NUMACON (Official discussion/bitch thread!)

Talk about the Nmaps.net website.

Moderators: Sunset, Rose

User avatar
Moderator
Moderator
Posts: 566
Joined: 2011.02.17 (22:24)
NUMA Profile: http://nmaps.net/user/zoasBE
Location: somewhere inside a super hexagon.

Postby zoasBE » 2013.12.27 (09:23)

Pixelwiz wrote:Can somebody make a list of all the NUMAcons and put them into http://packs.droni.es/ so we could all play every NUMAcon?

I'll make the packs for every NUMACON to this day quickly with NUMA hacking and I'll post them in a Forums Thread soon, don't worry about it bro! Also, I'll update the wikia's NUMACON list.

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2014.01.09 (00:14)

WINTERCON CRITIQUES


My apologies for the late results. We are only human, for now.

//=//=//=//==/=//

Aidiera's comments :::

http://www.nmaps.net/231311 === 3/5

Gameplay: Once I found a solid route it was quite fun. 3.5/5
Themefulness: That's a nice little elf you got there. It'd be a shame if something... happened to it. 3/5
Aesthetics: I found the oneways to be more of a hassle than helpful. 2.5/5

http://www.nmaps.net/231324 === 2.66/5

Gameplay: The gauss were fine, but the mine moon was very ugly. 2/5
Themefulness: It was wintry to me, but not the best you've got. 3/5
Aesthetics: I didn't play past the mines, but the beginning was good. 3/5

http://www.nmaps.net/231376 === 1/5

Gameplay: Too hard to move around. 1/5
Themefulness: Lousy. 1/5
Aesthetics: Substantially boring. 1/5

http://www.nmaps.net/231381 === 2.16/5

Gameplay: Devilishly hard. 3/5
Themefulness: Ehhhh, I don't think this counts. 0.5/5
Aesthetics: I liked the tiles a lot. 3/5

http://www.nmaps.net/231388 === 2.75/5

Gameplay: N/A x/5
Themefulness: Yeah, snowflakes would be hard. 2.5/5
Aesthetics: I'll give you credit for the cool tile breaches. 3/5

http://www.nmaps.net/231395 === 0.83/5

Gameplay: I can't be assed to agd it or complete it. 0.5/5
Themefulness: I guess they're icicles...? 1/5
Aesthetics: The drones and the thwumps don't work together. 1/5

http://www.nmaps.net/231423 === 3/5

Gameplay: Confusing at first, but once I found the route it was great. I thought the drones were tacky though. 4/5
Themefulness: I guess the gold looks like snow, but just barely. 2/5
Aesthetics: The tiles needed some work, but the launchpads were smart. 3/5

http://www.nmaps.net/231434 === 3.16/5

Gameplay: One piece of gold pissed me off. I kept missing it. 3.5/5
Themefulness: The arms are the downside to this snowman. 2.5/5
Aesthetics: Besides those arms this looks very nice. 3.5/5

http://www.nmaps.net/231433 === 4.33/5

Gameplay: Fuck yeah. The enemy choices are weird, but this is hella fun. 5/5
Themefulness: Snowflakes are fitting for the season. 4/5
Aesthetics: Like I said, the enemies don't mesh well, but the gold was well-placed. 4/5

http://www.nmaps.net/231453 === 2.83/5

Gameplay: Interesting. Maybe some flow would have been nice. 3/5
Themefulness: Well, I saw only one sleigh bell, so half. 2.5/5
Aesthetics: The gold looked great, but the mines weren't the best. 3/5

http://www.nmaps.net/231452 === 2.66/5

Gameplay: Triple lasers were awesome, but the mines were a big challenge. 3.5/5
Themefulness: Yeah, I don't think this is snowy. 0.5/5
Aesthetics: I liked the offset upper mines, but not the ones on the tiles. 3.5/5

http://www.nmaps.net/231496 === 2.50/5

Gameplay: Hmmmm. For what it was, not too bad. Getting to the exit is a nice challenge. 2/5
Themefulness: A santa hat barely qualifies as a holiday map. 1.5/5
Aesthetics: I liked the mines a lot. 4/5

http://www.nmaps.net/231497 === 1/5

Gameplay: This is so unfun it hurts me. That gauss is entirely unnecessary. 0/5
Themefulness: Passable. 2/5
Aesthetics: Good-looking mines, and a clever idea, but executed poorly. 1/5

http://www.nmaps.net/231490 === 4.5/5

Gameplay: N/A But sooo much fun to watch. x/5
Themefulness: The images are what really makes me like this. 4.5/5
Aesthetics: Lovely tiles, awesome close calls and very enjoyable. 4.5/5

http://www.nmaps.net/231551 === 3/5

Gameplay: N/A x/5
Themefulness: This must be the grove which was spared. 3.5/5
Aesthetics: It's a collection of similar-looking trees, which is expected but also boring. 2.5/5

http://www.nmaps.net/231553 === 3.5/5

Gameplay: A bit tricky in parts but overall worth it. Didn't like starting in the air. 3.5/5
Themefulness: Nice letterwork, and the star on the tree was a nice touch. 4/5
Aesthetics: I did not like the exit/switch placement, but not enough to mark you down. 3/5

http://www.nmaps.net/231558 === 2.66/5

Gameplay: I can appreciate the big jumps, but I wish that the pole gold was worth it. 2.5/5
Themefulness: Festivus is a wonderful time. Glad to have spent it with you. 3/5
Aesthetics: A bit bland, and repetitive. 2.5/5

http://www.nmaps.net/231555 === 3.66/5

Gameplay: I like being able to go either route. Good as per usual. 4/5
Themefulness: Wonderful tiles, but it felt very cramped. 3.5/5
Aesthetics: Big fan of the rockets, and the gold was well-placed. 3.5/5

http://www.nmaps.net/231570 === 1.66/5

Gameplay: This could have been fun if you had varied the layout. It's not fun as is. 1.5/5
Themefulness: These are two awfully bland trees. 1.5/5
Aesthetics: Somewhat of an eyesore. 2/5


//=//=//=//==/=//

TommyWiseau's ratings :::

1. snow 4/5
2. It's a Hailstorm! 4/5
3. Lump Sum 3.5/5
4. Sixfold Straightforward 3.5/5
5. A Snow Globe and A harsh Wind 3.5/5

Solid Flurries 3.5/5
Sleigh Bells 3.5/5
0260. THE MALIGNANT SNOWFLAKE 3.5/5
Guess What This Map Is About 3/5
31-2 Lonely Christmas Tree in a Lonely Forest 3/5
0259. SANTA 3/5
45-2: Snow elf. 3/5
Yukon 3/5
12-04:Winter is white 2.5/5
HAPPY FESTIVUS 2.5/5
mari 2.5/5
Christmas Night 2.5/5
Summer Snowflake 2.5/5
failing snoutflakes 2/5


//=//=//=//==/=//

DaggaFork's ratings :::

~--------------------------------------------------------~
| #. map name author r/10 |
~--------------------------------------------------------~
| 0. A Snow Globe and A harsh Wind / IodineEnvy / 9.51 |
| 1. It's a Hailstorm! / Mohit_Ghune / 9.50 |
| 2. snow / Invalid / 9.00 |
| 3. Guess What This Map Is About / lsudny / 8.75 |
| 4. Sixfold Straightforward / script / 8.5 |
| 5. Sleigh Bells / 1211 / 8.5 |
~--------------------------------------------------------~

Image

//--^.^--\\
\\.:.^.:.//

User avatar
Moderator
Moderator
Posts: 566
Joined: 2011.02.17 (22:24)
NUMA Profile: http://nmaps.net/user/zoasBE
Location: somewhere inside a super hexagon.

Postby zoasBE » 2014.01.09 (10:35)

I really appreciate that you rated so high my shitty tiny maps, Tommy, you're too kind with me, thank you!
Also, sincere congratulations to all the winners!!!

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2014.07.05 (07:58)

OBLIQUE CRITIQUES


NachoCheese :::

0th // Fern by macrohenry
1st // Parkour by ChrisE
2nd // Storm Cloud by Nphasis
3rd // Obli-que-gation by IodineEnvy
4th // viper by Invalid

Aidiera :::

I decided to ignore the rules I set and judge the maps strictly on how much I liked playing them. Because I can be quite mean, and I don't want to anymore. (Special thanks to Mohit for getting me off my ass to judge these.)

0th // super by Invalid
1st // 45 Tilted Drums by script
2nd // ghost rattle by cherrywaves
3rd // 124-0 I came in like a meteor by Meanapple
4th // Hurry by macrohenry

Click here.

http://www.nmaps.net/231836 // the two rockets were too much
http://www.nmaps.net/231847 // hard and not enjoyable for me
http://www.nmaps.net/231853 // i loved it but the drones were a bit pointless
http://www.nmaps.net/231863 // this series has outlived its stay
http://www.nmaps.net/231869 // quite fun but a bit overloaded with gold
http://www.nmaps.net/231860 // old schtick, new look
http://www.nmaps.net/231870 // quickly gave up trying to get the jumps
http://www.nmaps.net/231865 // good design which was under-utilized
http://www.nmaps.net/231874 // excellent map except for one mine
http://www.nmaps.net/231886 // ''
http://www.nmaps.net/231920 // lots of fun and elegant-looking
http://www.nmaps.net/231939 // a little too bland for my tastes
http://www.nmaps.net/231951 // in serious need of bounceblocks
http://www.nmaps.net/231969 // it's okay
http://www.nmaps.net/231976 // it looks wonderful, but too hard to average players
http://www.nmaps.net/232019 // ugh, very difficult
http://www.nmaps.net/232035 // you sir are one smart cookie
http://www.nmaps.net/232032 // getting trapped between 1-tiles is horrendous as always
http://www.nmaps.net/232040 // specifically difficult
http://www.nmaps.net/232049 // try making maps which allow for innovation

Last edited by aids on 2014.08.15 (12:33), edited 2 times in total.
Image

//--^.^--\\
\\.:.^.:.//

User avatar
The Dreamster Teamster
Posts: 79
Joined: 2012.06.18 (08:15)
NUMA Profile: http://nmaps.net/user/mohit_ghune
Steam: www.steamcommunity.com/id/
MBTI Type: ENFP
Location: New Delhi, India
Contact:

Postby Mohit_Ghune » 2014.07.05 (14:34)

Interestingly, you both don't have any map in common.

P.S. Hell yeah, I can get people off their asses. :D
Image
My first featured map: Repercussion

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2014.09.06 (22:50)

OODLES COMMENTS


PALEMOON's top six :::

0th - Hellop by lord_day
1st - two direction by Wizard2
2nd - substratum by DW40
3rd - Lighthead by Yahoozy
4th - galorus 7 by deep_blue
5th - OO006 by Onesevennine



Aidiera's comments :::

0th - No Fly List by Yahoozy
1st - two direction by Wizard2
2nd - kiaora by kiaora
3rd - Hellop by lord_day
4th - Pressure Cooker by jay_walker
5th - Core Principles by Seneschal

http://www.nmaps.net/233139 /// gauss is OP, I would have liked a chaser in the bottom half
http://www.nmaps.net/233144 /// as you noted, too much gold, but still pretty fun
http://www.nmaps.net/233147 /// lovely little puzzle but I didn't like the enemies
http://www.nmaps.net/233148 /// the rocket is too difficult; I would put two horizonatal drones going through the center
http://www.nmaps.net/233151 /// the drones ruin any fun to be had
http://www.nmaps.net/233158 /// the gauss has too much range, but the design is killer
http://www.nmaps.net/233169 /// tons of glitches going on, but to play it in userlevels you need much more gold
http://www.nmaps.net/233173 /// I love it and I love you
http://www.nmaps.net/233203 /// there isn't a speedrun route and that makes me sad
http://www.nmaps.net/233213 /// beautifully designed and so much fun
http://www.nmaps.net/233223 /// upon playing again, it's too hard; the difficulty curve is hell
http://www.nmaps.net/233225 /// nothing that hasn't been done before
http://www.nmaps.net/233231 /// yeah... this didn't do it for me
http://www.nmaps.net/233240 /// fantastic, but just slightly too hard
http://www.nmaps.net/233236 /// perf
http://www.nmaps.net/233251 /// groovy little challenge, but not award-worthy
http://www.nmaps.net/233253 /// a good idea which was overdone
http://www.nmaps.net/233255 /// I didn't like this one because the oneways felt wrong
http://www.nmaps.net/233263 /// it's just really long and boring
http://www.nmaps.net/233290 /// you overdid it on the drones
http://www.nmaps.net/233321 /// yikes, no consistency at all
http://www.nmaps.net/233331 /// good map, great design, but honestly nothing special
http://www.nmaps.net/233336 /// I still feel that there are too many lasers
http://www.nmaps.net/233347 /// didn't feel polished and the gauss is very hard
http://www.nmaps.net/233348 /// jaunty little map, but the first oneway trick was rather silly
http://www.nmaps.net/233346 /// there was something about the trap door placement which threw me off, but this is awesome
http://www.nmaps.net/233350 /// bad gimmicks
http://www.nmaps.net/233345 /// this is silly
http://www.nmaps.net/233353 /// surprisingly fun to highscore
http://www.nmaps.net/233351 /// decent idea but super confusing

Image

//--^.^--\\
\\.:.^.:.//

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2014.11.10 (04:15)

CURIOUS CRITIQUES


Aidiera's critiques

http://www.nmaps.net/233585 - pretty but 2hard4me
http://www.nmaps.net/233591 - v hard, damn u ska
http://www.nmaps.net/233602 - gold over mines is kool, but the floorguards were dull
http://www.nmaps.net/233607 - rocket spam was not fun here
http://www.nmaps.net/233601 - pure evil and could've been executed better
http://www.nmaps.net/233611 - p standard as far as mapping goes but still fun
http://www.nmaps.net/233616 - lasers are bad here
http://www.nmaps.net/233619 - minejumper on the left, and a third as many floorguards
http://www.nmaps.net/233615 - such a good z-snapped map
http://www.nmaps.net/233637 - interesting level, much like defiance
http://www.nmaps.net/233644 - i've never enjoyed spam this much
http://www.nmaps.net/233666 - curious but boring to me
http://www.nmaps.net/233676 - gameplay was very restrictive, some trapdoors would've been nice
http://www.nmaps.net/233679 - why must yr maps be so hard :((((((
http://www.nmaps.net/233684 - gorgeous map which should have had a laser
http://www.nmaps.net/233699 - standard tw map, mildly curious
http://www.nmaps.net/233704 - threw me for a loop, but it was clever
http://www.nmaps.net/233706 - doesn't do it for me
http://www.nmaps.net/233719 - ewww
http://www.nmaps.net/233734 - welp, it's a map for sure
http://www.nmaps.net/233735 - def not a fan of so many gauss, one would have been fine
http://www.nmaps.net/233741 - the hidden enemies were v difficult
http://www.nmaps.net/233747 - nope, not the type of map this contest was going for
http://www.nmaps.net/233754 - "driving blind" is how i'd describe this map
http://www.nmaps.net/233771 - the fault lies, not in our stars dear brutus, but in how confusing this map is
http://www.nmaps.net/233793 - did anco make this map?
http://www.nmaps.net/233811 - i do wish you had done something to make the real tiles more visible, but nice concept
http://www.nmaps.net/233822 - exceedingly fun but still pretty normal
http://www.nmaps.net/233828 - i /understand/ the concept, but not why it's worth making
http://www.nmaps.net/233868 - hook me up with a copy of smoothcurve (dumb map)
http://www.nmaps.net/233876 - hmm, not for me
http://www.nmaps.net/233914 - this needed some bounceblocks
http://www.nmaps.net/233919 - 4real this is a really fun map
http://www.nmaps.net/233940 - unconventional but actually quite enjoyable
http://www.nmaps.net/233945 - a nice spin on drones-in-tiles but very repetitive


//

Losttortuga's top five

1. VO586
2. SN733
3. Clockwisdom
4. The Seer
5. An Artist's Touch


//

TommyWiseau's critiques

1. EV064 - Onesevennine
2. VO586 - Onesevennine
3. SN733 - Onesevennine
4. suoiruc - the23
5. An Artist's Touch - tiki854
6. 124-4 Let the curiosity kill the cat - Meanapple
7. the gourd - mahi_mahi

pocketchange24641 - D34D_C4T
I like the aesthetic - even though it's supposed to be all over the place, it reminds me of a specific look, 2006. The gameplay is a little unique, but only a little rewarding. After the nicely challenging thwump section, everything else feels rote.
Gameplay: 2.5\\Look: 3.0\\Curious: 1.5\\Overall: 2.5

Ribbentrop-Molotov - blacklef
Looks absolutely great - just about everything looks, if not refined, then at least perfect. That said, it's wholly frustrating and unrewarding, and there isn't much strangeness to it.
Gameplay: 1.5\\Look: 4.0\\Curious: 1.5\\Overall: 2.0

Horny Nuke - blacklef
The E-lite look is pulled off better than it usually is, and the gameplay is somewhat interesting. Kind of boring, though.
Gameplay: 2.5\\Look: 2.5\\Curious: 3.0\\Overall: 2.5

VO586 - Onesevennine
Fantastic. Hard as hard balls, but still addictive until it's beaten. Looks brilliant too, although the gold isn't very graceful.
Gameplay: 4.0\\Look: 4.0\\Curious: 3.0\\Overall: 4.0

Who Keeps the Gatekeepers - Fraxtil
An interesting idea (if not necessarily rule-breaking), but wasn't executed well and wasn't much of a challenge for me. Even if the tiles are constrained by the gameplay, it can't be avoided that it looks like shit (although the thumbnail looks pretty cool).
Gameplay: 2.0\\Look: 1.0\\Curious: 1.5\\Overall: 1.5

the gourd - mahi_mahi
Charming little map. I wish the challenge was more substantial than the drones. Otherwise, very cool.
Gameplay: 3.5\\Look: 3.5\\Curious: 3.5\\Overall: 3.5

Tri Again - timothefreerunner
Neat idea. Frustrating at first, gets a bit more fun the more you play - although less difficulty would give the concept room to breathe. Conversely, the look is fun at first, a bit of an eyesore after about ten seconds.
Gameplay: 2.5\\Look: 3.0\\Curious: 4.0\\Overall: 3.0

Clockwisdom - Fraxtil
Not the first time I've seen this idea, and not really much fun. Looks great, though.
Gameplay: 1.5\\Look: 3.5\\Curious: 1.5\\Overall: 2.0

SN733 - Onesevennine
Surprisingly fun. Like, really fun. The way the rocket interacts with the upper right section was a great surprise and caught me off guard. It looks charming too!
Gameplay: 4.0\\Look: 3.5\\Curious: 4.0\\Overall: 4.0

DUNGEONMANIA - THE PREQUEL - the23
I hate corner-of-normal-doors jumpers, and this is no exception. They're just no fun. The mines do nothing for me too, although the tiles are decent.
Gameplay: 1.0\\Look: 2.0\\Curious: 2.0\\Overall: 1.5

That lone tombstone on surface of Moon - deep_blue

Not very interesting on all counts, but okay overall.
Gameplay: 2.5\\Look: 2.5\\Curious: 2.0\\Overall: 2.5

Score game - Ors_II
Reminds me of when I first got into the game and would fling myself into mines for shits. But, that's not much fun anymore.
Gameplay: 1.5\\Look: 1.0\\Curious: 1.5\\Overall: 1.5

2postmodern4u - Pixelwiz
This stinks, and I don't appreciate the flippant attitude towards postmodernism.
Gameplay: 1.0\\Look: 1.0\\Curious: 1.0\\Overall: 1.0

Big nonsense - jirka
I like the idea of randomness in mapping, so this map was cool theoretically. It doesn't play all that well or look any good, though.
Gameplay: 2.0\\Look: 1.5\\Curious: 3.5\\Overall: 2.5

Todays Heroes - _destiny^-
Door Eeries have a special place in my heart; it's the closest thing N has to kitsch (along with colour tile n-arts). That said, I didn't really get the challenge behind this map.
Gameplay: 2.5\\Look: 2.5\\Curious: 3.5\\Overall: 3.0

Dance for me, boy, DANCE! - tiki854
I like dumb maps, but this should be more fun than it is - just way too many enemies.
Gameplay: 1.0\\Look: 1.5\\Curious: 1.0\\Overall: 1.0

suoiruc - the23
Looks amazing! And, even though the gameplay is repetitive, it is rather fun. I wish the care put into the one-ways was put into the tiles, too.
Gameplay: 3.5\\Look: 4.0\\Curious: 3.5\\Overall: 3.5

Renaissance - macrohenry

A fine puzzle, but the possibility for a real devilish one is too tantalizing for me to really love this - there was room for great complexity. The block style works, though.
Gameplay: 3.0\\Look: 3.0\\Curious: 1.5\\Overall: 2.5

The Seer - anco
The lasers are a /little/ too much, which is a shame - this was really fun at times. The tiles are fun, too - they really trick the eye.
Gameplay: 3.0\\Look: 3.5\\Curious: 1.5\\Overall: 3.0

Frame'd - script
Not too much fun, but the border is really cool.
Gameplay: 2.0\\Look: 3.0\\Curious: 2.0\\Overall: 2.5

EV064 - Onesevennine
I adored this map. Looks absolutely brilliant - seriously. Incredibly fun and very interesting too - the normal doors were implemented perfectly.
Gameplay: 4.0\\Look: 4.5\\Curious: 4.0\\Overall: 4.5

indie as fuck - ska
Okay all around - the gameplay is blandly fun and the tiles are stock random style.
Gameplay: 2.5\\Look: 2.0\\Curious: 1.5\\Overall: 2.0

An Artist's Touch - tiki854
Cute! Reminds me of the '90s for some reason (winning solitaire, probably) and I like that. What a bouncy little map!
Gameplay: 3.5\\Look: 3.5\\Curious: 3.5\\Overall: 3.5

Guardian 22 - Fraxtil
The floorguard idea is pretty cool. The rest of the map doesn't really add to much, though.
Gameplay: 2.5\\Look: 1.5\\Curious: 1.5\\Overall: 2.0

Mr. George's Inexplicable Adventure - IodineEnvy
Looks great, but the difficulty is an inefficient overkill.
Gameplay: 2.0\\Look: 3.5\\Curious: 1.5\\Overall: 2.5

homicidal somnambulism - blacklef
Wholly Metanesque - simple, fun, charming, disposable.
Gameplay: 3.0\\Look: 2.5\\Curious: 1.5\\Overall: 2.5

Schizophrenic - timothefreerunner
Like the other image map, I like the concept but wish it was much easier.
Gameplay: 2.0\\Look: 2.5\\Curious: 4.0\\Overall: 2.5

ESCAPE MY GAZE - deep_blue
Kind of frustrating - the one-ways were irritating to get around.
Gameplay: 1.5\\Look: 2.5\\Curious: 2.0\\Overall: 2.0

The Red Button - albla
Surprisingly and disappointingly easy - the trapdoors were actually a bit of a bummer.
Gameplay: 1.5\\Look: 2.5\\Curious: 1.0\\Overall: 1.5

loving/gentle - Sunset
Completely trivial, the exact thing Curious should not be.
Gameplay: 1.0\\Look: 1.0\\Curious: 1.0\\Overall: 1.0

unspoken rules - apse
Stupid when it should be anarchaic.
Gameplay: 1.0\\Look: 2.0\\Curious: 1.0\\Overall: 1.5

corroded circuitry - ska

The left section is decently fun and looks nice, but the map doesn't really cohese.
Gameplay: 2.0\\Look: 2.5\\Curious: 1.5\\Overall: 2.0

124-4 Let the curiosity kill the cat - Meanapple
Really quite fun! Even though it doesn't look perfect, the aesthetic of the map is neat.
Gameplay: 3.5\\Look: 3.5\\Curious: 3.0\\Overall: 3.5

Image

//--^.^--\\
\\.:.^.:.//

User avatar
ABC
Posts: 128
Joined: 2010.04.06 (22:06)
NUMA Profile: http://nmaps.net/user/Ferox%20
MBTI Type: INTJ

Postby Ferox » 2014.11.16 (05:02)

I don't see this suggested anywhere - I think it would be kinda cool if a future theme involves rarely seen NReality enemies, like greedy drones or alarm drones. I've only played a handful of greedy drone maps and they were done by people whose mapping skills were, well, lacking. It'd be interesting to see what more experienced mappers could do with them.
Image

User avatar
"Asked ortsz for a name change"
Posts: 127
Joined: 2013.05.09 (16:05)
NUMA Profile: http://nmaps.net/user/Pixelwiz
MBTI Type: ENTJ

Postby DraxoBox » 2014.11.24 (21:31)

Ferox wrote:I don't see this suggested anywhere - I think it would be kinda cool if a future theme involves rarely seen NReality enemies, like greedy drones or alarm drones. I've only played a handful of greedy drone maps and they were done by people whose mapping skills were, well, lacking. It'd be interesting to see what more experienced mappers could do with them.


Rarely seen NReality enemies is a nice theme, but I'm thinking we could go general and have another TNCC.
DON'T PHUCK WITH THE PHARAOH

User avatar
The Konami Number
Posts: 573
Joined: 2008.09.29 (22:27)
NUMA Profile: http://nmaps.net/user/_destiny%5E%2D
MBTI Type: ISTJ
Location: UK

Postby Destiny » 2015.01.05 (18:27)

▲▪►▪▼◄▲ wrote:
CURIOUS CRITIQUES


Aidiera's critiques

233585 - pretty but 2hard4me
233591 - v hard, damn u ska
233602 - gold over mines is kool, but the floorguards were dull
233607 - rocket spam was not fun here
233601 - pure evil and could've been executed better
233611 - p standard as far as mapping goes but still fun
233616 - lasers are bad here
233619 - minejumper on the left, and a third as many floorguards
233615 - such a good z-snapped map
233637 - interesting level, much like defiance
233644 - i've never enjoyed spam this much
233666 - curious but boring to me
233676 - gameplay was very restrictive, some trapdoors would've been nice
233679 - why must yr maps be so hard :((((((
233684 - gorgeous map which should have had a laser
233699 - standard tw map, mildly curious
233704 - threw me for a loop, but it was clever
233706 - doesn't do it for me
233719 - ewww
233734 - welp, it's a map for sure
233735 - def not a fan of so many gauss, one would have been fine
233741 - the hidden enemies were v difficult
233747 - nope, not the type of map this contest was going for
233754 - "driving blind" is how i'd describe this map
233771 - the fault lies, not in our stars dear brutus, but in how confusing this map is
233793 - did anco make this map?
233811 - i do wish you had done something to make the real tiles more visible, but nice concept
233822 - exceedingly fun but still pretty normal
233828 - i /understand/ the concept, but not why it's worth making
233868 - hook me up with a copy of smoothcurve (dumb map)
233876 - hmm, not for me
233914 - this needed some bounceblocks
233919 - 4real this is a really fun map
233940 - unconventional but actually quite enjoyable
233945 - a nice spin on drones-in-tiles but very repetitive


//

Losttortuga's top five

1. VO586
2. SN733
3. Clockwisdom
4. The Seer
5. An Artist's Touch


//

TommyWiseau's critiques

1. EV064 - Onesevennine
2. VO586 - Onesevennine
3. SN733 - Onesevennine
4. suoiruc - the23
5. An Artist's Touch - tiki854
6. 124-4 Let the curiosity kill the cat - Meanapple
7. the gourd - mahi_mahi

pocketchange24641 - D34D_C4T
I like the aesthetic - even though it's supposed to be all over the place, it reminds me of a specific look, 2006. The gameplay is a little unique, but only a little rewarding. After the nicely challenging thwump section, everything else feels rote.
Gameplay: 2.5\\Look: 3.0\\Curious: 1.5\\Overall: 2.5

Ribbentrop-Molotov - blacklef
Looks absolutely great - just about everything looks, if not refined, then at least perfect. That said, it's wholly frustrating and unrewarding, and there isn't much strangeness to it.
Gameplay: 1.5\\Look: 4.0\\Curious: 1.5\\Overall: 2.0

Horny Nuke - blacklef
The E-lite look is pulled off better than it usually is, and the gameplay is somewhat interesting. Kind of boring, though.
Gameplay: 2.5\\Look: 2.5\\Curious: 3.0\\Overall: 2.5

VO586 - Onesevennine
Fantastic. Hard as hard balls, but still addictive until it's beaten. Looks brilliant too, although the gold isn't very graceful.
Gameplay: 4.0\\Look: 4.0\\Curious: 3.0\\Overall: 4.0

Who Keeps the Gatekeepers - Fraxtil
An interesting idea (if not necessarily rule-breaking), but wasn't executed well and wasn't much of a challenge for me. Even if the tiles are constrained by the gameplay, it can't be avoided that it looks like shit (although the thumbnail looks pretty cool).
Gameplay: 2.0\\Look: 1.0\\Curious: 1.5\\Overall: 1.5

the gourd - mahi_mahi
Charming little map. I wish the challenge was more substantial than the drones. Otherwise, very cool.
Gameplay: 3.5\\Look: 3.5\\Curious: 3.5\\Overall: 3.5

Tri Again - timothefreerunner
Neat idea. Frustrating at first, gets a bit more fun the more you play - although less difficulty would give the concept room to breathe. Conversely, the look is fun at first, a bit of an eyesore after about ten seconds.
Gameplay: 2.5\\Look: 3.0\\Curious: 4.0\\Overall: 3.0

Clockwisdom - Fraxtil
Not the first time I've seen this idea, and not really much fun. Looks great, though.
Gameplay: 1.5\\Look: 3.5\\Curious: 1.5\\Overall: 2.0

SN733 - Onesevennine
Surprisingly fun. Like, really fun. The way the rocket interacts with the upper right section was a great surprise and caught me off guard. It looks charming too!
Gameplay: 4.0\\Look: 3.5\\Curious: 4.0\\Overall: 4.0

DUNGEONMANIA - THE PREQUEL - the23
I hate corner-of-normal-doors jumpers, and this is no exception. They're just no fun. The mines do nothing for me too, although the tiles are decent.
Gameplay: 1.0\\Look: 2.0\\Curious: 2.0\\Overall: 1.5

That lone tombstone on surface of Moon - deep_blue

Not very interesting on all counts, but okay overall.
Gameplay: 2.5\\Look: 2.5\\Curious: 2.0\\Overall: 2.5

Score game - Ors_II
Reminds me of when I first got into the game and would fling myself into mines for shits. But, that's not much fun anymore.
Gameplay: 1.5\\Look: 1.0\\Curious: 1.5\\Overall: 1.5

2postmodern4u - Pixelwiz
This stinks, and I don't appreciate the flippant attitude towards postmodernism.
Gameplay: 1.0\\Look: 1.0\\Curious: 1.0\\Overall: 1.0

Big nonsense - jirka
I like the idea of randomness in mapping, so this map was cool theoretically. It doesn't play all that well or look any good, though.
Gameplay: 2.0\\Look: 1.5\\Curious: 3.5\\Overall: 2.5

Todays Heroes - _destiny^-
Door Eeries have a special place in my heart; it's the closest thing N has to kitsch (along with colour tile n-arts). That said, I didn't really get the challenge behind this map.
Gameplay: 2.5\\Look: 2.5\\Curious: 3.5\\Overall: 3.0

Dance for me, boy, DANCE! - tiki854
I like dumb maps, but this should be more fun than it is - just way too many enemies.
Gameplay: 1.0\\Look: 1.5\\Curious: 1.0\\Overall: 1.0

suoiruc - the23
Looks amazing! And, even though the gameplay is repetitive, it is rather fun. I wish the care put into the one-ways was put into the tiles, too.
Gameplay: 3.5\\Look: 4.0\\Curious: 3.5\\Overall: 3.5

Renaissance - macrohenry

A fine puzzle, but the possibility for a real devilish one is too tantalizing for me to really love this - there was room for great complexity. The block style works, though.
Gameplay: 3.0\\Look: 3.0\\Curious: 1.5\\Overall: 2.5

The Seer - anco
The lasers are a /little/ too much, which is a shame - this was really fun at times. The tiles are fun, too - they really trick the eye.
Gameplay: 3.0\\Look: 3.5\\Curious: 1.5\\Overall: 3.0

Frame'd - script
Not too much fun, but the border is really cool.
Gameplay: 2.0\\Look: 3.0\\Curious: 2.0\\Overall: 2.5

EV064 - Onesevennine
I adored this map. Looks absolutely brilliant - seriously. Incredibly fun and very interesting too - the normal doors were implemented perfectly.
Gameplay: 4.0\\Look: 4.5\\Curious: 4.0\\Overall: 4.5

indie as fuck - ska
Okay all around - the gameplay is blandly fun and the tiles are stock random style.
Gameplay: 2.5\\Look: 2.0\\Curious: 1.5\\Overall: 2.0

An Artist's Touch - tiki854
Cute! Reminds me of the '90s for some reason (winning solitaire, probably) and I like that. What a bouncy little map!
Gameplay: 3.5\\Look: 3.5\\Curious: 3.5\\Overall: 3.5

Guardian 22 - Fraxtil
The floorguard idea is pretty cool. The rest of the map doesn't really add to much, though.
Gameplay: 2.5\\Look: 1.5\\Curious: 1.5\\Overall: 2.0

Mr. George's Inexplicable Adventure - IodineEnvy
Looks great, but the difficulty is an inefficient overkill.
Gameplay: 2.0\\Look: 3.5\\Curious: 1.5\\Overall: 2.5

homicidal somnambulism - blacklef
Wholly Metanesque - simple, fun, charming, disposable.
Gameplay: 3.0\\Look: 2.5\\Curious: 1.5\\Overall: 2.5

Schizophrenic - timothefreerunner
Like the other image map, I like the concept but wish it was much easier.
Gameplay: 2.0\\Look: 2.5\\Curious: 4.0\\Overall: 2.5

ESCAPE MY GAZE - deep_blue
Kind of frustrating - the one-ways were irritating to get around.
Gameplay: 1.5\\Look: 2.5\\Curious: 2.0\\Overall: 2.0

The Red Button - albla
Surprisingly and disappointingly easy - the trapdoors were actually a bit of a bummer.
Gameplay: 1.5\\Look: 2.5\\Curious: 1.0\\Overall: 1.5

loving/gentle - Sunset
Completely trivial, the exact thing Curious should not be.
Gameplay: 1.0\\Look: 1.0\\Curious: 1.0\\Overall: 1.0

unspoken rules - apse
Stupid when it should be anarchaic.
Gameplay: 1.0\\Look: 2.0\\Curious: 1.0\\Overall: 1.5

corroded circuitry - ska

The left section is decently fun and looks nice, but the map doesn't really cohese.
Gameplay: 2.0\\Look: 2.5\\Curious: 1.5\\Overall: 2.0

124-4 Let the curiosity kill the cat - Meanapple
Really quite fun! Even though it doesn't look perfect, the aesthetic of the map is neat.
Gameplay: 3.5\\Look: 3.5\\Curious: 3.0\\Overall: 3.5



Thanks for putting together a list of the critiques, this was a really nice touch to the numacon which i hope to see again :)
Image
Image

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2015.01.07 (23:51)

LESS CRITIQUES

DW40's top 7

1. Less at last by IodineEnvy
2. JP773 by Onesevennine
3. Less is More, More or Less by ChrisE
4. Grown Men Don't Fall in the River, Just Like That by 1211
5. Electric Rain by lifdoff
6. Canalamo by Yahoozy
7. Mea Culpa by krusch


mahi's top 6

1. Mea Culpa by krusch
2. Canalamo by Yahoozy
3. Moreso by 1211
4. Less Is More, More Or Less by ChrisE
5. we're a happy family by Sunset
6. a forgotten refuge by cactae


Aidiera's comments

1. Gravity-Less Zone by the23
2. Less Is More, More Or Less by ChrisE
3. zipper horizon by deep_blue
4. Canalamo by Yahoozy
5. Oyster by blue_rocks
6. Emotions by IodineEnvy
7. Arrowhead by jasdanu

http://www.nmaps.net/233986 - amazingly clever use of thwumps
http://www.nmaps.net/233993 - a bit of a fustercluck bit still fun
http://www.nmaps.net/233996 - i think the rockets could be placed better
http://www.nmaps.net/233998 - wide-open was good but the gauss was killer
http://www.nmaps.net/234004 - excellently motif'd and a ton of fun
http://www.nmaps.net/234002 - a bit of a hassle not to use the walls
http://www.nmaps.net/234014 - the chaingun/gold ratio is mad crazy
http://www.nmaps.net/234027 - it's a bit dull
http://www.nmaps.net/234022 - nice pathing, but that was it
http://www.nmaps.net/234029 - a fun challenge while still being minimal
http://www.nmaps.net/234026 - the chaingun works wonders here
http://www.nmaps.net/234049 - neat little concept but still boring
http://www.nmaps.net/234046 - fun fun fun and very smart
http://www.nmaps.net/234051 - great layout, but maybe different enemies
http://www.nmaps.net/234054 - it's cool for what it is
http://www.nmaps.net/234058 - it's quite a big minimalist map, heheh
http://www.nmaps.net/234060 - well-made and enjoyable to boot
http://www.nmaps.net/234063 - the left side doesn't need to be there
http://www.nmaps.net/234070 - simple, too simple
http://www.nmaps.net/234075 - looks lovely, but it's tough
http://www.nmaps.net/234076 - I really liked the layout here
http://www.nmaps.net/234079 - it's like swimming in medusa's hair
http://www.nmaps.net/234059 - yes
http://www.nmaps.net/234086 - it's pleasant but the mines make it hard
http://www.nmaps.net/234080 - pretty, but not that much fun
http://www.nmaps.net/234091 - awesome puzzle with so few items
http://www.nmaps.net/234106 - not as less as I would like
http://www.nmaps.net/234101 - it's both elegant and enjoyable
http://www.nmaps.net/234114 - sweet tileskillz, but still extravagant
http://www.nmaps.net/234112 - the rockets make for awesome gameplay
http://www.nmaps.net/234115 - the enjoyability factor is lacking
http://www.nmaps.net/234120 - that rightmost gauss is hell
http://www.nmaps.net/234118 - genius map, but damn hard
http://www.nmaps.net/234117 - better gold placement pls
http://www.nmaps.net/234126 - great fun with wickedly clever mods
http://www.nmaps.net/234129 - the trapdoors were cool, but the tileset was meh
http://www.nmaps.net/234130 - gorgeous gold the the chaingun was too easy
http://www.nmaps.net/234139 - a bit spammy if you ask me
http://www.nmaps.net/234147 - I'm not a fan of three lasers
http://www.nmaps.net/234152 - nice try, kiddo
http://www.nmaps.net/234157 - balls to the walls insanity
http://www.nmaps.net/234178 - it fits the contest to a T
http://www.nmaps.net/234168 - the thwumps didn't do it for me
http://www.nmaps.net/234207 - aesthetically pleasing and lots of fun
http://www.nmaps.net/234221 - it's a rather wonky map
http://www.nmaps.net/234223 - nifty but lacking in gameplay
http://www.nmaps.net/234239 - it's full of superflous objects
http://www.nmaps.net/234265 - the top part needed something on the sides
http://www.nmaps.net/234311 - fiendishly challenging
http://www.nmaps.net/234329 - pretty but rather boring
http://www.nmaps.net/234334 - I felt like the gameplay suffered from the tiles
http://www.nmaps.net/234387 - you should expand on this idea
http://www.nmaps.net/234389 - I was confused, a lot
http://www.nmaps.net/234412 - beautiful mines, but the hidden exit :/
http://www.nmaps.net/234434 - these gauss seem overbearing, but I like the thwumps
http://www.nmaps.net/234464 - asymmetry would works wonders here
http://www.nmaps.net/234468 - I dislike waiting for the drones
http://www.nmaps.net/234484 - fun concept but the inside needed work
http://www.nmaps.net/234490 - highscoring is more fun with route options :p
http://www.nmaps.net/234489 - these floorguards are super fun to play with





The next NUMACon will start in February, but I want to make sure it's a theme that everyone will like. I've added a poll, and if anyone has suggestions for other themes please share them below. Obviously knowing the themes early will give you time to make killer maps for the contest, but just remember that if you submit it before February it won't count. Questions and comments are a-okay too. Thank you all for participating. (PS, my play-through of the Less entries will be on twitch until the 19th if you're interested in a more in-depth analysis of your submission. But I wouldn't recommend watching. Check out DW40 instead.)
Image

//--^.^--\\
\\.:.^.:.//

Global Mod
Global Mod
Posts: 714
Joined: 2009.11.07 (19:20)
NUMA Profile: www.nmaps.net/user/Sunset
Steam: www.steamcommunity.com/id/
MBTI Type: INTP
Location: Iowa City, IA

Postby Sunset » 2015.01.08 (02:19)

i think this is the first time i've ever placed in the top of anyone's list in a numacon

ayy lmao

edit: third time

User avatar
Moderator
Moderator
Posts: 566
Joined: 2011.02.17 (22:24)
NUMA Profile: http://nmaps.net/user/zoasBE
Location: somewhere inside a super hexagon.

Postby zoasBE » 2015.01.09 (11:11)

▲▪►▪▼◄▲ wrote:1. Gravity-Less Zone by the23

Wow! I feel really honoured to get to the top of your list and consequently 3rd on this NUMACON. Even more since you're a pretty critical and exquisite player and pleasing you is always a challenge. It is nice to me that was just that map I created with lot of artistic effort you liked because I made it conscientiously not only by making it minimal and 'less' but also making it conceptually less and thought about a concept that would fit properly the theme as it was the less gravity idea. So, thank you really much!

About the letting-that-the-community-choose-the-next-NUMACON-theme idea I think is great, I actually had a list of about 12 themes that I thought some time ago for something like a full year of NUMACONS, but I think I will reserve them and send to you personally via pm, because actually I really liked too much the idea for one of retiles of N maps themed and I already voted for it (but also because it is quite similar to one that I had in my list) and because I think this community is full of awesome re-tile makers as you, Wizard2, trance, ChrisE or the cool but almost forgotten (not forgot by me, though) IMPOSTERS mappack, and I also really like re-tilesetting as a cool and interesting mapping process, so I hope we'll go up with it. Anyway, I'll send to you my list of themes for future editions for you to choose, I think there are pretty interesting temes that were never used/proposed yet.

EDIT: In terms of the retiles of N maps theme, mapper participants may choose personally between the 500 maps from the original game? Or you will offer some concrete ones on which to work? Because I think it would be much, frankly much more interesting if there will be a proposed list of a small number of them, for example 5, and that the participants are forced to choose only between those and work with those (or with the consequent possibility to work with all the five) but that way we can will have more depth in mapping terms, and we'll see closely the differences on mapping styles, ideas and skills having a small number of them to compare between each other and to see how different each mapper approach the same maps. Having 500 of them that essence will be completely lost.

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2015.01.10 (16:59)

zoasBE wrote:EDIT: In terms of the retiles of N maps theme, mapper participants may choose personally between the 500 maps from the original game? Or you will offer some concrete ones on which to work? Because I think it would be much, frankly much more interesting if there will be a proposed list of a small number of them, for example 5, and that the participants are forced to choose only between those and work with those (or with the consequent possibility to work with all the five) but that way we can will have more depth in mapping terms, and we'll see closely the differences on mapping styles, ideas and skills having a small number of them to compare between each other and to see how different each mapper approach the same maps. Having 500 of them that essence will be completely lost.


I would personally choose what I consider the "most retileable" maps, however many that will be.
Image

//--^.^--\\
\\.:.^.:.//

User avatar
Global Mod
Global Mod
Posts: 788
Joined: 2008.09.28 (18:32)
NUMA Profile: http://www.nmaps.net/user/Yahoozy
MBTI Type: INFP
Contact:

Postby  yahoozy » 2015.01.10 (21:42)

When you do these critiques, can't you just post the entire map link?

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2015.01.10 (21:56)

yuuzhu wrote:When you do these critiques, can't you just post the entire map link?

It was a convenience thing for me. But I googled how to add prefixes to each line and now we're all good.
Image

//--^.^--\\
\\.:.^.:.//

User avatar
The Konami Number
Posts: 573
Joined: 2008.09.29 (22:27)
NUMA Profile: http://nmaps.net/user/_destiny%5E%2D
MBTI Type: ISTJ
Location: UK

Postby Destiny » 2015.01.11 (19:01)

NUMACON idea: Transport of the Future

This could be all about innovating the way people move around the map. Instead of being able to reach everywhere by jumping, the map must make creative use of thwumps, launchpads, teleporters, gold-delay propulsion, normal door-jumps, etc. I think this could lead to some very interesting concepts and map designs.

Also I loved watching your stream recordings Aidiera :) - Do you know if there is any way I can stream my desktop via Nvidia Shadowplay?
Image
Image

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2015.01.12 (01:57)

Destiny wrote:NUMACON idea: Transport of the Future

This could be all about innovating the way people move around the map. Instead of being able to reach everywhere by jumping, the map must make creative use of thwumps, launchpads, teleporters, gold-delay propulsion, normal door-jumps, etc. I think this could lead to some very interesting concepts and map designs.


Hey! That sounds like it would be lots of fun. Added to the poll.

Destiny wrote:Also I loved watching your stream recordings Aidiera :) - Do you know if there is any way I can stream my desktop via Nvidia Shadowplay?


Lulz. I'm a basic beyotch when it comes to streaming. If I can, I'll make an introduction to streaming with OBS, though I don't claim to be an expert. I guess you should at least try though. :)
Image

//--^.^--\\
\\.:.^.:.//

User avatar
Moderator
Moderator
Posts: 566
Joined: 2011.02.17 (22:24)
NUMA Profile: http://nmaps.net/user/zoasBE
Location: somewhere inside a super hexagon.

Postby zoasBE » 2015.01.12 (22:58)

Destiny wrote:NUMACON idea: Transport of the Future

This could be all about innovating the way people move around the map. Instead of being able to reach everywhere by jumping, the map must make creative use of thwumps, launchpads, teleporters, gold-delay propulsion, normal door-jumps, etc. I think this could lead to some very interesting concepts and map designs.

Voted again for retiles of N levels because I really liked it and I think it would be a great NUMACON.
Althought that's a great idea for a NUMACON too, Destiny! Perhaps next month? It also would be cool and interesting.

User avatar
Global Mod
Global Mod
Posts: 788
Joined: 2008.09.28 (18:32)
NUMA Profile: http://www.nmaps.net/user/Yahoozy
MBTI Type: INFP
Contact:

Postby  yahoozy » 2015.01.13 (11:28)

Vote 4 Curves

User avatar
Smoothest Taint in the West
Posts: 3167
Joined: 2008.09.29 (14:22)
NUMA Profile: http://nmaps.net/user/ska
Steam: www.steamcommunity.com/id/
Location: Australia
Contact:

Postby ska » 2015.01.13 (13:36)

zoasBE wrote:[ad to some very interesting concepts and map designs.

Voted again for retiles of N levels because I really liked it and I think it would be a great NUMACON.
[/quote]
I like this one.

User avatar
RoboBarber
Posts: 367
Joined: 2008.09.30 (21:43)
NUMA Profile: Legions of http://nmaps.net/user/Onesevennine
MBTI Type: INFP
Location: Texas'); DROP TABLE Members;--

Postby OneSevenNine » 2015.01.15 (02:01)

i love the retile idea and i love retiles and i want to see a bunch of cool retiles. and I think zoas's idea to restrict us to a list of a few maps would make it more interesting - but it ought to be more than five. i've tried, myself, to retile the same map over and over, and while you can get some good variety with a little effort and cleverness there is a definite limit to how much you can do with one set of objects - especially considering that most of the original game's levels are comparatively simple. i think we'd need at least 10 or 20 to make sure that no ideas are repeated

and "no moving enemies" doesn't sound like it would be particularly restrictive to me. it would only really limit use of zap drones - chainguns and lasers can often be used NaN'd and function much like they do normally, in most maps, since they move so slowly
:loud music:
Image
"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean
'

User avatar
Admin
Admin
Posts: 2329
Joined: 2008.09.27 (16:53)
NUMA Profile: http://www.nmaps.net/user/Aidiera :3
MBTI Type: INTJ
Location: Phoenix, Arizona
Contact:

Postby aids » 2015.01.15 (02:28)

OneSevenNine wrote:i love the retile idea and i love retiles and i want to see a bunch of cool retiles. and I think zoas's idea to restrict us to a list of a few maps would make it more interesting - but it ought to be more than five. i've tried, myself, to retile the same map over and over, and while you can get some good variety with a little effort and cleverness there is a definite limit to how much you can do with one set of objects - especially considering that most of the original game's levels are comparatively simple. i think we'd need at least 10 or 20 to make sure that no ideas are repeated

and "no moving enemies" doesn't sound like it would be particularly restrictive to me. it would only really limit use of zap drones - chainguns and lasers can often be used NaN'd and function much like they do normally, in most maps, since they move so slowly


Retiles it is. At some point in the near future I will narrow down what I think are the maps which would yield the best results, use Eeyore's program to remove the tiles, and upload them as a pack to packs.droni.es so that people will have an easy time choosing amongst them. BUT! All the other options are still valid and I would like you to vote for which one you would like to have after retiles. Once again, I'm sorry but the votes have been reset. :<

Also, new ideas for a NUMACon are welcome.
Image

//--^.^--\\
\\.:.^.:.//

User avatar
RoboBarber
Posts: 367
Joined: 2008.09.30 (21:43)
NUMA Profile: Legions of http://nmaps.net/user/Onesevennine
MBTI Type: INFP
Location: Texas'); DROP TABLE Members;--

Postby OneSevenNine » 2015.01.15 (09:58)

perhaps a "gauntlet" competition, i.e. long, linear, precise, difficult. hard to make those engaging and not just frustrating. last contest like that i remember was like 5 years ago and i lost to lord_day and i don't know why i remember that but i think it was a good contest
:loud music:
Image
"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean
'

User avatar
Moderator
Moderator
Posts: 566
Joined: 2011.02.17 (22:24)
NUMA Profile: http://nmaps.net/user/zoasBE
Location: somewhere inside a super hexagon.

Postby zoasBE » 2015.01.15 (10:49)

Part 1:

Well, having to choose another theme for another NUMACON a part from the retiles of N maps which is already choosen as you said, I will express my choice arguments: As 179 said, "no moving enemies" to me is far from being creative, 179 expressed properly it, that vast majority of the maps will works as a normal map could work, since the little uncreative shortage of the theme will bring uncreative maps too (imho), because in reality enemies that don't move provide little things to creativity and/or gameplays, it's a generic issue, and the competitor may be tempted to fall on the error of simply create another map again, heap'ish, like any other that he could create in any other random time, without trying to go further or focus on the theme, and just placing there an enemy or enemies that do not move (although it is true that could become interesting if people take it seriously and try to focus and build a cool concept around that idea) but I think I discard it.
On the other hand, I always not liked really much 4/8 tiles, I tried some maps obviously using them like any other author, but generally I don't feel really comfortable with them. Maybe it's because of my skills or by default, the inconsistency of such tiles when consistently performing jumps, either off of the 8-tiles (well fun at times) or specifically off of the 4-tiles, that's a thing which I think it works better on Nv2. Although I know that you like those kind of maps and maps using 4/8 tiles looks super cool and also could be really interesting but I discard this theme personally too.
Personally, Destiny's theme of ways of transport, ways to move around the map, sounds super interesting to me, the incentive to creativity is tangible and latent, and can certainly bring a good wave of innovative, conceptual maps, and if people are even trying hard, we could have different ways to play with this game. So, that's my choose, and I hope we can finally have it to try and see how much creative people could be.

I will post some suggested themes in my Part 2. :P Really little time now to write and describe them properly now, sorry.


Return to “Nmaps.net”

Who is online

Users browsing this forum: No registered users and 3 guests