N v1.5 Poll: Small Changes
-
- The Dreamster Teamster
- Posts: 85
- Joined: 2008.12.24 (15:56)
However, if we're taking this step, we could try some other small changes that we've always wanted to make. For example: being shot by chaingun drones or chased by chaser drones is currently *very* random.. we'd like to make this more predictable/consistant.
We're not going to drastically alter anything, and we'll be taking great pains to ensure that the feel/physics is identical, however we'd like to know how open you are to small changes. (You can assume, of course, that we like how they turn out -- otherwise we'll scrap them!)
- Subterranean Engineer
- Posts: 1694
- Joined: 2008.09.26 (16:15)
- NUMA Profile: http://nmaps.net/user/Izzy
- MBTI Type: INTP
- Depressing
- Posts: 1989
- Joined: 2008.09.28 (01:10)
- NUMA Profile: http://nmaps.net/user/UniverseZero
- Steam: www.steamcommunity.com/id/universezero/
- MBTI Type: ENTJ
- Location: The City of Sails, The Land of the Long White Cloud
- Contact:
- Bayking
- Posts: 321
- Joined: 2008.09.29 (15:37)
- NUMA Profile: http://nmaps.net/user/ENT474
- MBTI Type: INTJ
- Location: The place to be
- Vampire Salesman
- Posts: 120
- Joined: 2008.10.10 (20:53)
- NUMA Profile: http://nmaps.net/user/
- Contact:
- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
Personally I would rather the game play remain the same and demos unbroken. So many of us, especially the highscorers, have spent so much time learning how to play THIS game, we don't want to have to learn to play another. So many of the maps on NUMA are built around certain glitches and such. It would really suck to all the sudden have 200,000 maps unplayable, or not play the way they were intended.
I can't really say much more unless I knew what the changes were going to be and I wouldn't expect you guys to report exactly every change you plan to make to us seeing as it is your game and we are just fans of it, but please tread carefully when making these changes because as is this game is awesome, not that it can't be improved.
Also could you guys please clear the hackers off the boards while we wait for v1.5. I sent you guys a list of all of the hackers in an email about a week ago, I can resend it if you need it.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- Admin
- Posts: 2332
- Joined: 2008.09.27 (16:53)
- NUMA Profile: http://www.nmaps.net/user/Aidiera :3
- Steam: www.steamcommunity.com/id/
- MBTI Type: INTJ
- Location: Phoenix, Arizona

//--^.^--\\
\\.:.^.:.//
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
So, I guess the answer to your poll is, depends what parts of the game you want to change. (Like, any thoughts on updating the level editor? There wasn't anything about that specifically in the blog or the thread.)
- Phei Phei Pho Phum
- Posts: 1456
- Joined: 2008.09.26 (12:28)
- NUMA Profile: http://nmaps.net/user/Pheidippides
- MBTI Type: ISFJ
- Location: New Jersey
- Plus (Size) Member
- Posts: 56
- Joined: 2008.10.09 (20:40)
- NUMA Profile: http://nmaps.net/user/player_03
- Unsavory Conquistador of the Western Front
- Posts: 1568
- Joined: 2008.09.26 (05:54)
- NUMA Profile: http://www.nmaps.net/user/origami_alligator
- MBTI Type: ENTP
- Location: Portland, Oregon

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?
- Yet Another Harshad
- Posts: 464
- Joined: 2008.09.26 (13:23)
- NUMA Profile: http://nmaps.net/user/lord_day
- MBTI Type: INTJ

- Not So Awesome Blossom
- Posts: 2529
- Joined: 2008.09.26 (21:28)
- NUMA Profile: http://nmaps.net/user/
- Steam: www.steamcommunity.com/id/
- Location: USA
- Demon Fisherman
- Posts: 1246
- Joined: 2008.10.01 (23:37)
- NUMA Profile: http://nmaps.net/squibbles
- MBTI Type: ENFP
- Location: Canberra
And yeah, the one way and door glitches add so much to the game. Taking them out would be counter intuitive, I think. I'm voting no, but I would like to see that stutter removed.
-
- Unsavory Conquistador of the Western Front
- Posts: 1541
- Joined: 2008.09.19 (12:19)
- NUMA Profile: http://www.nmaps.net/user/Kablizzy
- MBTI Type: ISTJ
- Location: Huntington, WV
- Contact:
Edit: Hell, I even like the stutter now. It's a part of the game. Sure, it's annoying, but it's a part of the game. I'm voting full no, because even the stutter adds to the complexity and necessary skill level of the game, and just like dying 3000 times, sometimes it's f-f-f-f-f-f-fun to stutter.

vankusss wrote:What 'more time' means?
I'm going to buy some ham.
-
- Global Mod
- Posts: 1596
- Joined: 2008.09.26 (13:10)
- NUMA Profile: http://nmaps.net/user/gloomp
- MBTI Type: INTP
- Location: Troy, New York
- Contact:
- Moderator
- Posts: 941
- Joined: 2008.09.29 (04:32)
- NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
- MBTI Type: ISTP
edit: maybe it would be possible to make wall-sliding on oneways and trapdoors easier?
- Moderator
- Posts: 1402
- Joined: 2008.10.01 (01:36)
- NUMA Profile: http://nmaps.net/user/therealone
As I read through this thread I start to wish I had voted No. As I said in my post before losing all of the old runs would be awful, but even worse would be losing all of the cool stuff we have figured out about this game. All of the cool little tricks like corner jumps, multiple bounce block jumps, jumping through oneways, and lesser known backwards wall jumping; these tricks have been figured out, and we now use them. If they were all lost it just wouldn't be N. If some of these things were changed it could make some user maps entirely unbeatable.Smörgåsbord wrote:Boy, I dunno. I'd like to say "Yes, change it all," but I sorta like how Chaser Drones sometimes "refuse" to chase you, or how you can get lucky and dodge a hail of bullets. I kinda like that you can't place one-ways facing down because you can bug them out and jump past them. Not being able to walljump off trap doors or One-ways is an integral part of a lot of maps and gives a surface that you can't just shoot up. Double-jumping off bounce-blocks is a part of the game; Cornerjumps are a part of the game now. All of these glitches are a part of how the game functions and works, and here's the important part - Unless you have a reason to fix the bugs that outweighs their current usefulness, do not fix the bugs.
Edit: Hell, I even like the stutter now. It's a part of the game. Sure, it's annoying, but it's a part of the game. I'm voting full no, because even the stutter adds to the complexity and necessary skill level of the game, and just like dying 3000 times, sometimes it's f-f-f-f-f-f-fun to stutter.
I think what N needs is not fixes to the game play; to be absolutely honest I think you guys managed to achieve perfection with 3 buttons, I think the game needs fixes to the interface especially with NED, More in game levels, and just generally new things. Make some new drones, a cool new to incorporate NUMA, maybe a way to play with friends ie. multiplayer.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house
- King Sanchez De La Cruz Magnifico IV: Return of Lenny Laser-Tits
- Posts: 890
- Joined: 2008.09.26 (12:21)
- NUMA Profile: http://nmaps.net/Weisslenny0
- MBTI Type: ENFJ
- Location: Canberra
- Contact:




<&Yanni> I've had an ambient song like this playing for a couple hours,
<&Yanni> Oh no wait that is MY AIR CONDITIONER
-----
<@Animator> :::: Techno was killed by a better music genre.
-----
<SouthyMcGee> Music is auditory art. What art is a different argument.
----
<&sforzando> Alright, no 247MHz for you.
Previous Custom Member Titles: Cross-Country Sticker King 2k10, Doing Out the Girls, Outdoing the Girls, Lenny Laser-Tits, King Sanchez De La Cruz Magnifico IV: Return of Lenny Laser-Tits (current).
-
- Unsavory Conquistador of the Western Front
- Posts: 1541
- Joined: 2008.09.19 (12:19)
- NUMA Profile: http://www.nmaps.net/user/Kablizzy
- MBTI Type: ISTJ
- Location: Huntington, WV
- Contact:
Not just unbeatable, in a lot of cases, unplayable. I had thought this too, and then I had thought - What'd be cooler than revisiting old maps to re-do some runs? That'd be fun as Hell, and reinvigorate the community too!TheRealOne wrote:As I read through this thread I start to wish I had voted No. As I said in my post before losing all of the old runs would be awful, but even worse would be losing all of the cool stuff we have figured out about this game. All of the cool little tricks like corner jumps, multiple bounce block jumps, jumping through oneways, and lesser known backwards wall jumping; these tricks have been figured out, and we now use them. If they were all lost it just wouldn't be N. If some of these things were changed it could make some user maps entirely unbeatable.
Edit: Also, I think we underestimate the number of maps we'd lose entirely if even a single bug was fixed, let alone all of them - I'd even venture to say that a large portion of NUMA / userlevels rely on some sort of bug or glitch because once the techniques were found, they were used as advanced techniques for making harder maps (Think Gold delay for DDAs or corner jumping for a lot of maps).
Also, small changes are fine, but I'd think long and hard on what constitutes a "small change," and again, what you'd be losing in exchange for "fixing" it.

vankusss wrote:What 'more time' means?
I'm going to buy some ham.
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
Fix the chaser drones too.
These things are machines, they're supposed to react to you with precision. And while I find a fluke can be very satisfying every now and then, I know it's frustrated me a lot more often.
Fix the chain guns, fix the slope stutter, fix the one way glitch (imo, it's fun but annoying when you have to add more objects just to get the one you really need working properly).
However, make sure you include a classic option as well.
Keep the rest. BB physics, corner jumping, etc.. are what give this game such depth.
I honestly think people would get over the one-way glitch, and I'm almost certain they'd grow to love the chaingun and drone fixes.

n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- The Dreamster Teamster
- Posts: 79
- Joined: 2008.11.18 (16:28)
- NUMA Profile: http://nmaps.net/user/brainstone
About the chainguns, I`m not so sure. I mean, just look at this demo: Just look at it:
recorded by ChrisE
EDIT: And please keep this glitch: click.
Sorry I have no other example map than my own. :(
- Eleven Squared
- Posts: 121
- Joined: 2009.06.22 (21:34)
- NUMA Profile: http://nmaps.net/user/nevershine
- Location: heading for Orion
I agree 100% with everything atob said, except for that oneway glitch fix. it's become an important element of mapping and fixing it would just screw up too many maps on numa, imo.a happy song wrote:I say make some changes. Chain gun randomness is not fun, and honestly think people here are being a little too nostalgic about them. The options for building levels around a more manageable chain gun fire would be really interesting, and I think after getting used to them people would find them much more enjoyable.
Fix the chaser drones too.
These things are machines, they're supposed to react to you with precision. And while I find a fluke can be very satisfying every now and then, I know it's frustrated me a lot more often.
Fix the chain guns, fix the slope stutter, fix the one way glitch (imo, it's fun but annoying when you have to add more objects just to get the one you really need working properly).
However, make sure you include a classic option as well.
Keep the rest. BB physics, corner jumping, etc.. are what give this game such depth.
I honestly think people would get over the one-way glitch, and I'm almost certain they'd grow to love the chaingun and drone fixes.
- Mr. Glass
- Posts: 2019
- Joined: 2008.09.27 (20:22)
- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
Which is why I've called for the inclusion of a classic mode. People will be able to denote which mode their map is meant for.nevershine wrote: except for that oneway glitch fix. it's become an important element of mapping and fixing it would just screw up too many maps on numa, imo.

n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter
- On the Psychic Highway
- Posts: 289
- Joined: 2009.02.14 (14:16)
- NUMA Profile: http://nmaps.net/user/furry_ant
- MBTI Type: INFP
- Location: England
Yeah, if possible, a classic mode would be amazing. Or we could just open them up in v1.4, right?a happy song wrote:Which is why I've called for the inclusion of a classic mode. People will be able to denote which mode their map is meant for.nevershine wrote: except for that oneway glitch fix. it's become an important element of mapping and fixing it would just screw up too many maps on numa, imo.
I think small changes should be made; obviously things like double bb jumps and corner jumps will remain. At least I hope so. Pulling off amazing corner jumps is one of /the/ best things in this game.



Who is online
Users browsing this forum: No registered users and 9 guests