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Save Function

Posted: 2008.12.04 (01:57)
by epigone
I don't know what happened to the suggestions forum, so I'll just plop this down in here.

Anyway, the idea is that Neditor should include some sort of save function for easy storage of unfinished maps. I'm sick of using word documents to store giant blobs of text, not too mention that sometimes I don't remember to copy the data from Ned into the document, resulting in the loss of many an unborn map. I feel as though this should be relatively easy to code in to the next version of N or of Nreality, considering the data is already in the Neditor window.

What I really want is the ability to hit CTRL+S and instantly save and store my data (like you can do in a word document) within the game itself. Even if a limit has to be placed on the number of maps that can be saved, this would be an immensely helpful addition. No more complaining of accidentally quitting the program, or of flash shutting itself down, resulting in the loss of hours worth of map design. A periodic CTRL+S instantly saves all your data, ready for quick recall upon the next boot of the program.

Sounds good, no?

Re: Save Function

Posted: 2008.12.04 (02:13)
by TribulatioN
Sounds great, yes!

I think that maybe using the same interface as highscores..
You can have like 5 maps saved.

I'll have an image of what I saw from this soon.

What do you think?
Image

Re: Save Function

Posted: 2008.12.04 (07:51)
by George
While it's a good idea, I think that Flash can only store data in the form in a .sol file. So I'm not certain that it'd be plausible.

Re: Save Function

Posted: 2008.12.04 (08:05)
by 乳头的早餐谷物
Still, the map data could certainly be saved in the .sol for safekeeping until the user chooses to copy and paste it out of N.

Re: Save Function

Posted: 2008.12.04 (13:21)
by George
maestro wrote:Still, the map data could certainly be saved in the .sol for safekeeping until the user chooses to copy and paste it out of N.
Oh, definitely. Something along the lines of a Temporary Data Storage would be awesome.

Re: Save Function

Posted: 2008.12.04 (14:22)
by jackass
Id love that :D

Because i have billions ( like 10 lol ) of notpad documents in my n folder and its really messy :(

Re: Save Function

Posted: 2008.12.04 (16:14)
by blue_tetris
This sounds good.

epigone, send this suggestion to Unreality and he may include it in his next update of Nreality.