atob however disagrees,
This perplexes me as I havn't really seen a mapmaker map quite this. What do I have to do to create "personal flair"atob wrote:I can't see much personal flair in the design
Thoughts?
This perplexes me as I havn't really seen a mapmaker map quite this. What do I have to do to create "personal flair"atob wrote:I can't see much personal flair in the design
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What? Of course you can. Style involves technique, and technique can be shared and taught.atob wrote:The entire point of this is that you cannot 'learn' a style without it being contrived.
Styles actually emerge from an author's first few maps, often unconsciously. Later on, an author might create and maintain a style/styles for a multitude of reasons, some of which are good, some of which are bad, some because of talent, some because of a lack of talent.atob wrote:Styles emerge when authors who are good enough at imagining their own visions hit their stride.
You're confusing your own methods and inspirations with the inspirations of the wider community. If the desire for or the presence of style drives you to create, that's wonderful, but don't be so naive as to try and speak for everybody.atob wrote:This is something very valuable and the core of what drives the creative ambitions of any creative community, what inspires and evolves everything about them.
The key part is 'without it being contrived'.SkyPanda wrote:What? Of course you can. Style involves technique, and technique can be shared and taught.atob wrote:The entire point of this is that you cannot 'learn' a style without it being contrived.
This is where you're most wrong. I'm not attempting to speak for anyone, I'm pointing out how creative communities work and flourish.SkyPanda wrote:You're confusing your own methods and inspirations with the inspirations of the wider community. If the desire for or the presence of style drives you to create, that's wonderful, but don't be so naive as to try and speak for everybody.atob wrote:This is something very valuable and the core of what drives the creative ambitions of any creative community, what inspires and evolves everything about them.
n
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vankusss wrote:What 'more time' means?
I'm going to buy some ham.
Nah, you're being overly idealistic and I think you underestimate just how effective expert help can be. For example, Bobby could be looking at ways to develop a personal style. Timmy could tell him that using a unique object cluster pattern could be effective in doing that. Just nudging him in the right direction. Bobby then goes off and develops his own, unique, uncontrived object pattern, and he's on his way to developing a unique style.atob wrote: The key part is 'without it being contrived'.
People will either be good enough at an art to develop their own style, or they will emulate and copy to the point of producing contrived and/or derivative efforts. This is true and evident in all art throughout history, it's not just my opinion.
It's true that the best inspire the rest, but not necessarily through style. You're making illogical connections. It's not the style that is the focus, but the quality. It's not impossible for what you say to sometimes be true, but it is impossible that you can make such blanket statements and expect them to apply to even a majority.atob wrote:Within any creative community there will be those who are considered the best at what they do. These artists will indefinitely have a way about their work, a style that they've developed that is held in high enough regard by enough people that they become the forerunners in their fields. Its these styles that inspire the community around them to push forward with their own ideas.
No, quality ultimately trumps having a style. I believe that quality is what inspires, on the most part.atob wrote:And its a simple fact that if you don't possess a style of your own you will never really make any kind of meaningful impact in any creative medium as it's style and personal creative ability that inspire, motivate, and drive everything to do with art in all mediums: music, painting, film, n maps... everything.
Obviously. Lock a baby in a blank room until it's 18th birthday and it won't have the chance to learn. I'm not arguing that we need influence and inspiration to learn and grow.SkyPanda wrote:In 'all art throughout history', very few develop their art in isolation. Emulation and guidance are usually vital, even if only in the first few stages.
My connections are founded and accurate, you're the one who's being illogical.SkyPanda wrote: It's true that the best inspire the rest, but not necessarily through style. You're making illogical connections. It's not the style that is the focus, but the quality. It's not impossible for what you say to sometimes be true, but it is impossible that you can make such blanket statements and expect them to apply to even a majority.
No, you're just arguing without thinking now.SkyPanda wrote: No, quality ultimately trumps having a style. I believe that quality is what inspires, on the most part.
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Inherent talent is not a case of has it or doesn't have it, it's a scale, everybody has a degree of talent. You've basically saying that people with no talent for mapping will not be able to develop a style even with help. Most people have some degree of talent for mapping, and guidance will only build on this talent. Furthermore, you seem to have ignored the main part of my post where I explain how an expert can help somebody develop an individual style.atob wrote:I'm not arguing that we need influence and inspiration to learn and grow.
It's a simple fact that some people have inherent talent that trumps others'. It's the largest factor in not every artist being able to succeed ('succeed' being relative to the context, of course).
That doesn't do it for me. They have also achieved the making of good maps. Furthermore, that isn't even close to being evidence that style is the major inspiration for the new folk.atob wrote:The evidence is there for you: every single author in this community who has achieved a certain level of renown has first achieved a style that separates their work from the rest.
You're confusing having a personal style with creativity. I can make a one-off creative, stand-out map that would be better than the average quality map. This does not require a personal style at all.atob wrote:Only a small percentage of authors can go beyond that and add a level of artistry (either in terms of gameplay, aesthetics, or both..) to their work that makes it more than the average 'quality' map. These are the authors who develop their own style.
This seems an interesting debate topic- can creativity/imagination be taught? I say yes, it can be taught, inspired, developed. It's too late at night to argue this in full, perhaps some other time.atob wrote:You can teach the ability to acquire imagination to a degree, but you can't teach the vision you need to truly apply it.
I would be among those people.atob wrote:Hell, a lot of people think it's a detriment to have a style.
A personal style applied with a certain quality is the very height of creativity. It's the stage that comes when you've practised and refined your art to the finest point possible for that period. It's an intelligent and unconscious amalgamation of everything you've learned and loved about a certain art, it's the magic that happens for true greats of a medium. It's that intangible thing that cannot be taught, the part that's stumbled upon due to an inherent potential being sparked by a desire to achieve something more than most.SkyPanda wrote: You're confusing having a personal style with creativity.
No it doesn't, but it does take a certain amount of style to be able to maintain that achievement.SkyPanda wrote: I can make a one-off creative, stand-out map that would be better than the average quality map. This does not require a personal style at all.
Again, you're being very thoughtless.SkyPanda wrote:A personal style, as I have said before, is actually a limitation on creativity, because it requires doing things in a similar way over and over, whereas pure creativity involves doing things completely differently.
As I've explained, achieving a style is not just about producing the same kind of maps over and over ad nauseam, indeed the authors I've listed above all take their styles through stages of a constant evolution.SkyPanda wrote:It does indeed take a leap of creativity to make a map with an original style. But if your next map is similar, and the next, and the next, then there is no more creativity involved. However, if you were to instead make the second map have a completely original style again, that requires another huge creative effort.
How to apply imagination can be taught to a degree.SkyPanda wrote: This seems an interesting debate topic- can creativity/imagination be taught? I say yes, it can be taught, inspired, developed. It's too late at night to argue this in full, perhaps some other time.
As for teaching how to apply imagination to mapping, you'd have to have a very narrow definition of teaching to claim that it couldn't be done. Even if you believe that people cannot be taught creativity, new mappers can be taught where to apply their creativity- their ideas can be given focus, and they can be taught how to develop them in terms of the conventions of mapping.
Striving for a style will most likely lead you to to contrived and clinical design. It's a ridiculous burden to put upon yourself, and will only damage the work you produce.gloomp wrote:Striving for a style is stupid, if you ask me. It means you're closing yourself in. I mean, if a style just develops, then it's fine, but just conforming to a design means you don't try new, maybe better ones. I did that for a time, and they were the worst maps I've made, save my first ten or so.
My point is, don't try to make this your style, Radium. Keep experimenting. Strive to make different maps every time. Just go with the flow.
n
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*Looks at atob's last post*Pheidippides wrote:I think we need a Style Manifesto.
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Yes, exactly.atob wrote:Striving for a style will most likely lead you to to contrived and clinical design. It's a ridiculous burden to put upon yourself, and will only damage the work you produce.
Any artist who's achieved a flair that lets their work stand out above others' of a certain quality will have stumbled upon it without even knowing. Of course, they'll be concious of wanting to create something individual, but they won't be pushing for that alone. They'll be experimenting with ideas that make them happy with their work, they'll be accepting and paying attention to feedback (both criticism and praise), they'll be constantly appraising their own works and achievements, and they'll be the ones who produce actual inspired works born of a passion for something more than just rehashing other's ideas and designs.
Of the many people that take this path, only a few will actually achieve what they set out to do, and these few will be the ones who define the fashions and trends and obtain a deep respect that will remain in their passing. This in itself is absolute evidence of the value of achieving individuality within a certain medium.
The reason that my definition was vague before was because I didn't have a specific target, my definition stands solid as a general grasp of what style means in this context. You can only get specific when you focus on a single author who's managed to create an individual sense with their maps. Such as:wolfgang wrote: For example, I would say that the best mapper on numa is Palemoon, but he does not have any identifiable signature style. (Except perhaps a faint undercurrent of invention and whimsy) *looks away dreamily*.
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Ooh, ooh, pick me! Me next! XDatob wrote:The reason that my definition was vague before was because I didn't have a specific target, my definition stands solid as a general grasp of what style means in this context. You can only get specific when you focus on a single author who's managed to create an individual sense with their maps. Such as:wolfgang wrote: For example, I would say that the best mapper on numa is Palemoon, but he does not have any identifiable signature style. (Except perhaps a faint undercurrent of invention and whimsy) *looks away dreamily*.
PALEMOON has a very distinct style: clinical and almost bauhaus in fashion with brief spots of artistic flourish separating the more rigid structures. Often minimalist and simplistic while exuding certain charm that allows the clinical nature of the designs to retain a sense of warmth and atmosphere that other similar authors fail to attain.
Ah well, I think what I was trying to get at was the highly personal nature of perceiving a signature style as you defined it, which makes it hard to centre arguments around. Which is evinced by our disagreement over Palemoon's style (although I'm guessing I'm the minority).atob wrote:
The reason that my definition was vague before was because I didn't have a specific target, my definition stands solid as a general grasp of what style means in this context. You can only get specific when you focus on a single author who's managed to create an individual sense with their maps. Such as:
PALEMOON has a very distinct style: clinical and almost bauhaus in fashion with brief spots of artistic flourish separating the more rigid structures. Often minimalist and simplistic while exuding certain charm that allows the clinical nature of the designs to retain a sense of warmth and atmosphere that other similar authors fail to attain.
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