Piracy
Posted: 2008.10.10 (21:08)
Discuss.
I'm actually doing a course at sixth form college where you can do it on anything you want - as long as it's linked to citizenship in some way, and piracy was allowed.
Side against:
Piracy is /wrong/.
It loses jobs, it hurts the industry that makes that which we spend so much of our time on. What would we do without it? It causes a loss in creation because piracy persuades people to not release (games). A good example of this is Gear of War 2 - the up and coming 3rd person shooter. A high up exec. said that rampant piracy on the PC has forced them to not release a PC port, but to keep it exclusive to the XBOX 360. Obviously this hurts the consumers (PC gamers).
Side for:
So piracy is killing the industry (music/film/software) then? So why is it that 'Sins of a Solar Empire' a game released without any sort of copy protection on it, becomes a financial explosion? Surely, it would be pirated percentage-wise far more than other games? But nope, a low-publicized game managed to break the best selling game list of many sites for a long time. Surely this disproves their argument?
Side against:
But what if that is an isolated case? 'Titan Quest' Was as a game brilliant - it sought to be an action RPG in the vein of Diablo II, and succeeded extremely well.
So why is it that it gets low sales and low scores?
Piracy.
A pre-gold release was leaked out onto the internet, leading various reviewers getting their hands on it, and judging it badly, calling it a buggy mess that should not have been released [yet]. Even worse, this led to the closure of this brand new developer that had much promise (albeit there was another reason, but not as critical).
side for: Now *that* was an isolated issue, and a shame at that . Especially when reviewers don't change their scores after releasing their own error of way. But onto another important issue. Demos. You see a game coming out in a few weeks, but you aren't quite sure whether you want to splash out your £30 or whatever on it. So you decided to get the demo. This is where the fun starts. After crawling through the flash-laden bloatfest that is typical for a game website, you may or may not find a link to download it. But not from the developer or publisher's website. No. It'll redirect you to a 3rd party website - something like gamershell, or the infamous fileplanet.
One word.
Eww.
Slow download speeds, queues, various confusing versions plus more headaches make demos a pain in the ass to get hold of. So great, you have your demo. Then you try the demo. It may well have fallen into one of these categories:
- too short
- unfair/clear representation of the game
The second being the worst of the two. What if this is the best that the game has to offer, and it just goes downhill from here? What if this entertaining 20 minutes (or in the case of a certain game on XBLA 40 seconds) turns out to be dreadfully boring after 2 hours in the full game.
A combination of bad access and just plain bad demos /encourages/ people to pirate games, so they can make their own, fair, judgment.
side against: So you don't get hold of the demo, or you still aren't convinced? OMGNOES!!!!111 You may have missed out on a great game. So what? If you are unsure on the game, then just don't buy it *hoping* that it will be decent. There are plenty of other great games that you know of out there, that's for sure. It is up to the developer to choose how they want the demo to end up as. As the saying goes: 'take it or leave it'.
side for: Chosen by developers? That's interesting. A recent game known as Braid is hailed by many as one of the most innovative platformers in several years, and yet the developer had big issues with Microsoft over the demo. he wanted it to be longer, they didn't. Guess who won? The indie developer with the content, or the big corporation with all the power? And surely, if we are 'iffy' on our decision then getting the full copy to make our mind up is only GOOD for the makers.
A) We don't like it, and so stick with our reasoning of unsure = no buy
B) We like it, we buy it.
c) We buy it, and don't buy it.
Okay, so A is the same, c is just plain immoral, but B is an outcome that is positive and only came into being because of the piracy. But A would of happened anyway, C isn't a lost sale so makes no difference to the developer, and B is good.
Then there is cd copying protection, and to detect cds in your drive.
Firstly: cd copy protection is broken. Any half-baked 'pirate' can use software that can get around such measures, meaning that all it does is be an inconvenience to the real buyers. Making it so that you need the cd in the drive? WTF? What if you are using a laptop and want to play more than one game? I don't to lug around my game folder (certainly not my one!). It's impractical and useless considering that you can just google for a no-cd patch off a perfectly safe website, and there you go. So cd protection doesn't stop piracy, either through cd copying or cd checking. Wow. What a waste of money and stupid inconvenience.
So what do you think? Is it right? Is it wrong? Is it wrong but brought upon those it effects because of what they have done? etc.
I'm actually doing a course at sixth form college where you can do it on anything you want - as long as it's linked to citizenship in some way, and piracy was allowed.
Side against:
Piracy is /wrong/.
It loses jobs, it hurts the industry that makes that which we spend so much of our time on. What would we do without it? It causes a loss in creation because piracy persuades people to not release (games). A good example of this is Gear of War 2 - the up and coming 3rd person shooter. A high up exec. said that rampant piracy on the PC has forced them to not release a PC port, but to keep it exclusive to the XBOX 360. Obviously this hurts the consumers (PC gamers).
Side for:
So piracy is killing the industry (music/film/software) then? So why is it that 'Sins of a Solar Empire' a game released without any sort of copy protection on it, becomes a financial explosion? Surely, it would be pirated percentage-wise far more than other games? But nope, a low-publicized game managed to break the best selling game list of many sites for a long time. Surely this disproves their argument?
Side against:
But what if that is an isolated case? 'Titan Quest' Was as a game brilliant - it sought to be an action RPG in the vein of Diablo II, and succeeded extremely well.
So why is it that it gets low sales and low scores?
Piracy.
A pre-gold release was leaked out onto the internet, leading various reviewers getting their hands on it, and judging it badly, calling it a buggy mess that should not have been released [yet]. Even worse, this led to the closure of this brand new developer that had much promise (albeit there was another reason, but not as critical).
side for: Now *that* was an isolated issue, and a shame at that . Especially when reviewers don't change their scores after releasing their own error of way. But onto another important issue. Demos. You see a game coming out in a few weeks, but you aren't quite sure whether you want to splash out your £30 or whatever on it. So you decided to get the demo. This is where the fun starts. After crawling through the flash-laden bloatfest that is typical for a game website, you may or may not find a link to download it. But not from the developer or publisher's website. No. It'll redirect you to a 3rd party website - something like gamershell, or the infamous fileplanet.
One word.
Eww.
Slow download speeds, queues, various confusing versions plus more headaches make demos a pain in the ass to get hold of. So great, you have your demo. Then you try the demo. It may well have fallen into one of these categories:
- too short
- unfair/clear representation of the game
The second being the worst of the two. What if this is the best that the game has to offer, and it just goes downhill from here? What if this entertaining 20 minutes (or in the case of a certain game on XBLA 40 seconds) turns out to be dreadfully boring after 2 hours in the full game.
A combination of bad access and just plain bad demos /encourages/ people to pirate games, so they can make their own, fair, judgment.
side against: So you don't get hold of the demo, or you still aren't convinced? OMGNOES!!!!111 You may have missed out on a great game. So what? If you are unsure on the game, then just don't buy it *hoping* that it will be decent. There are plenty of other great games that you know of out there, that's for sure. It is up to the developer to choose how they want the demo to end up as. As the saying goes: 'take it or leave it'.
side for: Chosen by developers? That's interesting. A recent game known as Braid is hailed by many as one of the most innovative platformers in several years, and yet the developer had big issues with Microsoft over the demo. he wanted it to be longer, they didn't. Guess who won? The indie developer with the content, or the big corporation with all the power? And surely, if we are 'iffy' on our decision then getting the full copy to make our mind up is only GOOD for the makers.
A) We don't like it, and so stick with our reasoning of unsure = no buy
B) We like it, we buy it.
c) We buy it, and don't buy it.
Okay, so A is the same, c is just plain immoral, but B is an outcome that is positive and only came into being because of the piracy. But A would of happened anyway, C isn't a lost sale so makes no difference to the developer, and B is good.
Then there is cd copying protection, and to detect cds in your drive.
Firstly: cd copy protection is broken. Any half-baked 'pirate' can use software that can get around such measures, meaning that all it does is be an inconvenience to the real buyers. Making it so that you need the cd in the drive? WTF? What if you are using a laptop and want to play more than one game? I don't to lug around my game folder (certainly not my one!). It's impractical and useless considering that you can just google for a no-cd patch off a perfectly safe website, and there you go. So cd protection doesn't stop piracy, either through cd copying or cd checking. Wow. What a waste of money and stupid inconvenience.
So what do you think? Is it right? Is it wrong? Is it wrong but brought upon those it effects because of what they have done? etc.