Styles.
- Jedi Pimp
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Discuss.

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- Loquacious
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Other than that, I dont think mappers whould think of having a style per-se, after my Reds and Yellows debacle, but generally they should do what's best for themselves, which more often than not leads to consistency in some aspects. For example, most of my maps are pretty distinct, yet most of the old ones dont have mines, all of my maps have a regular gold placement, and so on. Of course, thats not to say attributes cant change as your map-style progresses.

- Jedi Pimp
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Okay. Although it'd be nice to find a nice style and get better at that style.GTM wrote:This should be in N discussion.
Other than that, I dont think mappers whould think of having a style per-se, after my Reds and Yellows debacle, but generally they should do what's best for themselves, which more often than not leads to consistency in some aspects. For example, most of my maps are pretty distinct, yet most of the old ones dont have mines, all of my maps have a regular gold placement, and so on. Of course, thats not to say attributes cant change as your map-style progresses.

are any of my friends still here
- Loquacious
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- Yes sir, no sir, three bags full sir
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In other words, yes, it's okay. A map-pack would quickly get boring with the same style over and over. (Especially, God forbid, the same tile pattern). A contest, of course, depends on what kind of contest it is. If it's a Linear Map Competition, you should obviously make linear maps...etc.

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- Moderator
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edit: i realize this really wasn't what you were asking. sorry.
- Jedi Pimp
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Then I don't know how to ask questions. :) That helps.PALEMOON wrote:just have fun making maps YOU think are enjoyable, and i think you'll find that your maps start to develop certain traits. The trick is to stop from doing the same thing over and over, and that's a trap everybody falls into at some point
edit: i realize this really wasn't what you were asking. sorry.

are any of my friends still here
- Mr. Glass
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1) It's difficult to produce maps that differ in play and atmosphere significantly if you stick to your comfort zone.
2) Personal Styles that are perceived as good by others can be adopted by the community lending them a generic feel.
Saying this, every author of notable regard has aspects of design that allow their maps to be immediately recognized as their own.
And saying all of this I think it's very important to build your own style, just make sure it's in as near a constant state of evolution as it can be.

n
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- Dance Dance Revolution Android
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I myself may stick to a style for the maximum of five maps, because it seems as if it is hard to come up with something better than the first time it was used.










- Remembering Hoxygen
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- Member
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I think that if you want to create a group of maps with a similar theme then you should name them very similarly ,for example:
Super Easy 1
Super Easy 2
Super Easy 3
- The 700 Club
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Well doing that will make people lose interest ... naming your maps with some jazz adds some more exitement to gameplay. In a little waysuperjumninja wrote:Is it possible to add something like a icon to show that is is part of a group/style?
I think that if you want to create a group of maps with a similar theme then you should name them very similarly ,for example:
Super Easy 1
Super Easy 2
Super Easy 3
If you called all your maps super easy 1,2, or 3 people will just be like /// *moan* not the same map juts a tad different and not play it

Mine :: Techno :: Incluye :: GTM ::Skyline :: Riobe :: GTM 2[/align]
- Phei Phei Pho Phum
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My advice on finding or recognizing a style is just to keep mapping. Try to go into Ned with some form of inspiration or idea, rather than just sitting down and going through the motions. New ideas are key. Not necessarily innovative objects or tiles, but fresh ideas that keep your maps new and different.
I look for inspiration in music, literature, and the like, but sometimes new ideas come from totally random places like the logo on my ski jacket. Inspiration has a big influence on your style, in my experience.
Hope this helps.
- Jedi Pimp
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Sounds like a plan.Pheidippides wrote:You may actually have a mapping style, and not notice it. That was my case for a while. Once you recognize it, though, it makes you appreciate your maps a bit more for either improving upon your style or taking steps outside your comfort zone.
My advice on finding or recognizing a style is just to keep mapping. Try to go into Ned with some form of inspiration or idea, rather than just sitting down and going through the motions. New ideas are key. Not necessarily innovative objects or tiles, but fresh ideas that keep your maps new and different.
I look for inspiration in music, literature, and the like, but sometimes new ideas come from totally random places like the logo on my ski jacket. Inspiration has a big influence on your style, in my experience.
Hope this helps.

are any of my friends still here
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- Global Mod
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On another note, <3 incluye.
- Remembering Hoxygen
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- Mr. Glass
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n
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::: Map Theory: The Importance of Function & Form
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- Wizard Dentist
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QFE. That's something I used to find myself doing.Pheidippides wrote:Try to go into Ned with some form of inspiration or idea, rather than just sitting down and going through the motions.
- Slice of Wisdom
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i try to vary it up a bit, and i like visiting past styles of mine.
some people could see me as having two very different distinct styles...(gloomp......)

- Intel 80486
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