fantasque rêver
Moderator: zoasBE
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- Ego Lancer
- Posts: 310
- Joined: 2008.09.26 (10:04)
- NUMA Profile: http://nmaps.net/user/fingersonthefrets
- MBTI Type: ENFP
- Location: Australia
'I couldn't find any fillers.' ~ nevermore
'this is some really great work.' ~ Losttortuga
'This is my favourite map-pack of all-time' ~ Kablizzy
'Fan-freakin-tastic' ~ Condog
'you just want to play them again and again' ~ numa_ninja
'my favorite map pack ever' ~ seven_two
'this is really fantastic.' ~ kkstrong0
'You've set a very high benchmark with this' ~ mam
'one of the best level packs I've played, ever' ~ Mr__X
yeah, so obviously it's bloody brilliant, play it! and comment on it plllleaaasssee.
- Attachments
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- fantasque rêver.txt
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Cool People: Pawz, Mr. Skylz, Lost, Minty, Seven_Two, Infernus, Corny, Lenny, George
- The 700 Club
- Posts: 743
- Joined: 2008.09.30 (07:37)
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- MBTI Type: ESFJ
- Location: Australia
I especially like
- 4-1 az-ka-traz
0-2 the camera?s rolling

Mine :: Techno :: Incluye :: GTM ::Skyline :: Riobe :: GTM 2[/align]
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- Hawaii Five-Oh
- Posts: 919
- Joined: 2009.03.06 (19:50)
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- Unsavory Conquistador of the Western Front
- Posts: 1541
- Joined: 2008.09.19 (12:19)
- NUMA Profile: http://www.nmaps.net/user/Kablizzy
- MBTI Type: ISTJ
- Location: Huntington, WV
- Contact:
"I'm so happy I just shat myself!"
"I haven't left my basement in two weeks! Thanks, fantasque rêver!"
And so on.

vankusss wrote:What 'more time' means?
I'm going to buy some ham.
- Slice of Wisdom
- Posts: 417
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- Ego Lancer
- Posts: 310
- Joined: 2008.09.26 (10:04)
- NUMA Profile: http://nmaps.net/user/fingersonthefrets
- MBTI Type: ENFP
- Location: Australia
Hehehehe ;PKablizzy wrote:Listen to what people are saying about fantasque rêver!
"I'm so happy I just shat myself!"
"I haven't left my basement in two weeks! Thanks, fantasque rêver!"
And so on.

Cool People: Pawz, Mr. Skylz, Lost, Minty, Seven_Two, Infernus, Corny, Lenny, George
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- http://www.starstore.com/acatalog/Planet_Apes-lawgiver-statue.jpg
- Posts: 514
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- Wizard Dentist
- Posts: 604
- Joined: 2008.09.26 (15:04)
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- Ego Lancer
- Posts: 310
- Joined: 2008.09.26 (10:04)
- NUMA Profile: http://nmaps.net/user/fingersonthefrets
- MBTI Type: ENFP
- Location: Australia

Cool People: Pawz, Mr. Skylz, Lost, Minty, Seven_Two, Infernus, Corny, Lenny, George
- Unsavory Conquistador of the Western Front
- Posts: 1568
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- MBTI Type: ENTP
- Location: Portland, Oregon
Pikman wrote:I win 1-0.
edit:

"Listening intently, the thoughts linger ever vibrant. Imagine knowledge intertwined, nostalgiacally guiding/embracing."
<Kaglaxyclax> >>> southpaw has earned the achievement "Heartbreaker".
Promoted to the rank of Ultimate Four by LittleViking
[15:34] <Brttrx> ADDICTION IS GOOD, MR BAD INFLUENCE
[20:05] <southpaw> 8:05pm, Wednesday, 29 April, 2009, southpaw completed N.
[22:49] <makinero> is it orange-orange-gold yellow gold silverthread forest urban chic orange-gold?
- Smoothest Taint in the West
- Posts: 3241
- Joined: 2008.09.29 (14:22)
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- Location: Australia
- This is a public service announcment -
- Admin
- Posts: 2332
- Joined: 2008.09.27 (16:53)
- NUMA Profile: http://www.nmaps.net/user/Aidiera :3
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- Location: Phoenix, Arizona
- 0-0 camel ride >> Good opener. The exit chamber was especially nice.
- 0-1 rock on in 3D >> Tasteless filler map.
- 0-2 the camera's rolling >> The bottom part was classy, but the exit switch area was boring.
- 0-3 composition >> The bottom felt lazy compared to the upper part.
- 0-4 mexican sunrise >> Nice tiles, but the gausses weren't fun.
- 1-0 abstract penis (sept inspired) >> Not too bad for a Sept-ish map. I would've liked two drones.
- 1-1 boys will be boys >> One of the worst maps I've played lately.
- 1-2 earth >> Ahahah, what a shitty map. Bad tiles, poorly-placed gold, lazy chainguns.
- 1-3 fuck the details >> I remember this from NUMA. It's very good, but I felt like it was missing something. Drones in the upper right maybe?
- 1-4 mini map one: submarine >> The rocket/bounceblock arrangement fragmented the gameplay so that it wasn't enjoyable.
- 2-0 and the knight draws upon us >> Sweet level design, but I'd change two things. Make it cheatable, and add a launchpad below the right gold.
- 2-1 stan >> Yeah, this isn't good. It's extremely linear and less fun than it appears to be.
- 2-2 mini map two: speed bump >> Stagnant gold placement and a rocket which kills the fun.
- 2-3 mini map three: park life >> The gauss area could've had some great drone paths. Pretty fun otherwise. Userlevel'd
- 2-4 temperatt >> Rather phallic, but damn is it great for highscoring. Userlevel'd
- 3-0 target identified: the kra >> Gorgeous-looking, but it's cheatable.
- 3-1 fantasy >> I feel like there's an underlying flow which I couldn't find. But at least it looked good.
- 3-2 castle of diamonds >> Good tiles, absolutely horrible gameplay. Gausses and rockets were not the way to go here.
- 3-3 society escape >> This map was very Metanet-esque. I wasn't a fan of the top right though.
- 3-4 archery >> Back-and-forth maps are the worst type of cop-out. Don't make them unless you give me incentive (i.e. gold I can only get by going back).
- 4-0 pushed into exile >> This wasn't too bad the second time around. Too much gold I think.
- 4-1 az-ka-traz >> Incredibly ugly and pointless.
- 4-2 by the seaside >> Tedious and lame. Bad gold placement too.
- 4-3 a journey to the beginning >> Skipped, not fun at all.
- 4-4 diagonal\\\ >> Yuck. These maps are becoming worse and worse.
- 5-0 hot air balloons in eugene, oregon >> I remember this from NUMA. It is awful. The gold placement is shit and the thwumps are idiotic.
- 5-1 the ants go marching >> Stop trying to do so much with your maps.
- 5-2 rome, in color >> Nice-looking map, but it needed more substance.
- 5-3 arcs across the euphrates >> There wasn't any organization to this map, which made it a waste of time to play.
- 5-4 take off >> Those top four gold ruin the map. Some oneways would also be helpful.
- 6-0 hospital >> That bottom gold is the goddamn worst. :<
- 6-1 windowsill >> Lazy drones, poor gold placement, boring gameplay.
- 6-2 collapse >> Fuck this. You didn't even try with the gameplay, which is sad because it looks good.
- 6-3 twin suns of tatooine >> Horrible enemies (except for the leftmost floorguard). Not fun either.
- 6-4 sleeping lessons >> This was on NUMA. It's such a boring map. The gauss area is cramped and the rest is too open.
- 7-0 set up shop >> This is cheatable, but I can be assed to demo it since it sucks. The gauss/rocket pairing is laughable.
- 7-1 electric feel >> This is a laser map, not a drone map. Skipped.
- 7-2 all the leopards are dead >> Another one which has a flow but I didn't use it. Waste of time.
- 7-3 black panther >> Nope, not acceptable. Triple gausses, are you fucking serious?
- 7-4 two.five.sixsix >> These are so sucky. Asinine use of gausses here.
- 8-0 counterbalance >> Fucking stupid.
- 8-1 aladdin's lamp >> Good up until the rocket trapped me in the exit switch area five times.
- 8-2 christ! [the drone dodger] >> Ahahahaha, more like "Christ! What a Piece of Shit."
- 8-3 rhinocerosgoat >> I'd rather have a power drill shoved up my ass than play this again.
- 8-4 construction site >> I've lost all my will to try and beat these maps.
- 9-0 digital pyramid >> This could have been fucktons better if you had simplified the gameplay.
- 9-1 if you were here would you calm me down? >> Skipped.
- 9-2 The Honeycomb Project >> Played this way back when on NUMA.
- 9-3 empty darkness breeds death >> Skipped.
- 9-4 and so the dream ends at the beginning... >> Ahahaha, this is how you decided to end the column? Pathetic.

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Yeah, I'm supposed to be studying right now. Sue me.
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