There are DIAGONAL ONE-WAYS?

Discussion about mapping and userlevels.
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Postby Sendy » 2016.10.03 (22:33)

NO WAY!?

I was them in a user map, it used them pretty well, and they functioned just like a mix between slopes and one-ways. THEY WERE AWESOME and I can think of many uses for them! I tried pressing Q, E, Z and C to no avail.

Did the map author edit the code to do this? If so, does that mean it's possible to take maps and copy them before they are erased when you publish them?

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Postby shomman » 2016.10.10 (10:48)

AFAIK there's no availability to work with the level code yet, but it's on their radar/list of things to do. I know how it's done in v2 but I have no idea how it's done in ++, sorry
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Postby Sendy » 2016.10.11 (12:54)

Thanks for the info shomman.

I am still curious about how this one designer got diagonal one-ways, and why I've never seen them anywhere else. Perhaps there's a weird sequence of buttons you have to press, like to get horizontal doors.

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Postby shomman » 2016.10.12 (03:53)

Yeah, I have no idea how that was acheived. I'll ask on the Discord.
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Postby shomman » 2016.10.12 (04:35)

Menace13 wrote: you have to go to launch pads (press '=') then pick a diagonal direction ('q', 'e', 'z', or 'c'), then switch to one-ways (press '['), and then the next one-way you place will be the launch pad diagonal direction you picked
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Postby Sendy » 2016.10.12 (20:51)

Awesome, thanks!

Just tested them out. They're not 100% clean, but with a few limitations in their placement, you can get some good functionality out of them!

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Postby ncr » 2016.10.13 (00:08)

While/if we're talking about unintended features, drones can be placed off of the grid by picking them up. This changes their collision as well as their position, so they even stop appropriately at half blocks!

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Postby Sendy » 2016.10.13 (01:25)

Yeah, I even noticed some map makers placing floorguys above the floor they're on. So they move the same, but it's like they're taller (or floating). I wonder how far that idea can be taken? What would a tower of floorguys behave like?

Ah, so much stuff to try! I've also noticed that if you put a thwump slightly inside a block, like a halftile, it is frozen - it cannot move. So you can use them to make electrified walls and floors. These can create some awesome deaths in combination with a few well-placed mines, as electrocution doesn't blow up the ninja :)

I really like how each tile has been split into four sub-tiles for most of the enemy movement routines. I talk about this a bit in my map diary.

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Postby geraldgriffin » 2018.02.26 (22:40)

Oh, I remember this kind of map. Yes, this is really strange
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