Save Function
Posted: 2008.12.04 (01:57)
I don't know what happened to the suggestions forum, so I'll just plop this down in here.
Anyway, the idea is that Neditor should include some sort of save function for easy storage of unfinished maps. I'm sick of using word documents to store giant blobs of text, not too mention that sometimes I don't remember to copy the data from Ned into the document, resulting in the loss of many an unborn map. I feel as though this should be relatively easy to code in to the next version of N or of Nreality, considering the data is already in the Neditor window.
What I really want is the ability to hit CTRL+S and instantly save and store my data (like you can do in a word document) within the game itself. Even if a limit has to be placed on the number of maps that can be saved, this would be an immensely helpful addition. No more complaining of accidentally quitting the program, or of flash shutting itself down, resulting in the loss of hours worth of map design. A periodic CTRL+S instantly saves all your data, ready for quick recall upon the next boot of the program.
Sounds good, no?
Anyway, the idea is that Neditor should include some sort of save function for easy storage of unfinished maps. I'm sick of using word documents to store giant blobs of text, not too mention that sometimes I don't remember to copy the data from Ned into the document, resulting in the loss of many an unborn map. I feel as though this should be relatively easy to code in to the next version of N or of Nreality, considering the data is already in the Neditor window.
What I really want is the ability to hit CTRL+S and instantly save and store my data (like you can do in a word document) within the game itself. Even if a limit has to be placed on the number of maps that can be saved, this would be an immensely helpful addition. No more complaining of accidentally quitting the program, or of flash shutting itself down, resulting in the loss of hours worth of map design. A periodic CTRL+S instantly saves all your data, ready for quick recall upon the next boot of the program.
Sounds good, no?