Map Theory: The Importance of Function & Form
- Hawaii Five-Oh
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- Mr. Glass
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I'll be adding to/editing this a little over time.
And thanks again for the feedback.
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n
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- Unsavory Conquistador of the Western Front
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vankusss wrote:What 'more time' means?
I'm going to buy some ham.
- Mr. Glass
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Even after all that palaver about how map guides are more detrimental than good. What a crock of shit this guy spills at times!
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n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
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::: EP available for FREE download, here.
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- Demon Fisherman
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Sometimes, you're a hypocrite in the good way!
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HAHAblue_tetris wrote: Sometimes, you're a hypocrite in the good way!
Funny, great work. I am going to keep referring to this through my time on NUMA! Perfect work atob!
You really are the best :)
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Dibs. :DGTM wrote:From the prior debate, I have a suggestion to add to this guide? Inspiration is an important factor as well (not the same as personal style imo) so perhaps you should put the effects of inspiration and lack of on maps, and where to source of ideas, just as a general reference here? Imo it would be a good addition, and I know I'd try and apply it to my maps.
- Mr. Glass
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Inspiration is inherent to a successful style, the birth and the continued evolution of.
All there is to say on the matter is make sure you take your inspiration from as many sources as possible.
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n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
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M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
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- Gross
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Part two, map two.
AGD!
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- Phei Phei Pho Phum
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I agree with 1. I beg to differ on 2. I think it would be helpful to provide examples of utilizing different sources of inspiration and suggesting sources to mappers they may not have thought of before. I have some ideas on the subject, and would love to contribute a bit by writing a mini-guide on it. I think it could be useful. If enough people agree, I would certainly write a bit on inspiration for mapping.atob wrote:1) Inspiration is inherent to a successful style, the birth and the continued evolution of.
2) All there is to say on the matter is make sure you take your inspiration from as many sources as possible.
- Mr. Glass
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All I can imagine is a guide where you point at things and say: "Hey, you could take inspiration from here, here, or here...". I guess presenting actual examples can be a whole lot more effective than just stating the obvious though, so a guide on this would be great if you could find a way to put it just right. If you can do something with that I'd love to read it.Pheidippides wrote:I agree with 1. I beg to differ on 2. I think it would be helpful to provide examples of utilizing different sources of inspiration and suggesting sources to mappers they may not have thought of before. I have some ideas on the subject, and would love to contribute a bit by writing a mini-guide on it. I think it could be useful. If enough people agree, I would certainly write a bit on inspiration for mapping.atob wrote:1) Inspiration is inherent to a successful style, the birth and the continued evolution of.
2) All there is to say on the matter is make sure you take your inspiration from as many sources as possible.
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n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
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M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
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A R T
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- Phei Phei Pho Phum
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It all depends on what topic you're working on. I don't think repeat guides are a good idea, so what were you planning on?SkyPanda wrote:It seems that there's going to be a fair few guides created/submitted in the near future and because i've got one in progress at the moment, i'm worried that i'll mess someone else up or something. What's the general attitude toward there being a few guides floating around? Would it be better for me to wait a while, or do the people currently working on guides not mind at all? I'm thinking mainly of the to-be-continued legacy guide, and maybe some of the stuff you're whipping up phiedi.
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@Daikenkai
I'm not sure what's happening with these yet, we'll have to wait and see.
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n
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::: Map Theory: The Importance of Function & Form
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M U S I C
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::: EP available for FREE download, here.
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A R T
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Oooooh well its a secret! :PPheidippides wrote:It all depends on what topic you're working on. I don't think repeat guides are a good idea, so what were you planning on?
Haha nar it will cover much of the usual stuff, but in a different way than most of the other guides, and i've got some pieces written on areas that i'm pretty sure have never been covered before. There's actually not much in mine about inspiration though, so yours and mine should be fine to co-exist :D
Okay i'll go ahead with it then.
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- Ice Cold
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well done and thank you.
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- Mr. Glass
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Well, you've stated the exact reason why there are very limited examples. The less I show, the more there is for you to explore yourself, meaning a greater chance for originality.ChaoStar wrote:I would have preferred some more examples of game mechanics, but this way leaves much for people to figure out.
Plus, if you really need more there are currently 171518 maps on NUMA for you to browse through.
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n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form
-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.
-
A R T
::: Sig & Avatar Artwork by me - see here!
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G A M I N G
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