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Pocket Wars
Posted: 2011.04.20 (05:32)
by Geti
Anyone with a shiny new Playbook hungry for games? Yes? Good.
Pocket Wars is a fresh new take on the Tower Defence genre, with combat between units and buildings and ultimately far more strategy. Each time you play the game is different due to the random wave generation, and two difficulty modes are available!
Pocket Wars features:
- Charming pixel art graphics! Easy on the eye!
- Upgradeable and repairable buildings! Patch up the damage!
- Strategic economy based on three core resources! Prioritise as you will!
- Dynamic, physical combat! Watch your arrows soar towards their targets!
Leaderboards, medium difficulty (because hard is just not fair!) and more enemy units coming soon!
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So guys, I made a game and it's available for the Playbook. If you know anyone who's got one of these new gadgets I'd appreciate it if you'd, you know, point them in the right direction ;) I'd love some feedback on it, or even on the video and teaser image. The video wasn't made by me as I don't have enough computing power to screengrab at the same time as playing the test build, however it should give you some idea of the gameplay.
Anyway, there you go.
Re: Pocket Wars
Posted: 2011.04.20 (12:51)
by Spawn of Yanni
Sucks that you had to release it on such a relatively small platform! Don't know many of us who'll be able to check it out. As always, it looks absolutely gorgeous, and I hope you can port it to iOS/Android at some point.
Re: Pocket Wars
Posted: 2011.04.20 (13:32)
by Geti
I'll probably make a limited flash release at some point and maybe iOS if someone feels like buying me a mac to develop on (or at least to use to submit to Apple theMoneyFactory Inc.). I chose the platform for a small cash incentive and a free tablet, hopefully the market therein picks up a little over the coming weeks.
I'm hoping someone here knows someone who gets their hands on the Playbook soon enough, it's actually fairly exiting tech what with native net support (Flash, Java and HTML5) but I'm yet to have a reliable outlook on the future of it as a platform.
Re: Pocket Wars
Posted: 2011.04.20 (15:52)
by Tanner
I would play a Flash release.
Re: Pocket Wars
Posted: 2011.04.20 (17:13)
by smartalco
Geti wrote:I'll probably make a limited flash release at some point and maybe iOS
No love for Android? (I don't actually have an Android device, so this doesn't help me, I'm just curious as to why you wrote it off)
Re: Pocket Wars
Posted: 2011.04.20 (18:41)
by Spawn of Yanni
Well I hear fragmentation makes things a bitch.
Re: Pocket Wars
Posted: 2011.04.20 (22:55)
by Geti
smartalco wrote:No love for Android? (I don't actually have an Android device, so this doesn't help me, I'm just curious as to why you wrote it off)
Love for android is actually about as likely as iOS because of it's kinda flash support, but considering what I'm doing in-game... let's just say a lot of the hardware available would bork at the idea of rendering that many sprites or doing that many hitbox checks. There's an iOS version of the framework I used to build this available, which is why iOS is a possibility.
I'm not going to do a "mobile" release, as the game was designed for touch tablets, not phones. It works on the compé because you have one of those mouse doodads to play with, but buttons-only interfaces would simply not work unless I radically reworked the input system, and phone hardware would be unlikely be able to supply the grunt needed.
A flash release is likely because that's what it's built in.