n-Nomic
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
_________
Rules: (Immutable rules are bolded, challenged rules are stricken through)
101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).
102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.
103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)
104. All rule-changes proposed in the proper way shall be adopted immediately.
105. A player may enter the game at any time.
106. All adopted rules shall be added to this list. Due to the nature of the game, the list will not always be complete.
108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.
If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
109. Rule-changes that transmute immutable rules into mutable rules may be adopted. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, may be challenged by another player so long as the player who has enacted the rule has not taken another turn.
112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.
113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
201. Players shall wait three turns after their turn before taking another turn.
203. If a rule is challenged by another player, it is not in effect from the time of the challenge until the end of the vote. (See Rule #212)
204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.
205. An adopted rule-change takes full effect at the moment it is posted.
206. When a rule-change is challenged and found to be unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, the player who proposed the rule loses 10 points. If the challenge fails, the player who proposed the challenge loses 10 points.
207. Each player always has exactly one vote. (See Rule #212)
209. At no time may there be more than 25 mutable rules.
210. Players may conspire or consult on the making of future rule-changes.
211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.
If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.
If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
212. In the case of a challenge, a poll shall be taken. All players other than the player who proposed the rule and the player who proposed the challenge may vote. The first side to accumulate five votes and have at least two more votes than the opposing side wins. Voting does not count as a part of a player's turn.
213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined by vote, the proposer of this rule-change forfeits the game and the rule is discarded.
301. The winner is the first player to achieve 100 (negative) points.
302. No rule-change may have retroactive application.
303. One turn consists of two parts in this order: (1) proposing one rule-change, and (2) Deducting one point from the player's score. This deduction is automatic and will be applied retroactively.
_________
Players and Scores:
bufar = 0
guy_zap = 0
DarkN = 0
- Ego Lancer
- Posts: 303
- Joined: 2008.09.29 (15:28)
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I'd like to be in, and propose an amendment of Rule 208, from:
toThe winner is the first player to achieve 100 (positive) points.
The winner is the first player to achieve 100 (negative) points.

Temporary hiatus for learning and shit.
- Ice Cold
- Posts: 219
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I propose that
be made mutable. (That would be change #302, correct?)bufar wrote: 107. No rule-change may have retroactive application.

n: the legacy is now at Season 2, Episode 54. HEY LOOK, A DRAMATIC CUT OFF, also I updated this on time.
Coming Soon eventually
check mah geeky blog: http://shadowpwn.blogspot.com
Do not be that giant treadmill that feeds donuts to the hell troll.
~SlappyMcGee
There really isn't any more I can say other than awesome vine-swinging bunny is awesome.
~Ignate
AWWWWWWWWWWWWW SHIT SON. YOU JUST GOT TIZZOLD, SLIPPY MAC ADDICT GEE.
~Ampersand
Clearly we need to run a campaign in schools to educate teens on the many benefits of homosexuality.
~Atilla
Okay guys, please speak up now if you /are/ a paedophile. I promise I won't laugh.
~MattKestrel
By a complete fluke, God created the universe, and all within it.
~Universezero
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
to:Rule #202 wrote:One turn consists of two parts in this order: (1) proposing one rule-change, and (2) assigning the player whose turn preceded theirs anywhere from one to five points. These points are added to the previous player's score.
One turn consists of two parts in this order: (1) proposing one rule-change, and (2) Deducting one point from the player's score. This deduction is automatic and will be applied retroactively.
- Ego Lancer
- Posts: 303
- Joined: 2008.09.29 (15:28)
- NUMA Profile: http://nmaps.net/user/guy_zap
- MBTI Type: ISFJ
- Location: Britannia

Temporary hiatus for learning and shit.
- Albany, New York
- Posts: 519
- Joined: 2008.09.27 (21:14)
- NUMA Profile: http://nmaps.net/user/bufar
- MBTI Type: ISTP
I guess I should count the initial rules as my first turn, so I am going to challenge my last turn. Voting starts now.
- Ice Cold
- Posts: 219
- Joined: 2009.01.31 (18:51)
- NUMA Profile: http://nmaps.net/user/
- Location: computer

n: the legacy is now at Season 2, Episode 54. HEY LOOK, A DRAMATIC CUT OFF, also I updated this on time.
Coming Soon eventually
check mah geeky blog: http://shadowpwn.blogspot.com
Do not be that giant treadmill that feeds donuts to the hell troll.
~SlappyMcGee
There really isn't any more I can say other than awesome vine-swinging bunny is awesome.
~Ignate
AWWWWWWWWWWWWW SHIT SON. YOU JUST GOT TIZZOLD, SLIPPY MAC ADDICT GEE.
~Ampersand
Clearly we need to run a campaign in schools to educate teens on the many benefits of homosexuality.
~Atilla
Okay guys, please speak up now if you /are/ a paedophile. I promise I won't laugh.
~MattKestrel
By a complete fluke, God created the universe, and all within it.
~Universezero
- Ego Lancer
- Posts: 303
- Joined: 2008.09.29 (15:28)
- NUMA Profile: http://nmaps.net/user/guy_zap
- MBTI Type: ISFJ
- Location: Britannia

Temporary hiatus for learning and shit.
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