N v1.5 Poll: Episode Highscores
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- The Dreamster Teamster
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We don't really know if anyone even bothers trying to get episode highscores.. hence this poll :)
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I know this would potentially make your lives that much more difficult, but I still feel as though it would be a cool addition that could allow for more focus and interest on episode highscoring and an important gameplay quality in general.
Oh, yeah, and I agree with TRO.
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- On the Psychic Highway
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on a related note, are you guys going to create new levels for the new game? i know you've already talked about small gameplay changes, so how are you going to integrate that into the preexisting game?
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[16:24] <@golfkid> I'm pretty sure I will literally scream if I die on the last column of 78-4 at this point
[16:25] <trance> Oh, yeah. That level.
[16:29] <@golfkid> lol
[16:30] <@golfkid> It looks so simple
[16:30] <@golfkid> But it says "NO! I will rape your sanity!"
My Accomplishments:
Completed N; Completed Nreality on 4/11/08
598 top 20 scores in N 1.4 as of 6/28/14 (498 level scores, 100 episode scores, 2nd position in top 20 rankings); reached 100 on 12/14/2008; 300 (half of all possible ) on 11/9/2009; 400 on 12/2/2011; max of 598 on 2/3/2013; tied for 0th in top 20 rankings on 2/26-27/13
4 current v1.4 0ths (9th position in 0th rankings); First v1.4 0th: 63-3 at 1:20 pm, 3/24/2008
current level score: 71079.200 (6th position all time); 60k seconds on v1.4 6/17/08; 12th to 70k at 11:30pm EST, 12/24/2011; 6th to 71k at 5:50 pm EST, 9/29/2012
current episode score: 34276.650 (4th position all time); 100k seconds total level score (Metanet and NReality) on 2/4/08
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- Unsavory Conquistador of the Western Front
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Legacy has been waiting for this for Five years, Raigan. Count that on your fingers. That is five more than ZERO.raigan wrote:One of the things we'd like to do with v1.5 is support integrated highscores for ALL levels, including user-made maps. It would make our lives a lot easier if we could simply drop support for per-episode highscores, so that all highscores would be level-by-level. Is this okay with you?
We don't really know if anyone even bothers trying to get episode highscores.. hence this poll :)
Now, is that to say that episode highscores would be entirely gone, or could you throw in a simple string counting episode scores for the main game still?
Will there be support for user-made episodes for us purists? Because it'd be neat, and since so many people have made map-packs in the episodic format (Can't say I'm not biased here), it'd be cool. Not necessary, mind, but cool.
More than this, a lot of us have already created episodes, and took a lot of time to make episode score an important part of said episodes. If it's a lot of work / extremely obtrusive, then of course, I'd say no; I'd rather see v1.5 launch than have it stagnate due to something so small.aerodynamic wrote:Personally, I've always liked episode highscores, and have always found them to be the most impressive. I can understand why you want to drop them, but at the same time something I've always hoped for is the ability for users to create episodes.
vankusss wrote:What 'more time' means?
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Also are you going to cooperate with Unreality somehow? Because i think that speedrun mode should definitely be a part of N.
- On the Psychic Highway
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I agree with this. It would be a shame to see them go.vankusss wrote:I don't think you should remove them, they are part of N and creates a nice addition to level highscores, because you have to do 5 levels perfectly in a row. Also it would be shame if the episode runs Mr_Lim and others did would be forgotten.
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- Ice Cold
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As for removing episode highscores/speedruns (I presume speedrun mode will be kept), no way Jose. I hold over 100 episode speed 0ths. :P
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- The Dreamster Teamster
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I think there may be some confusion; what's currently implemented (episode highscores are completely separate from level highscores) has always seemed absurd to me, because really it's no different than 5 level highscores where you leave the game running in-between attempts..
We thought that we could just omit episode highscores as individual things and simply add the level highscores for those 5 levels to get the "episode" score. However we realized that maybe we were missing something, hence this poll :)
Also important to note: we want to support user-made episodes/packs (similar to e.g Legacy), the idea is that each level in the pack will have highscores, but the episodes wouldn't.
Basically we would like to understand the importance of ep highscores specifically -- how are they any different than "level highscores, with an absurd endurance element"? I feel like, if you're going to leave N running for several days just to get an ep highscore -- wouldn't it be easier if we allowed "resuming" from where you left off? And if we go that far, it's really no different than just level highscores..
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- Lifer
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From my point of view, episode highscores are different than level highscores because it takes a different mindset to do them. As a level highscore, you can finish the level as many times as you want, even if its not the best score (for example, missing a couple gold and finishing just to see how fast you did the route), and not be penalized for it. But in an episode highscore, if you finish a level with a mistake in it, that negatively affects the entire episode run and you don't have a chance to try again without doing the whole episode again. I am always more impressed with a large episode 0th-1st difference than a large level 0th-1st difference because it shows a quality of runs and skills through a variety of level types, and with a variety of techniques needed to get the good scores.raigan wrote:Basically we would like to understand the importance of ep highscores specifically -- how are they any different than "level highscores, with an absurd endurance element"? I feel like, if you're going to leave N running for several days just to get an ep highscore -- wouldn't it be easier if we allowed "resuming" from where you left off? And if we go that far, it's really no different than just level highscores..
Also, if you change the episode score to being simply the sum of the level scores, there will be much less chance for competition on episode scores, in my opinion. I know that under that system I would have virtually no chance for taking any episode 0ths, while I have 6 or 7 under the current system. I don't think I'd have any of those episode 0ths under a "sum the level scores" system.
[16:24] <@golfkid> I'm pretty sure I will literally scream if I die on the last column of 78-4 at this point
[16:25] <trance> Oh, yeah. That level.
[16:29] <@golfkid> lol
[16:30] <@golfkid> It looks so simple
[16:30] <@golfkid> But it says "NO! I will rape your sanity!"
My Accomplishments:
Completed N; Completed Nreality on 4/11/08
598 top 20 scores in N 1.4 as of 6/28/14 (498 level scores, 100 episode scores, 2nd position in top 20 rankings); reached 100 on 12/14/2008; 300 (half of all possible ) on 11/9/2009; 400 on 12/2/2011; max of 598 on 2/3/2013; tied for 0th in top 20 rankings on 2/26-27/13
4 current v1.4 0ths (9th position in 0th rankings); First v1.4 0th: 63-3 at 1:20 pm, 3/24/2008
current level score: 71079.200 (6th position all time); 60k seconds on v1.4 6/17/08; 12th to 70k at 11:30pm EST, 12/24/2011; 6th to 71k at 5:50 pm EST, 9/29/2012
current episode score: 34276.650 (4th position all time); 100k seconds total level score (Metanet and NReality) on 2/4/08
- If you ain't first, you're last!
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THAT is a great idea!!raigan wrote:Also important to note: we want to support user-made episodes/packs (similar to e.g Legacy), the idea is that each level in the pack will have highscores...
Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.
Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
• 0th Place on Metanet 0th Rankings with 443 0ths.
• 0th Place on Metanet Top20 Rankings with 599 Scores.
• 0th Place on Metanet Top10 Rankings with 599 Scores.
• 1st Place on Metanet Top5 Rankings with 595 Scores.
• 0th Place on Metanet Level 0th Rankings with 361 0ths.
• 0th Place on Metanet Episode 0th Rankings with 82 0ths.
• 0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
• 0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
• 0th Place on Metanet Total Point Rankings with 11669 Points.
• 0th Place in NReality 0th Rankings with 235 0ths.
• 0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)
{Info as of 01/Feb/2015} The info may be outdated.
Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score
Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12
Thanks to ska for dedicating this map to me
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I don't think I've ever agreed with words on a screen as much as I agree with those. You can never be 100% sure with how well you did on a level until you reach the exit, and the confidence required for you to cross the finish line while episode highscoring creates a solid difference between it and level highscoring. Also, yes, episodes can test multiple skills, whereas some levels do not. They just need to stay.golfkid wrote: From my point of view, episode highscores are different than level highscores because it takes a different mindset to do them. As a level highscore, you can finish the level as many times as you want, even if its not the best score (for example, missing a couple gold and finishing just to see how fast you did the route), and not be penalized for it. But in an episode highscore, if you finish a level with a mistake in it, that negatively affects the entire episode run and you don't have a chance to try again without doing the whole episode again. I am always more impressed with a large episode 0th-1st difference than a large level 0th-1st difference because it shows a quality of runs and skills through a variety of level types, and with a variety of techniques needed to get the good scores.
Also, if you change the episode score to being simply the sum of the level scores, there will be much less chance for competition on episode scores, in my opinion. I know that under that system I would have virtually no chance for taking any episode 0ths, while I have 6 or 7 under the current system. I don't think I'd have any of those episode 0ths under a "sum the level scores" system.
People do that? o_Oraigan wrote:I feel like, if you're going to leave N running for several days just to get an ep highscore --
Ecstatic to hear it, though being a supporter of episode highscoring I still can't help but feel disappointed that user-made/assembled episodes wouldn't have highscoring enabled for them. If they did, it would make them feel that much more authentic, but to be fair I have no idea how much extra work that would be and couldn't complain too much if it was left out... I'm not trying to make your lives hell, I promise :)raigan wrote:Also important to note: we want to support user-made episodes/packs (similar to e.g Legacy), the idea is that each level in the pack will have highscores, but the episodes wouldn't.
Haha, I've just started that as well ;)golfkid wrote:I've made it my goal to get an episode top-20 on every episode
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I think that if you were to allow people to make 5-lvl packs then there should be an overall score for that "episode." But the episode score should not be all the lvl scores added together because that's too hard for some people (I totally agree with golfkid). Also, being able to quit and continue where you left off is probably be on of the best innovations of Nv1.5. Maybe even be able to play other episodes while still in the middle of another episode because i currently have 3 n games downloaded just so that i can keep an episode open but if I'm stuck on it still play other levels. I also can't tell you ho many times I've beaten 4 really hard levels then given up on the fifth one and quit the episode i had to go back and play the whole episode over again. And finally one more idea: if you have beaten all 5 levels in an episode at different times from the highscore mode and not the "play game" mode then you should be able to move on to the next episode in that row but just not have an episode highscore for the episode with the levels that you didn't beat all at one time.raigan wrote:Just to be clear: we're not going to touch v1.4 stuff, all of those scores/etc will remain. The new version will be a completely separate thing.
I think there may be some confusion; what's currently implemented (episode highscores are completely separate from level highscores) has always seemed absurd to me, because really it's no different than 5 level highscores where you leave the game running in-between attempts..
We thought that we could just omit episode highscores as individual things and simply add the level highscores for those 5 levels to get the "episode" score. However we realized that maybe we were missing something, hence this poll :)
Also important to note: we want to support user-made episodes/packs (similar to e.g Legacy), the idea is that each level in the pack will have highscores, but the episodes wouldn't.
Basically we would like to understand the importance of ep highscores specifically -- how are they any different than "level highscores, with an absurd endurance element"? I feel like, if you're going to leave N running for several days just to get an ep highscore -- wouldn't it be easier if we allowed "resuming" from where you left off? And if we go that far, it's really no different than just level highscores..
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