimes in hours sometimes can be few days. Different parts of the level has different delay. Longest delay has name in opened level. If you accidently publish delayed level, sometimes it gets updated, sometimes not. Usually game elements gets fixed after some time. If only ingame name is broken, it mostly stays broken. You can see it in lot of user levels: Name in the menu is normal and in the game it is older version. It can be also used to "cheating" (You can beat old level and after update you have score but replay doesn't make sense.)
To be sure you do not publish broken level, always reopen game before publishing and check if it's everything okay, especially look at ingame name.
interesting details about the save delay. added to list
panstromek wrote: -Similar bug: When you delete unpublished map, sometimes it is uploaded by another person (who propably recieves same ID). But Only author who deleted the level see it like this. After some time it goes back to normal and you see correct map. For normal people is everything ok. Doesn't affect name in the menu.
wait, WHAT? that's... really weird. can i get someone else to confirm this?
panstromek wrote: - Edit mode can be ended only when mause is on some object.
i don't see what you mean here.
panstromek wrote: -When placing thwump, you can't see ghost of it, so you don't know where exactly are you placing it.
yep.
panstromek wrote:-
When you pick up multiple locked door switches in quick succession, only the first one makes a sound.
This affect more sounds (laser drones, machine guns, seeker drones, rockets, trampolines...). I think that sound of something of this can be played only if the same previous sound ends.
yep, that looks right.
panstromek wrote:Gameplay
-When you die, level name disappears.
not sure if this is a bug or intentional, but added anyway.
panstromek wrote: -When you run/fall through group of thwumps you are activating, in specific speed you are killed for no reason.
wow that's surprising. it ought to be fixed
panstromek wrote: Usable bugs:
I think I'll call them "changes from v1.4" instead of "usable bugs" if the're features that don't really need to be fixed.
panstromek wrote: - You can get through oneway same way as get through trap door (can be seen on older version of James_s's map "One of those pro minimal levels"). You can also get through more things when you're really fast. Group of drones for example. But it needs some boost element (It is in map by james_s, called Blue steel:
http://www.thewayoftheninja.org/nv2.html?l=11420 )
this can happen in v1.4. But I've not seen it done so
spectacularly as in this map, weird.
this is definitely new, a ninja was never supposed to fit into a half-tile space.
panstromek wrote:Suggestions
-To search functions: option to view beaten/unbeaten maps and played/not played maps
-Random map list (like it is on NUMA).
added.
james_S wrote:Aesthetics: If a ninja dies on a block he weighs the block down further and further.
this was already in v1.4
james_S wrote: The ninja cant stand properly between a curved tile and a diagonal tile -the figure goes crazy.
this is new
james_S wrote: Sometimes when a ninja dies on some terrain it causes a continous blood fountain
this was already in v1.4
panstromek wrote:Another point to Saving delay problem: Appears only in game itself, not in online version.
since the save delay bug doesn't happen all the time, can someone else vouch for this in particular?
panstromek wrote: Editor: If you select large area (width must be longer than maximum possible height) and try to rotate it (which couldn't be possible), bug message appears and if you click deny all, editor start acting bugged and you must restart it.
yep.