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Levels in editor

Posted: 2009.09.23 (21:36)
by nicoguerreronico
Do you think that the levels in the n-editor should be changed to maps that set a good example for our new users.
Some levels such as OBSCENELY DIFFICULT by Talisman; Difficulty balancer bySaiden; Sui'ah by Sai_Edeth; Symmetry by Nambio; Scatterbrain by Maniak. These are the big ones. While the gameplay in these are quite good, I feel that the tileset's set a bad example for the newbies. They try to copy the style and end up getting a poor map that clutters up Numa. I don't know what v_5 will include, but I hope the maps will be a good example for all those that are starting to play N. Please tell me your thoughts on this matter
nicoguerreronico

Re: Levels in editor

Posted: 2009.09.24 (02:56)
by Atilla
I agree! This corruption of the youth of America has gone on for far too long! The bleeding-heart, effete intellectual elitists wring their hands over whether using all-caps in a map title is politically correct, yet stand by while rampant violence and sexualisation of newbies in the media have undermined the family values which made this country great. We need to protect newbies by removing these offensive maps and putting the perpetrators away, to ensure that all user-generated content adheres to proper moral standards. Think of the newbies!

Re: Levels in editor

Posted: 2009.09.24 (11:59)
by SkyPanda
mate the thing is that back when the userlevels were put together, those kind of tilesets were fine :) It's only in the last few years that people have got all uppity about having artsy fartsy tilesets.

For a game which values simple fun over fancy graphics, is pushing for more eye-candy such a good idea?
Also, have you played the in-game levels? They are all insanely fun, and most of them don't have fancy tilesets.

Re: Levels in editor

Posted: 2009.09.24 (14:25)
by nicoguerreronico
I'm not saying these levels are trash, simply that people new to N try to make something like it and miserably fail.

Re: Levels in editor

Posted: 2009.09.24 (21:10)
by 29403
You fashion freaks! Fancy tilesets are so last season.

Re: Levels in editor

Posted: 2009.09.24 (21:16)
by chume14
Sui'ah is awesome the pleasure of playing it should not be removed from good folks because it just might encourage some one to map in a way you consider wrong. Judging by that list you have an incredibly mainstream boring view of what constitutes good maps.

Re: Levels in editor

Posted: 2009.09.25 (04:20)
by KlanKaos
SkyPanda wrote:mate the thing is that back when the userlevels were put together, those kind of tilesets were fine :) It's only in the last few years that people have got all uppity about having artsy fartsy tilesets.

For a game which values simple fun over fancy graphics, is pushing for more eye-candy such a good idea?
Also, have you played the in-game levels? They are all insanely fun, and most of them don't have fancy tilesets.
Whatever, dude, some of those levels were a fucking SLOG. I just HATED that game at times.

Re: Levels in editor

Posted: 2009.09.25 (06:31)
by 29403
chume14 wrote:Sui'ah is awesome the pleasure of playing it should not be removed from good folks because it just might encourage some one to map in a way you consider wrong. Judging by that list you have an incredibly mainstream boring view of what constitutes good maps.
QFE QFE QFE QFE QFE.