If you know something is wrong or have a better explanation, please inform me.
I will update this if I make any changes.
Code: Select all
n objects key values
--------------------
VARIABLE INFO
x: x coordinate
y: y coordinate
d: direction
b: behaviour
t: type
OBJECTS
gauss turret: 3^x,y
homing launcher: 10^x,y
mine: 12^x,y
floor guard: 4^x,y,1
1:
constant value (unknown why)
thwump: 8^x,y,d
d:
0: right
1: down
2: left
3: up
drone: 6^x,y,b,s,t,d
b:
0: surfacefollow CW
1: surfacefollow CCW
2: dumb CW
3: dumb CCW
4: alt.
5: quasi-random6
s: (seeker)
0: default
1: seeker
d:
0: right
1: down
2: left
3: up
t:
0: zap drone
1: laser drone
3: chaingun drone
4: ghost drone
player: 5^x,y
gold: 0^x,y
bounce block: 1^x,y
launch pad: 2^x,y,vx,vy
vx: (velocity x)
vy: (velocity y)
oneway platform: 7^x,y,d
d:
0: right
1: down
2: left
3: up
exit: 11^x1,y1,x2,y2
x1: door x
y1: door y
x2: key x
y2: key y
door:
9^x,y,o,t1,X,Y,t2,e1,e2
x, y: coordinates of key except for normal doors where these are generated on the door
o: (orientation)
0: vertical door
1: horizontal door
t1:
0: normal door
1: trap door
X, Y: *tile* coordinates of door
t2:
0: normal door
1: locked door
e1: (edge 1/orientation 2)
0: other
1: left edge door
e2: (edge 1/orientation 3)
0: other
1: top edge door