If you could improve N...
- Ice Cold
- Posts: 204
- Joined: 2008.10.27 (19:33)
- NUMA Profile: http://nmaps.net/user/OutrightOJ
What would you improve?
Me - You know when you place a horizontal 5 tile at the bottom of the placement square in Ned, and you can't place a floorguard on it? That's my improvement.
Me - You know when you place a horizontal 5 tile at the bottom of the placement square in Ned, and you can't place a floorguard on it? That's my improvement.

Thanks to furry for this awesome sig. He likes birds, he does.
FIRST EVER COMIC STRIP! Using Paint. <3 <CLICK>
- Phei Phei Pho Phum
- Posts: 1456
- Joined: 2008.09.26 (12:28)
- NUMA Profile: http://nmaps.net/user/Pheidippides
- MBTI Type: ISFJ
- Location: New Jersey
Improve? Improve?! My child, there is nothing /to/ improve. N is the quintessential flash game - immediately engaging, absurdly addicting, and infinitely replayable - to the extent that it /draws people together/. With this community behind it, it has grown so vast that no one player can truly experience all N has to offer. Sure, the game has its limitations, but these are what allow it and its users to flourish. Its glitches make it all the more quirky and lovable, and challenge our creativity. For the dedicated, it truly lives up to its promise of transcendence. How could one possibly improve that?
- Beyond a Perfect Math Score
- Posts: 834
- Joined: 2008.09.30 (06:37)
- NUMA Profile: http://nmaps.net/user/Nexx
- MBTI Type: INTJ
- Location: California, USA
There is nothing about that game itself that needs improving, really; it's the interface and mapping tools that need improvement. The only thing I think would be useful for the game itself is an expansion of floorguards to allow ceiling guards as well, and maybe wall guards. Those are a pretty natural extension of the initial floorguard, at least IMO.
Otherwise it's small things in the vein of your suggestion: floorguards should be allowed on 5 tiles, the editor should allow greater freedom with tile alignment relative to the grid (partially addressed in N+), the editor should allow you to cut/copy/delete groups of objects just like it does for tiles, etc.
But I would say the biggest improvement that could be made is the ability to properly handle custom mappacks (including episode organization) while still also being able to handle individual maps (i.e. things you would save from NUMA). That would revolutionize the mappack scene.
Otherwise it's small things in the vein of your suggestion: floorguards should be allowed on 5 tiles, the editor should allow greater freedom with tile alignment relative to the grid (partially addressed in N+), the editor should allow you to cut/copy/delete groups of objects just like it does for tiles, etc.
But I would say the biggest improvement that could be made is the ability to properly handle custom mappacks (including episode organization) while still also being able to handle individual maps (i.e. things you would save from NUMA). That would revolutionize the mappack scene.
Last edited by Nexx on 2009.12.11 (05:39), edited 1 time in total.
-
- Jedi Pimp
- Posts: 670
- Joined: 2008.09.30 (16:14)
- NUMA Profile: http://nmaps.net/user/toasters
- MBTI Type: ISTP
QFE. That's what I'm looking for when (if?) v1.5 comes out.Avarin wrote:But I would say the biggest improvement that could be made is the ability to properly handle custom mappacks (including episode organization) while still also being able to handle individual maps (i.e. things you would save from NUMA). That would revolutionize the mappack scene.
------------------------------------------------------------
/////////////////////// solar beats ///////////////////////
------------------------------------------------------------
/////////////////////// solar beats ///////////////////////
------------------------------------------------------------
- Demon Fisherman
- Posts: 1246
- Joined: 2008.10.01 (23:37)
- NUMA Profile: http://nmaps.net/squibbles
- MBTI Type: ENFP
- Location: Canberra
honestly, I think it would be nice if floorguards could be placed on 5A tiles, but thats all.
- These Go Up to 11
- Posts: 11
- Joined: 2009.09.28 (18:42)
I wish there'd be switches, that either activated other switches (Ex.: OR-switch, though it's already kinda possible with NReality) or could only be activated by enemies. This way, you could make delay after triggering a switch or customize the time limit.
Also, it would be nice to have a door which can be open initially, then close and then open again. Especially in combination with the enemy-switch.
And, of course, improvements to floor guards and mappacks, as said before. Ability to put doors and drones off the 1-snap would be nice too, though only if it wouldn't destroy all old maps with their new code.
Also, it would be nice to have a door which can be open initially, then close and then open again. Especially in combination with the enemy-switch.
And, of course, improvements to floor guards and mappacks, as said before. Ability to put doors and drones off the 1-snap would be nice too, though only if it wouldn't destroy all old maps with their new code.
Bring N+ to PS3!!!


- Yet Another Harshad
- Posts: 449
- Joined: 2008.10.29 (14:10)
- NUMA Profile: http://nmaps.net/user/amomentlikethis
- MBTI Type: ESFP
- Location: England.
- Contact:
The left and down-facing one-way images are off by 1 pixel. That's always annoyed me.


Hi.
-
- Hawaii Five-Oh
- Posts: 919
- Joined: 2009.03.06 (19:50)
I...love you...Pheidippides wrote:Improve? Improve?! My child, there is nothing /to/ improve. N is the quintessential flash game - immediately engaging, absurdly addicting, and infinitely replayable - to the extent that it /draws people together/. With this community behind it, it has grown so vast that no one player can truly experience all N has to offer. Sure, the game has its limitations, but these are what allow it and its users to flourish. Its glitches make it all the more quirky and lovable, and challenge our creativity. For the dedicated, it truly lives up to its promise of transcendence. How could one possibly improve that?
Edit: I agree with AMLT, that has always quirked me.
- The number of Electoral College votes needed to be President of the US.
- Posts: 277
- Joined: 2009.02.02 (05:56)
- NUMA Profile: http://nmaps.net/user/im_bad_at_n
- MBTI Type: INTJ
- Location: Las Vegas, NV
Already possible with nreality ;DAvarin wrote:The only thing I think would be useful for the game itself is an expansion of floorguards to allow ceiling guards as well, and maybe wall guards.
This definetly is the only thing that bothers me. if this happens, then n-arts can be centered & i would really love this a lot. it would really help the creation of n-arts be a lot easier ^^Avarin wrote: the editor should allow you to cut/copy/delete groups of objects just like it does for tiles, etc.
- Didn't get a name change in the middle of the TF2 thread.
- Posts: 514
- Joined: 2008.09.28 (04:50)
- NUMA Profile: http://nmaps.net/user/heatwave21
- MBTI Type: INFJ
- Location: Visconsin
- Contact:
Q.F.E.amomentlikethis wrote:The left and down-facing one-way images are off by 1 pixel. That's always annoyed me.
I compensate by manually z-snapping them 1 pixel.

Part of this community since 2007. — Play Subvein
- Beyond a Perfect Math Score
- Posts: 834
- Joined: 2008.09.30 (06:37)
- NUMA Profile: http://nmaps.net/user/Nexx
- MBTI Type: INTJ
- Location: California, USA
True, but then the actual surface is 1 pixel off from the tile, so that doesn't work for an object the player can interact with.heatwave wrote:Q.F.E.amomentlikethis wrote:The left and down-facing one-way images are off by 1 pixel. That's always annoyed me.
I compensate by manually z-snapping them 1 pixel.
- Radio Douchebag
- Posts: 1026
- Joined: 2009.04.29 (01:03)
- NUMA Profile: http://nmaps.net/user/Rhekatou
- Location: PAL
And I want to be able to z and c snap drones. I'm fine with them not going through 5 tiles, just some touch-ups.
And the tiles from N+, please.
And the tiles from N+, please.

-
- Semimember
- Posts: 15
- Joined: 2010.01.06 (04:30)
- NUMA Profile: http://nmaps.net/user/
- Location: maldives
how about a multiplayer mode for the pc... where the goal would be to finish the level as fast as he can... the multiplayer mode can be in one computer... where one player uses the arrow keys and other player uses the W,A,S,D keys... also the multiplayer mode can be online... that is played in different servers....
as for the servers... it can be programmed to change levels at every game to ensure that no one is specialized to one map... there are more than 1000 maps right... who can master them all :P but one can master to handle the ninja... and that is the most important thing.. not beating levels....
or maybe not a competing multiplayer mode... but how about a cooperative multi player mode :) that would be wonderful...
well anyways... this multiplayer mode was just an idea... it came to "us" as i play this game even at college with friends :P and i really want to show them that i am the best.. :P
ps: visit the N 3d models (fan art) topic and post ur ideas for that... thanks :)
as for the servers... it can be programmed to change levels at every game to ensure that no one is specialized to one map... there are more than 1000 maps right... who can master them all :P but one can master to handle the ninja... and that is the most important thing.. not beating levels....
or maybe not a competing multiplayer mode... but how about a cooperative multi player mode :) that would be wonderful...
well anyways... this multiplayer mode was just an idea... it came to "us" as i play this game even at college with friends :P and i really want to show them that i am the best.. :P
ps: visit the N 3d models (fan art) topic and post ur ideas for that... thanks :)
- Global Mod
- Posts: 1416
- Joined: 2008.09.26 (05:35)
- NUMA Profile: http://nmaps.net/user/scythe33
- MBTI Type: ENTP
- Location: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Bigger levels. Definitely bigger levels.
Much bigger levels. Maybe - maybe - save points.
Much bigger levels. Maybe - maybe - save points.
As soon as we wish to be happier, we are no longer happy.
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
You can basically do this with glitches.Karifean wrote: Also, it would be nice to have a door which can be open initially, then close and then open again. Especially in combination with the enemy-switch.
Also agree with AMLT, Pheidi, and with Nexx about the mappacks.
Most of all, and I'm surprised no one's said this, I hate wall-jumping off of one-ways and trap doors, because you have to concentrate to do it at all. Such an easy fix, too. Also, aesthetically, it annoys me that locked doors, normals, etc, aren't centered (if you have a tunnel closed-in above and below by five tiles, and you put a door parallel to those tiles, it's not quite in the middle).
the dusk the dawn the earth the sea
Who is online
Users browsing this forum: No registered users and 11 guests