Zap drones with different speed?

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Postby macrohenry » 2012.11.13 (14:36)

Take a look at 40-2 and watch the two drones at the top. The left one is faster! Why?
Last edited by macrohenry on 2012.11.13 (16:45), edited 1 time in total.
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Postby Koopa22 » 2012.11.13 (16:34)

That is weird! For as long as I've played this game, I can't believe I've never noticed that before. I was thinking maybe it's covering more distance than the right drone but I don't see that...

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Postby macrohenry » 2012.11.13 (16:43)

Even better example to see this: One of my oldest maps, 219947.
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Postby golf » 2012.11.13 (22:15)

I'm not sure what the reasoning behind it is, but I remember from when I was making a map a couple years ago that it seemed like drones would sync up in groups of 3, in order that they appeared in the code. So for example, if you put 6 drones in your map, the first 3 would be synced together and going at the same speed, and the last 3 would be synced together at the same speed, but those two separate groups of 3 drones would be different. Since there's 4 drones in 40-2, that would be my guess for what's happening.
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Postby ska » 2012.11.14 (11:25)

It's particularly well documented by DDA makers, which is why DDA makers always say to put in the objects first, especially all drones, guasses and rockets, as adding additional stuff later may ruin the DDA. I believe N 2.0 addressed this particular issue.

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Postby darkshadow » 2012.11.14 (23:47)

Wow. Learn a new bizarre bug every day.
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Postby 999_Springs » 2012.12.14 (20:33)

i thought this glitch was pretty well known :/ watch the drones in 137-1 for a good example, they start off in sync and then the third pair slowly lags behind the others. i don't think this one conforms to golfkid's groups-of-3 theory either

anyway m&r said they'd already fixed it in v2.0, and you can see the results in certain beta levels, so all's good
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Postby EddyMataGallos » 2012.12.15 (11:08)

Yeah, check this map for another example: http://www.nmaps.net/218830
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