3D
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hmmmm, shit, never thought bout that.ortsz wrote:What would the gameplay be like?
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Just like goddamn Mirrors Edge! (like spoon/might said in another topic)ortsz wrote:What would the gameplay be like?
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Also, shouldn't this be in N Discussion?
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I think that it would have multiple camera's, with of which you can switch through.wedgie wrote:What sort of camera angle view would you have? If it was fixed then the ninja could get hidden behind tiles. If it was third person with a following camera then that would just be hideous, and first person would just change the whole game.
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*cough*N+*cough*Side-scrolling N? Someone lock this before it gets out of hand.
Shouldn't this be in the N discussion thread? I really don't see how we're debating here.
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I said the pseudo 3D found in that example, not side scrolling n.flagmyidol wrote:Side-scrolling N? Someone lock this before it gets out of hand.
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It worked in Super Mario 64 and I'm sure many other games.Skyling wrote:I don't know. Walljumping in three dimensions seems like it would be kind of tricky.
Nevertheless, I'm against N in 3-D. I just like the simplicity of it being in 2-D, i suppose.
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Lack of grammer? Only 2 posts? Get out.rasty wrote:N in 3D...get out
Anyways, I'd have to see it in action to believe that the concept will work.
The wall jumping is finicky in N, as in it needs to be real precise to not kill you, so Super Mario 64 is not a good example, but it could work out. See above line.
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What? I don't consider walljumping in N very finicky at all, at least not compared with other 2D walljumping I've experienced. I don't know what you're talking about with it needing to be precise. If you need to hit the side of an E to avoid getting crushed against the floor, then sure, it's precise, but I can't imagine a game where it would be any different. Basic walljumping is very, very simple. It's "jump, jump, jump" in a shaft, and "jump & right/left, jump & right/left, jump & right/left" on a wall. I don't see where the finickiness or preciseness comes in. But it certainly would be a great bit more demanding in 3D, I can't deny that.BionicCryonic wrote:The wall jumping is finicky in N, as in it needs to be real precise to not kill you, so Super Mario 64 is not a good example, but it could work out.
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N in 3D could possibly work, though it wouldn't really be the same game.
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I would think that if 3D elements were to be incorperated, then 2.5D would be the way to go. Like Megaman 2.5D. Keep the 2D aspects that make the game so loveable (and at the same time, challenging), but give new ways for the player to explore levels and gameplay.
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