Towerloop trouble

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Postby chume14 » 2009.09.13 (15:23)

Lately I've been working on a towerloop map. I have interesting ideas for new possibilities of what could be done with towerloops but I thought I ought to give just making a basic one a go first. I understand how towerloops work using tiles to push the ninja out of themselves successive as a method of propulsion and I can make a simple strait path with out to much difficulty. I can even get the ninja to start the loop without the need for extra propulsion which is supposed to be quite hard. However my problems come in the steering of my ninja round corners with is needed to achieve any level of length in a towerloop. Without further ado this is the towerloop I've been working on and I seem unable to curve it round fast enough to stop the ninja crashing into the floor every time can you help me?

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Postby chume14 » 2009.09.14 (02:51)

ok don't worry about it now after much experimentation I have managed to redo that section of it to propel the ninja at a slower speed and therefor give me more ability to curve his path and avoid hitting the edges. Admins feel free to lock the thread if you wish
I am become death. Destroyer of worlds.

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Postby unoriginal name » 2009.09.15 (15:22)

Okay.


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