N v1.5: THE INITIAL OFFICIAL THREAD

Talk about the classic version of Metanet Software's amazingly popular freeware platformer right here!
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Postby blackson » 2010.07.28 (06:24)

A suggestion I haven't seen anyone else pose: Fix wall jumping on doors/one ways so it doesn't require an extra frame and to hold the direction toward the door.

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Postby chocollama » 2010.07.28 (12:58)

thank you blackson, i can't believe nobody else has thought of that yet.
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Postby Raif » 2010.07.28 (13:22)

Blackson wrote:A suggestion I haven't seen anyone else pose: Fix wall jumping on doors/one ways so it doesn't require an extra frame and to hold the direction toward the door.
If you are going to change the physics of the game you might as well change this. I can't wait to be able to bwj off a one way facing away from you.

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Postby aids » 2010.07.28 (14:02)

mohamedraif wrote:If you are going to change the physics of the game you might as well change this. I can't wait to be able to bwj off a one way facing away from you.
QFE. Well needed.
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Postby origami_alligator » 2010.07.28 (18:57)

I feel like posting an argument in favour of keeping and/or implementing(?) one-way glitches in v1.5.

As one of the more fickle objects in the game, one-ways have come to serve an important gameplay aspect. Anyone who wants to hinder movement to an area and still allow enemies to "see" the ninja from that area may use one-ways in a wonderful fashion. But on the other hand, one-ways may seem to keep you from places when only a few small interactions with other objects (bounceblocks, thwumps) can push you through the one-way and into another area. This aspect of the object allows for it to be of great use in puzzles, actions... even survivals. Thus the one-way has gained a gameplay "aspect" as opposed to a gameplay "glitch". A glitch is something like tile stutter. That is not an aspect of the tile, as it serves no helpful purpose in the gameplay. Thus removing tile stutter will increase the benefit of using slanted tiles. Removing one-way glitches will decrease the benefit of using one-ways.

Not that we were going to remove the glitches, I just wanted to post my very unformed opinion. I'm tired, hopefully this made sense even though it doesn't sound very persuasive to me.
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Postby Slayr » 2010.08.04 (17:58)

how about a save button? instead of having to put it in user levels just click ctrl+s.

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Postby aids » 2010.08.05 (06:28)

Slayr wrote:how about a save button? instead of having to put it in user levels just click ctrl+s.
I don't think it would be that much trouble to add a text "editor" to N. And it would save both time and trouble by allowing users to access maps there.

Another feature I'd like a a "Next Level" button in Userlevels Mode when you play. Or a mode where it automatically advances to the next map. It would eliminate the need to go back and forth between the maps and the list and make it feel like you're playing them as a set, not just individual maps.
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Postby chocollama » 2010.08.05 (12:55)

Click and drag to make a custom episode?
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Postby aids » 2010.08.08 (15:50)

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Postby Ad » 2010.08.10 (11:42)

Two words for y'all:

Sublime.

Two.
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Postby BluePretzel » 2010.08.10 (22:46)

I would really love to see checkpoints for practise mode. Y'know, just a shortcut key that you press while playing with practise mode on (C or something, which could be changed). It' always annoys me when I try to complete one part of a level, which just so happens to be after a gauntlet of death. It would mak it much more convenient.

Oh, and a replay levels choice. Sometimes I just don't finish a level the way I want, so a replay option would be nice. Of course, if you fail after that, the first completion run would count.
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Postby OneSevenNine » 2010.08.13 (04:54)

Ad wrote:Two words for y'all:

Sublime.

Two.
I am compelled to agree, strongly.
:loud music:
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Postby ska » 2010.08.13 (17:37)

OneSevenNine wrote:
Ad wrote:Two words for y'all:

Sublime.

Two.
I am compelled to agree, strongly.
I am compelled to eat buttered toast. Also, I agree.

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Postby origami_alligator » 2010.08.14 (20:55)

The power of Christ compels you!
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<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?


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Postby unoriginal name » 2010.08.19 (06:08)

southpaw, you know I love you, but that is simply not appropriate for these forums.

(says the guy with the bondage signature I know I know)

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Postby TheRealOne » 2010.08.22 (00:03)

Hey M&R not to sound impatient, but you guys have not updated the Metablog in a while or posted in any of the v1.5 threads. I understand that it takes a long time to rewrite all of the code you guys have to deal with, but I am sure there has been some progress made and myself and I am sure others would want to hear about any and all updates and progress for v1.5. Some of us have been waiting over half a decade for this so please don't leave us in the dark.
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Postby origami_alligator » 2010.08.22 (00:13)

TheRealOne wrote:Hey M&R not to sound impatient, but you guys have not updated the Metablog in a while or posted in any of the v1.5 threads. I understand that it takes a long time to rewrite all of the code you guys have to deal with, but I am sure there has been some progress made and myself and I am sure others would want to hear about any and all updates and progress for v1.5. Some of us have been waiting over half a decade for this so please don't leave us in the dark.
Dear ninjarobotyeti,
21 August, 2010
We are sorry to inform you that Nv1.5 is a myth, unlike unicorns, which are very real.
We regret to bring you such bad news, but look on the bright side: Unicorns.
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"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?


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Postby chocollama » 2010.08.22 (01:42)

damn
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Postby bobaganuesh_2 » 2010.08.22 (09:28)

bullshit. I don't see that anywhere on the blog site.

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Postby Universezero » 2010.08.22 (09:34)

bobaga_fett wrote:bullshit. I don't see that anywhere on the blog site.
Of course not; Mare and Raigan aren't unicorn breeders or anything.
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Postby origami_alligator » 2010.08.24 (00:24)

Universezero wrote:
bobaga_fett wrote:bullshit. I don't see that anywhere on the blog site.
Of course not; Mare and Raigan aren't unicorn breeders or anything.
That's just what they want you to believe but you forget Canada has a lot of secret projects in the Arctic. Did you not see the 850-metre wide beaver dam they are probably hiding their KaNuclear Missiles in?
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"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?


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Postby bugz » 2010.09.10 (10:28)

How about creating a non-jump-able surface, either as a new object (like a one-way platform) or as a second type of tile?

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Postby aids » 2010.09.10 (15:24)

bugz wrote:How about creating a non-jump-able surface, either as a new object (like a one-way platform) or as a second type of tile?
Fucking genius.
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Postby otters » 2010.09.11 (17:58)

Manus Australis wrote:Even the United States recognizes the importance Unicorn Power will have as an essential part of Homeland Security.
Hey, speaking of unicorns...!
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Postby Superpok » 2010.09.19 (21:57)

I think the whole fun of N is playing the levels so N v1.5 i think should focus on helping levels get created and helping people experience levels. So a better editor and easier integration with Nreality would be cool, user episodes and columns, more unlockables, secrets and stuff would be cool.
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