MRDR
Moderator: zoasBE
- Moderator
- Posts: 941
- Joined: 2008.09.29 (04:32)
- NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
- MBTI Type: ISTP
- Bayking
- Posts: 315
- Joined: 2008.10.01 (20:26)
- NUMA Profile: http://nmaps.net/user/exuberance
- Location: Guelph, Ontario, Canada
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)
"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)
Exüberance on WoW
- Loquacious
- Posts: 1764
- Joined: 2008.09.26 (15:37)
- NUMA Profile: http://nmaps.net/user/Guitar_Hero_Matt
- Location: lacks whiskers of mass destruction.
- Bayking
- Posts: 315
- Joined: 2008.10.01 (20:26)
- NUMA Profile: http://nmaps.net/user/exuberance
- Location: Guelph, Ontario, Canada
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)
"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)
Exüberance on WoW
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- Jedi Pimp
- Posts: 670
- Joined: 2008.09.30 (16:14)
- NUMA Profile: http://nmaps.net/user/toasters
- MBTI Type: ISTP
Is that a request?GTM wrote:I'd say more butt...
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- Moderator
- Posts: 941
- Joined: 2008.09.29 (04:32)
- NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
- MBTI Type: ISTP
- Bayking
- Posts: 315
- Joined: 2008.10.01 (20:26)
- NUMA Profile: http://nmaps.net/user/exuberance
- Location: Guelph, Ontario, Canada
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)
"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)
Exüberance on WoW
- Loquacious
- Posts: 1764
- Joined: 2008.09.26 (15:37)
- NUMA Profile: http://nmaps.net/user/Guitar_Hero_Matt
- Location: lacks whiskers of mass destruction.
Wait, what...toasters wrote:Is that a request?GTM wrote:I'd say more butt...
-_-
Yeah, definitely needs more butt, though.
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- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
I really enjoyed this. About ten or so of those maps will probably end up in my userlevels, and the rest have a (cough) place in my heart. Seriously I loved the story aspect of it. That's not easy to pull off.
- Damn You're Fine
- Posts: 378
- Joined: 2008.12.12 (21:06)
- NUMA Profile: http://nmaps.net/user/Leaff
- MBTI Type: INFP
- Location: The point at which two parellel lines intersect.
And the edit has come.
The progression between the levels is just AMAZING. Especially from 1: You Do Not Control The Wired and on through the end. They're all really stellar when put together, although some are just "meh" on their own.
Overall, this is outstanding. It'll stay in my userlevels for a while.
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- Boeing Boeing Bone!
- Posts: 769
- Joined: 2008.09.27 (05:31)
- NUMA Profile: http://nmaps.net/user/yungerkid
- MBTI Type: INTJ
- Location: Seattle, Washington
- Contact:
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- Jedi Pimp
- Posts: 670
- Joined: 2008.09.30 (16:14)
- NUMA Profile: http://nmaps.net/user/toasters
- MBTI Type: ISTP
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- Raigan and the Horse-Woman
- Posts: 182
- Joined: 2008.09.27 (02:14)
- NUMA Profile: www.nmaps.net/user/sidke
- Steam: www.steamcommunity.com/id/shagdish
- Location: ⑨
- Contact:
11/10
辻菜摘が好きじゃー ヽ(´ー`)ノ sig by peking duck
- Donator
- Posts: 155
- Joined: 2008.10.20 (07:53)
- NUMA Profile: http://nmaps.net/user/DW40
- Location: Scotland
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
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M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
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A R T
::: Sig & Avatar Artwork by me - see here!
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G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- Boeing Boeing Bone!
- Posts: 755
- Joined: 2008.12.23 (05:44)
http://greenbrown.bandcamp.comPeople write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
- Spoil-Sport
- Posts: 659
- Joined: 2008.11.02 (23:40)
- NUMA Profile: http://nmaps.net/user/eganic
- MBTI Type: ENFP
Thats why they're in a pack. Palemoon knows better then to post some of the filler maps on Numa. They're all here together to be /judged/ together, hence the plot and ongoing theme.Amadeus wrote:It was similar to Metanet levels in that individually, the majority of maps are poor while when together, they form a decent pack. I really preferred LLL though, a lot of these levels just seemed, too...weird. They lacked the solid mechanics and aesthetics that many of your other maps have, and seemed to cling onto a clever storyline. Gratz for that, but I think the levels themselves just don't pull much weight.
- Antagonistic Fencesitter
- Posts: 347
- Joined: 2008.09.21 (06:09)
- NUMA Profile: http://nmaps.net/user/KinGAleX
- Location: Australia, Australia, Australia
We'll start with the story. I love stories. I'm sure anyone who knows about my music taste, the music I write, and the television shows, books, and movies I enjoy generally come down to some sort of a long, drawn out, overarching storyline or two. Basically the more epicker the betterer. MRDR, to me, was like a television show, in that you provided such small installments of the story every step, but it ended up spanning hours of screen time, metaphorically, to tell the whole story. I'd not consider this feature length: this is saga length. That's why I love stories; why I love this story is simple: it's an average bildungsroman artfully driven by technological concepts, and although the storyline is predictable and plot twists are quite natural and obvious, this does the pack itself justice, as the movement from one map to the next was a clear progression, and never jarred or wavered. It was consistent with narrative traditions that have been around for yonks, but in an entirely new setting and with an entirely new vehicle.
These, the setting and vehicle, were so easily translatable into the N Editor, in a purely aesthetic sense, as well as in a mechanical sense, impossible without the various objects and enemies that make up this fantastic game we play. The setting, obviously, is technology and ideas mostly related to computers and data systems, on some level, and the vehicle a strange sort of metagame, where you're being transferred from the computer world within the game inside the map pack, which you're playing with N, to the game itself inside the map pack inside your game. Blurring these lines creates a wonderful sense of surrealism for the player, as it's so much easier to find yourself immersed in the glorious world of MRDR, due to one's ability to draw immediate parallels with the ninja character (Westley), as well as the metaplayer (Fred Savage), the supposed entity controlling the ninja, only one level up from the story. Following on from my original point, the technological concepts explored are so easily translatable into both tilesets and objects, but never done so masterfully as the examples I see here. Themes, repeated often, but not too often, become apparent about a quarter of the way through the pack, and you start to get ready for the types of gameplay you can expect from the next title in the Cyberghost series, for instance. I could talk for hours about the way PALEMOON's tileset style lends him an ability to create exactly the right feel for the world he's created in this pack, but I think that can go unexpounded.
I strayed from the original point of that last paragraph too easily, showing even myself, writing of this pack, how well its creation combines story, gameplay, metagameplay, metastories, technology, and metatechnology; representations of every possible aspect of this pack blend together like bird shit and the roof of a white '90s Pulsar hatch, leaving me no option but to accidentally digress from talking about the use of concepts in the aesthetics to how this affects the gameplay and what that did to the story. And I mean this as an absolute compliment. For me to not be able to pick apart each individual component at will and bitch about what I didn't like about it, as I'm wont to attempt, is a godsend. I therefore cannot help but think that what really makes these maps great is the synergy created between all the aspects, down to the smallest of details, which really allows it to transcend a regular map pack's intentions and outcomes, and hit me so hard as a masterpiece.
On a base level, this is a collection of PALEMOON maps, made with some unifying concepts and an unwritten story hinted at by titles and possible interpretations of gameplay events. Maybe a seventh of the maps are throwaway garbage in any context other than that in which they are presented. You could look at the pack from an extremely close-minded point of view and say, "Hey, this is a bunch of generally white-aread maps with abundant chainguns and similar aesthetic stylings among them." That's a perfectly reasonable thing to say. But coming from my own point of view, where I'm personally interested in the grand scheme of this project, the concept as a whole, and the beauty in which it's been executed, regardless of whether I don't particularly love his aesthetic choices in general as a mapmaker, a moot point, since the brilliant construction of the pack outshines my need to nitpick, I will forever appreciate this as, I reiterate, the epitome of mapping for N. This is it guys. I am stating that, in my opinion, this will not be trumped. Fucking bravo, PALEMOON. PM me with your free Custom Title request.
- Phei Phei Pho Phum
- Posts: 1456
- Joined: 2008.09.26 (12:28)
- NUMA Profile: http://nmaps.net/user/Pheidippides
- MBTI Type: ISFJ
- Location: New Jersey
Follow me! @ninjarobotfeidi #nmaps
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- Jedi Pimp
- Posts: 670
- Joined: 2008.09.30 (16:14)
- NUMA Profile: http://nmaps.net/user/toasters
- MBTI Type: ISTP
http://img18.imageshack.us/img18/9743/85966379.jpg
http://img190.imageshack.us/img190/9683/20939245.jpg
http://img24.imageshack.us/img24/9052/33462583.jpg
http://img32.imageshack.us/img32/646/92602249.jpg
http://img16.imageshack.us/img16/5360/31165357.jpg
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- RoboBarber
- Posts: 365
- Joined: 2008.09.26 (12:18)
- NUMA Profile: http://nmaps.net/user/kiaora
- MBTI Type: INFP
I don't see how I can ever make a map pack now. This thing is overshadowing everything like Sauron over Mordor. So so brilliant. I agree with KinGAleX.
<3
- Cross-Galactic Train Conducter
- Posts: 2354
- Joined: 2008.09.27 (00:31)
- NUMA Profile: http://nmaps.net/user/T3chno
- MBTI Type: ENTJ
- Location: foam hands
- Contact:
I'm definitely archiving this for future play.
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
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- Member
- Posts: 26
- Joined: 2009.05.23 (17:14)
- Ice Cold
- Posts: 219
- Joined: 2009.01.31 (18:51)
- NUMA Profile: http://nmaps.net/user/
- Location: computer
Creepy.... I read that post just as I was watching LOTR.mintnut wrote:: O
I don't see how I can ever make a map pack now. This thing is overshadowing everything like Sauron over Mordor. So so brilliant. I agree with KinGAleX.
<3
But back on topic, I loved this. Far from what mintnut said, this has actually inspired me to try and tackle this on my own. Overalll, excellently done. I especially loved the progression of "you do not control the wired" onward, as Leaff said.
...Yeah, most of this has already been said, but I felt the need to reiterate. Awesome. \m/
n: the legacy is now at Season 2, Episode 54. HEY LOOK, A DRAMATIC CUT OFF, also I updated this on time.
Coming Soon eventually
check mah geeky blog: http://shadowpwn.blogspot.com
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There really isn't any more I can say other than awesome vine-swinging bunny is awesome.
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