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Quick map help

Posted: 2011.03.23 (20:45)
by mediate

Code: Select all

$The Legend Ends#PALEMOON##000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000024KM000000000000000000001140>00000000000?LH0000I214B00000000000C1E0000002110000000000?11QQQQQ000210000000HH0C1E00000000N100000001LH11A0000000G11000000111I11H00000001110000000MLF111LH0000L11100000000J111111LH0G11110000000?11AFJ1111L111110000000C1E000FJ11111111000000?11A00000FJ111111000000C1OOO000000111110000000FJA0000000>11111000000000000000001111110000000000000000?11111000000000000000GK1111100000000000000GKM11111100000000000?DKMI011110000000000000C1DI00111110000000000000MI000>11110000000000000000000?111000000000000000000000110000000000000000000000000000000000000000000000000000000000000000000000000|5^456,72!12^504,300!12^516,276!12^528,252!0^492,324!0^480,348!0^468,372!0^456,396!0^444,420!12^600,108!12^612,84!12^624,60!0^588,132!0^576,156!0^564,180!0^552,204!0^540,228!3^636,36!9^396,276,0,0,20,23,1,-1,0!12^270,528!12^300,504!12^318,504!12^324,480!12^342,480!12^366,456!12^252,540!12^228,444!12^228,420!12^228,396!11^276,348,456,564!12^150,456!12^168,456!12^138,480#
I remember downloading this pack a while back ... maybe a few months ago ... anyway, I cannot figure out what it is I am supposed to do for this level to finish it. It seems to me like I need to kick-jump off that one jagged edge, but I never go fast enough to do it. I've tried looking on NUMA for this level, hoping that maybe someone played it and shared a demo, but to no avail. Please help if you have any idea.

Re: Quick map help

Posted: 2011.03.23 (21:11)
by EddyMataGallos
I cant see what you mean, but anyway if you want a completion demo I made a shitty one here:

Re: Quick map help

Posted: 2011.03.23 (21:32)
by mediate
That explains a bit. I was trying to get the height off the pointy edge next to that one. Your way seems easier (and more feasible).
EDIT: I was trying to jump off this and gain height:
Image

Re: Quick map help

Posted: 2011.03.23 (21:46)
by EddyMataGallos
Yeah thats quite more difficult ;)

Re: Quick map help

Posted: 2011.03.23 (22:01)
by ToeFaceKiller
Here's a shittier demo with your ending :) Reverse corner jumps can be a biatch at times.

Re: Quick map help

Posted: 2011.03.24 (00:12)
by Rose
ToeFaceKiller wrote:Reverse corner jumps can be a biatch at times.
At times? AT TIMES!?

Re: Quick map help

Posted: 2011.03.24 (00:41)
by mediate
Rose wrote:
ToeFaceKiller wrote:Reverse corner jumps can be a biatch at times.
At times? AT TIMES!?
Totally. Some maps force you to do them consistently, thus it becomes easier to do them. High scoring runs and maps such as this, where they're not necessary (I learned today that it wasn't necessary for this one) are a bit more painful, specially if you need to jump and do the corner jump. Which reminds me ... are bobaganuesh's Vehemence 3 maps even possible? There's a few where the exit switch is inside the wall, like this one.

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$Bnofgasd Poopy--what?#bobaganuesh_2#Vehemence 3#0000000000000000011100000000000000000000>1100000000000000000000011000000000000000000000110000000000000000000001100000000000000000000?11000000000000000011101110000000000000000>1100060000000000000000011000000000000000000000110000000000000000000001100000000000000000000?1100070000000000000000111011100000000000000000000>1100000000000000000000011000000000000000000000110000000000000000000001100000000000000000000?11000000000000000011101110000000000000000>1100060000000000000000011000000000000000000000110000000000000000000001100000000000000000000?1100070000000000000000111011100000000000000000000>1100000000000000000000011000000000000000000000110000000000000000000001100000000000000000000?110000000000000000000011100|5^396,60!12^180,252!12^324,252!12^468,252!12^612,252!0^180,300!0^180,312!0^180,324!0^324,300!0^324,312!0^324,324!12^36,348!12^180,348!12^324,348!12^468,348!12^612,348!12^756,348!0^612,300!0^612,288!0^612,312!0^468,312!0^468,324!0^468,300!9^252,348,1,0,8,20,1,0,-1!9^252,348,1,0,9,20,1,0,-1!9^252,348,1,0,10,20,1,0,-1!9^252,348,1,0,11,20,1,0,-1!9^252,348,1,0,12,20,1,0,-1!9^540,348,1,0,20,20,1,0,-1!9^540,348,1,0,21,20,1,0,-1!9^540,348,1,0,22,20,1,0,-1!9^540,348,1,0,23,20,1,0,-1!9^540,348,1,0,24,20,1,0,-1!1^396,408!10^396,384!1^684,408!1^108,408!12^204,576!12^228,576!12^252,576!12^276,576!12^300,576!12^492,576!12^516,576!12^540,576!12^564,576!12^588,576!11^396,564,396,468#
How do you trigger it? I'm lost on that ... and I've tried looking in the editor for any clues such as fake tiles and whatnot, and there's nothing.

Re: Quick map help

Posted: 2011.03.24 (20:23)
by Rose
I was half-joking. I can do them, but it's irritating most of the time.

Also, if you put demo/map data in {map} tags instead of {code} tags, it won't stretch the page ;)