Nominate & talk about N2.0 USER LEVELS

Discuss the Metanet map server and the submissions to it

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Postby james_S » 2014.01.29 (19:10)

THIS THREAD IS NOT JUST FOR MAPPERS :)

thejumper I sent you edited map code if you feel like it. Publishing map tomorrow very likely ..and on numa heh
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Postby Fujita Seiko » 2014.01.30 (14:27)

MM I though about it, maybe Im a little bit being a bitch about the cmpunk level, because its not 100% he was inpired afteral. :P

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Postby james_S » 2014.01.30 (23:22)

heh no that makes sense :) Check out what Badawpay is doing to the userlevel pages, can someone shout at him? I wouldnt want him to rate 1 on the Dance of knives map which is now published (!)
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Postby thejumper£#! » 2014.01.31 (12:15)

james_S wrote:THIS THREAD IS NOT JUST FOR MAPPERS :)

thejumper I sent you edited map code if you feel like it. Publishing map tomorrow very likely ..and on numa heh
i can't read pm because it was deleted
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Postby Inevitability » 2014.01.31 (22:47)

Eventually finished "Dance of Knives" [www.thewayoftheninja.org/nv2.html?l=42441 James_S].
Pfff. The map is so easy that it took me more than an hour. Yeah. Very easy. That's why i'm not gonna make my run cleaner. No point. Too easy.
Not sure if the gold piece is worth taking it. I would be pretty upset if it is not.

BTW glad to see you here Fujita

ps 404 replies. My favourite number. I see it pretty often

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Postby james_S » 2014.02.01 (02:53)

Loll and yea 100%.. unless you go completely the wrong way slowly heh. So you got through :D -I sent you a present, a signed screenshot photo of the beginnings of the map with some early route planning also. (i would post it here actually but the image needs to be online)

Oh well not to worry Thejumper, I did wait an extra day (which helped cause i spotted some improvements) and I published it on NUMA first. And my goddd if you think its tricky in Nv2 try it in N1.4 (plus with some lag)
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Postby Inevitability » 2014.02.01 (20:48)

Thank you. Your map is really cool. Mines were placed in good places and the gameplay is nice. Also, starting in the center allows to train
parts of a route you have trouble with since you can easily reach everything on the map. Well maybe not easily :D.
You aren't limited and can go wherever you like. Thus a lot of routes can be thought out. I wonder if mine is conceptually right.
It can be improved by 400 frames at least, but i wonder if the order is right. I would be glad if other players would finish "Dance of Knives".

Yeah, maybe i will try it in nreality one day. Probably it is the best thing n community have ever seen. My point as a player that I haven't played it yet
is that in n2.0 i see Eddy, dan, swipenet and other players on a daily basis and can compete with them. I can't compare myself with other players in nreality. At least in usermap section. It is also lagging a lot and the game speed is slower in comparison with n2.0. So i have to get used to the speed to make acceptable runs which makes a week or so. (also corner jumps and stuff like that which i have never tried since i played only 2.0) I also have a lot to do in 2.0 metanet section. I tried first 5 or 6 levels and found out that it is too early for me to try to take it seriously. Maybe i will return to it half a year after. If i would have enough free time.

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Postby james_S » 2014.02.01 (21:28)

-it was more of joke present but u should have something :) Thanks and i'm quite happy that there are a few cool routes which make sense. I woke up with that map in my head the other day which was nice. Fujita I cant imagine what must go through your head, you can make maps so naturally. Btw I think the reason why theres not a lot of your maps mentioned here is that there is too many to choose from. Although I remember some of your bigger/ more substantial maps being too cramped for my personal liking.
I think I'll finish Dance of knives well some time, I finished all my other big maps, although I found that they tend to be soo much easier in Editor! (especially my N tower). (but then i need someone else to put up demo of not unlocking the gold route heh)
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Postby thejumper£#! » 2014.02.02 (18:34)

Wow thrasher I really enjoyed this level:
Rituals of Jumps. - thrasher26 - www.thewayoftheninja.org/nv2.html?l=9326

Really really liked this :D
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Postby thejumper£#! » 2014.02.02 (18:39)

www.thewayoftheninja.org/nv2.html?l=43718
Prisoner - lolplayer

I hope this is an original level of lolPlayer but I remember to have played a long time ago, but not in nv2.0
It will be another plagiarism?
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Postby Fujita Seiko » 2014.02.02 (19:05)

Hai

I hope its okay to post this here.
I am looking for a backup and good overview of my levels.

Now I'm working on this site:
http://fujitaseiko.wix.com/nv2-maps

What do you think of it so far? does it works on your end? (talking to anyone)

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Postby james_S » 2014.02.03 (20:07)

-yea odd that, about Prisoner map, I remember seeing that start before. I checked and I dont think its a N1.4 official userlevel, so probably a 1.4 metanet map then. Its something to ask EMG or someone, especially as some of the map looks to be his own.
Best use of those short wall jump tricks is always in Thrasher26's maps

Fujita I see you're going to group your maps on that site, which should be interesting to see
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Postby james_S » 2014.02.03 (20:11)

Image -lol try google image searching 'metanet forums'

Fujita i enjoyed thwumps and gates map yesterday (bit hard to find a perfect route though) -and i was thinking there should a 'thwump dodger' category like there is a mine dodger. And I loved how you put a mine in between two thumps, so its a double SPLAT if the ninja gets caught between them lol
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Postby Fujita Seiko » 2014.02.03 (21:20)

james, aah yes you mean Soyan no tau. You now that if you jump exactly on the mine in the middle of the trumps you be save! (only if that say you wile jumping btw)
what give my an idea, (10 min later ;)) Level: Anzen Chakuriku - http://www.thewayoftheninja.org/nv2.html?l=44036

But nice demo, I planed the way all out but it very hard to find it. You game very close, great!thanks!

yeay to group the maps is my idea, but I have to find the time and motivation ;)

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Postby james_S » 2014.02.03 (22:32)

How well does GzegorzPL's idea work!? His Let's play n game map www.thewayoftheninja.org/nv2.html?l=44276
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Postby james_S » 2014.02.08 (23:03)

I thought this boost test was pretty funny! www.thewayoftheninja.org/nv2.html?l=45821
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Postby Fujita Seiko » 2014.02.09 (01:01)

james_S wrote:I thought this boost test was pretty funny! http://www.thewayoftheninja.org/nv2.html?l=45821
Can I use that?

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Postby james_S » 2014.02.09 (03:10)

btw I completely by accident found the real 'Prisoner' map, its a metanet map ep 80 lvl 1

Yea you can Fujita, you saw the map where I showed how its done http://www.thewayoftheninja.org/nv2.html?l=45819 -but w95559w's has an even better version. You know, I regret I didn't favourite one of your recent maps which had two machine gun drones next to each other and two rockets to deal with, if you know the one I mean, I'd like to see it again :)
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Postby james_S » 2014.02.14 (18:07)

Fujita theJumper Innevitability Jp27ace Panstromek EMG Thrasher26 :)
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Postby james_S » 2014.02.14 (19:59)

-just realised I wrote that ridiculousness on Valentine's day of all days.


map by Madness http://www.thewayoftheninja.org/nv2.html?l=47177 'inspired Luxxyz' (with a y -I admit I spelt his name wrong once also) -Fujita I remember you having that tile design with the lines :) So I always think that should be inspired by fujita lol -but he wasn't to know (especially since he seems to have come on Nv2 quite recently)
Last edited by james_S on 2014.02.14 (21:56), edited 1 time in total.
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Postby Fujita Seiko » 2014.02.14 (21:12)

Yes :) but the rest is very original, I also like the little squares at the right. Especially the bleu ones.

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Postby Fujita Seiko » 2014.02.14 (21:31)

james_S wrote:btw I completely by accident found the real 'Prisoner' map, its a metanet map ep 80 lvl 1

Yea you can Fujita, you saw the map where I showed how its done http://www.thewayoftheninja.org/nv2.html?l=45819 -but w95559w's has an even better version. You know, I regret I didn't favorite one of your recent maps which had two machine gun drones next to each other and two rockets to deal with, if you know the one I mean, I'd like to see it again :)

I just uploaded a map with the new idea. Called Insatsu-ki, http://www.thewayoftheninja.org/nv2.html?l=47430. I think Its kind of a hard map, so a challenge. Its possible! But I hope its only possible like i hope to :). But maybe because of my lack of skills its possible other-ways. Still the coins probably will demand to do it that way, but its better if it was the only way without them too. We will see ( I hope)

btw, James: That map you want to favorite called Kohyo :) ( http://www.thewayoftheninja.org/nv2.html?l=45232)

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Postby james_S » 2014.02.14 (21:59)

quite ambitious lol Fujita but hey that run would look cool. I love balancing on that gate with one way panels anyhow. Thanks for the map name too (its nice that the machine guns still play a part after beginning)
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Postby Fujita Seiko » 2014.02.14 (22:34)

james_S wrote:quite ambitious lol Fujita but hey that run would look cool. I love balancing on that gate with one way panels anyhow. Thanks for the map name too (its nice that the machine guns still play a part after beginning)
Yes :), the idea of the machine guns is also to make you force to be quick, like also in the new level. You think is do-able? or to hard? (because nobody did it yet)

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Postby james_S » 2014.02.15 (02:36)

I think almost impossible because you have to press jump to get into the boost and then press jump again almost immediately to do that curve jump, but im not sure at all..
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